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The Wars of Liberty Team

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  • Welcome to The War Academy! This forum is for game strategy and balance discussion. You can also use it to arrange multiplayer matches.
  • The official language in this forum is English.
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WvHawkvW
Topic Author
Whipped Slave
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Difficulty

Mon Dec 03, 2018 5:23 am

There are those who say Expert is too hard and is impossible, and there are those who say the opposite, that it's absurdly easy and can't be relied on for a challenge. I say it depends on circumstances outside of just difficulty, but who am I to say anything? I'm just a dude who beats Expert Aztecs on black sea then gets wrecked by Hard French on great planes.

How about a compromise.

Is it possible to add extra difficulty settings?

For example, keep the vanilla Sandbox-Expert, then add in Difficulty 1 through Difficulty 9, with 1 being a computer that literally suicides its vills and does nothing, and Difficulty 9 being a Skynet AI with 10,000x better production and auto-spawning tommynator trucks out the TC.
 
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Septafolia
Wars of Liberty Team
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Posts: 593
Joined: Mon Apr 10, 2017 10:40 pm
Location: Saint Paul, Minnesota Territory
Favorite Civilization: Danish

Re: Difficulty

Mon Dec 03, 2018 5:34 am

This sounds more like a parody of a suggestion than a real suggestion.
Image
 
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Stealth
Master Engineer
Master Engineer
Posts: 45
Joined: Tue Sep 04, 2018 10:49 pm
Location: City of Angels
Favorite Civilization: Italians
ESO: RickRuler
Steam: Davinci

Re: Difficulty

Tue Dec 04, 2018 5:16 pm

WvHawkvW wrote: There are those who say Expert is too hard and is impossible, and there are those who say the opposite, that it's absurdly easy and can't be relied on for a challenge. I say it depends on circumstances outside of just difficulty, but who am I to say anything? I'm just a dude who beats Expert Aztecs on black sea then gets wrecked by Hard French on great planes.




Your results that you mentioned are based entirely based on the map you chose. You could have probably defeated any civ on expert on Black Sea, its a closed map, easier to defend.
Great Plains is open and harder to defend
 
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Maxyking25
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Joined: Mon Aug 21, 2017 3:23 pm
Location: Germany
Favorite Civilization: Swiss
ESO: Maxy147
Steam: Evil Morty

Re: Difficulty

Tue Dec 04, 2018 8:24 pm

Why not make an AI that learns due to matches.
Like 1000 game vs Japanese.. They will learn new tactics every game.
Then you could say, that they are impossible to beat...
 
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Hoop Thrower
Wars of Liberty Team
Wars of Liberty Team
Posts: 1292
Joined: Sun Mar 12, 2017 9:17 pm
Location: Kingdom of Araucania & Patagonia
Favorite Civilization: Mapuche
ESO: HoopThrower
Steam: hoop_thrower
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Re: Difficulty

Tue Dec 04, 2018 9:55 pm

Well, you know how to do it?
 
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Maxyking25
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Location: Germany
Favorite Civilization: Swiss
ESO: Maxy147
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Re: Difficulty

Fri Dec 07, 2018 5:05 pm

Hoop Thrower wrote: Well, you know how to do it?
sarcastic
I dont think there is a way to impliment that into AOE3 or any other AOE
 
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AlistairJah
Wars of Liberty Team
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Location: Madagascar
Favorite Civilization: French
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Re: Difficulty

Mon Dec 10, 2018 9:28 am

Maxyking25 wrote: Why not make an AI that learns due to matches.
Like 1000 game vs Japanese.. They will learn new tactics every game.
Then you could say, that they are impossible to beat...
Hmmmmm :hmm: statistics?
Mis band dondrna b at fa so gaga oe ts maay angle lery
 
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Maxyking25
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Favorite Civilization: Swiss
ESO: Maxy147
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Re: Difficulty

Mon Dec 10, 2018 3:32 pm

If you are able to do it, i´ll donate 500€ to WOL
 
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Stealth
Master Engineer
Master Engineer
Posts: 45
Joined: Tue Sep 04, 2018 10:49 pm
Location: City of Angels
Favorite Civilization: Italians
ESO: RickRuler
Steam: Davinci

Re: Difficulty

Tue Dec 11, 2018 9:11 pm

Maxyking25 wrote: Why not make an AI that learns due to matches.
Like 1000 game vs Japanese.. They will learn new tactics every game.
Then you could say, that they are impossible to beat...


 It's strange but when I use a less fierce civ like the Italians, expert AI attacks you more, like they know my military is soft. However if I use a stronger military civ like any of the vanilla ones, the expert AI stops rushing after one assault and then gives up the military assault quite easily. So maybe they do adjust.  lol   

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