New part. Bad writing as I'm sleepy.
Mexico VS Iroquois
Mexico starts with their fortress here! Good, as without it they are very bad. At minute 10, both armies clash near a trade post. Mexico does have a larger army, with apache riders, so they should easily defeat the Kanye horsemen. Which they do. At minute 11, they are already III. Good! A minute later, and the Iroquoians do the same. They are also amassing an army of Kanye horsemen. Why, you might think. Answer: AI BUG. Iro’s don’t know how to produce troops out of war huts. And I haven’t seen them produce siege units either. But, we all remember Korea: the AI isn’t the best to counter mono-type armies, so that shouldn’t be a major problem. Minute 13, and a Mexican army arrives at the Iro base. They are very ineffective though, the AI tends to send troops to deep into bases, so they get fired at before they stop marching and shoot back. The Iroquoians respond by attacking the Mexicans back, and start sieging down some buildings. Several villagers are also dying. But they did defeat this wave. A few minutes later, a new, large wave of horsemen and native elephants invade the Mexican town, while the Iro’s go IV. This is Korea II! But somehow the Iro’s are suffering to get deep in the Mexican base, all the buildings block the path, and towers are dealing a lot of damage. The Mexicans, even if their base is under attack and even if these are getting reinforced, they decide to perform a sneak attack against the Iro’s. That wasn’t effective. At least their base is saved again. At minute 28, they’ve managed to produce a large army, that clashes with the Iro army. For already quite some time, the Mexicans are IV. The Iro base is in the meantime somehow void of units. A new Mexican army clashes with the remains of that Iro army, and destroys it. Minute 34, the Mexicans are V, and are invading the Iroquois. The Iroquois are extremely defenseless, they have no army, somehow no visible economy, and their war huts have no upgrades (AI BUG). The AI sees this and gives up. What went wrong? IDK, it’s not villager production. Perhaps it’s a combination of bad eco, bad unit composition and not upgrading enough.
Romania VS Egypt
Even if Romania has been fixed, we all know how this is going to end. Question is, how long will it take? Spoiler: 30 minutes. Not a very quick game, but still one of the quickest. After only two minutes and forty second, Egypt went age II. Romania follows 1,5 minute later. The first attack happens at 7:22. I know a lot of players who would get angry if I would start attacking then. Fortunately for Romania, a shipment had just arrived and killed of the few invading troops. I think there were some villager casualties, which is huge this early. A minor skirmish happens at minute 10 near a trade post. After 13 minutes, both AI are in age III. The longer the game goes, the less hunts, the more food troubles Romania will have. The AI is unable to use crops at the moment. At minute 15, Romania goes on the offensive with an army primarily composed of Dorobants. The army does encounter a huge fellah army, and barely makes it. Minute 16, and Egypt is already IV. Nothing special, I’ve seen Egypt go V within this time in the previous patch. Now the AI goes less crazy with aging up. The Egyptian AI has managed to get its hand on a band of Naffatuns, and these demolish a casern that was placed near the badly placed Romanian star fort. Before they can cause more trouble, Romania kills them off. And that same army goes immediately for the Egyptian base, but it gets killed off. Also, Egypt is already V since minute 18. An small Egyptian army goes for a replacer Romanian casern near the fort, and gets defeated after destroying the building. Soon after, minute 23, Egypt amasses a huge army of fellahs. But in the meantime: big Romanian army in the Egyptian base! The Fellahs, after destroying a TP, go for the fort. They should save their base! The fort got defeated, as did the invading Romanians. But the Romanians are first to have created a new army, and eventually destroy the Egyptian Town Caravan. How did that happen??? Answer: Egypt had spent three times less on units than Romania, they also collected less resources, but still had 20K of unspent resources. Which means that they were not training troops as aggressively as they did last patch. For going V, they had a miserable max amount of villagers: 45.
Serbia VS Bulgaria
Do I have to? Bulgaria has easily the most pacifistic AI. Oh well. Serbia is the first to reach age II. Pls rush and destroy them, will you? Bulgaria follows a few minutes later, at 5:03. This is the first time that the AI ages up after the 5 minute mark. Nothing too major. After taking a look at their deck, I facepalmed at the sight of the three naval shipments. Minute 10, and a Serbian army approaches. Like all AI, they immediately start focusing on the villagers. Caserns don’t shoot unless upgraded, unless you’re Greek (for some unknown reason caserns do shoot early for them). But this means trouble for Bulgaria, it has no clue that he should attack with the vils. During this attack, Bulgaria went age III. That’s early. Minute 12, and Serbia is III too. The TC fire killed off the remaining Serbian troops. It does look like that Bulgaria has shipped the Advanced Trade Post. As the AI loves sieging them, this will give Bulgaria some ways to deal damage I guess? Minute 18, and a large Stradiot army starts killing strong peasants. However, Bulgaria has found a way to upgrade his caserns. Now he is fighting back! At least, if you consider that fighting. Sometimes, rare sight, you can see strong peasants that actually fight. Pitchforks > maces or swords. At minute 20, the Serbian army is nearly killed, but the Bulgarian base looks very empty. Serbia has also placed a fort. Minute 21, Bulgaria can’t catch a break, Serbia re-attacks with a small army that does have Mameluks. That army got soon reinforced with stradiots. They are doing a lot of damage. But just when Bulgaria needed it the most, it finally decided to ship the 6 Poborniks and they dealt with the invaders. They also get their own Mameluk shipment, and they’ve also send the 3 Spasitel. Together, they start sieging down a TP. Uhmm, priorities? A Serbian army just arrived at the Bulgarian base, and the TP-siegers get retasked to defeat that army. A shipment of Buccaneers saves Bulgaria from the Serbian cavalry, and they restart seiging the TP. Instead of going safe, Bulgaria sends them further to a suicide attack against the Serbian fort. But what’s this: at the 30 minute mark, Bulgaria is IV! And they have the infinite military cards of that age! And they can now train troops! Go Bulgaria!!! However, a large Serbian force arrives, and defeats the few troops Bulgaria had. Bulgaria, who has its own fort (badly placed), does keep some forces here. You’re getting invaded, comrade. During this invasion, the Serbians had also a raiding force that started attacking a lot of Bulgarian vils. After almost 4 minutes, Bulgaria decides to use the few Poborniks of the fort to defend its base. A bit late, but it helped. But Bulgaria is still getting raided though. Those forces reached the Bulgarian base, where the caserns and TC start killing them off. Minute 40, and Serbia is finally age IV. Bulgaria, who had found the courage to send some spasitel shipments and the two Schneiders, goes on the offensive and demolishes the Serbian fort! With only 15 minutes to go, it’s still looking difficult for Bulgaria. Both civs have low score, but both civs have also had not big success when attacking each other. Fun fact: Bulgaria had the idea of raiding the Serbian wood choppers with a Schneider Gun. The Bulgarian army’s dreams of winning got smashed when they encountered the troops at the Serbian base. Let’s fast-forward: the Serbians performed a few more attacks on the Bulgarians, and Bulgaria managed to send enough spasitel to deal with them. At some point, the Bulgarian AI preferred to keep them at the beach (like 10 of them) while he was getting attacked. In the end, a points victory for…
Serbia: 541 (extremely low!!) Bulgaria: 333
Serbia gets a win they don’t deserve, even if they tried their best to be aggressive.
EDIT: AI BUG: I highly doubt that Bulgaria trains armies when IV
Summary: Mexico, Romania and Serbia win.
That's... +3 for me. David, you only got +1.