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sirnori
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Re: New Nation: Ireland

Mon Apr 16, 2018 9:26 pm

 I'm really not. Wales' is based around archaic units, revolution and rugby, whilst Ireland is based around constantly spawning Colonial Militia and settlers with a bonus vs. cav.
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Crushington_2nd
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Re: New Nation: Ireland

Mon Apr 16, 2018 11:34 pm

You're working on an Ireland too? Surely the team must see this as a sign :)
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Re: New Nation: Ireland

Mon Apr 16, 2018 11:38 pm

Suuuuuuure thing
 
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Crushington_2nd
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Re: New Nation: Ireland

Tue Apr 17, 2018 12:00 am

Any hints on the final Anglo civ then? Ireland is a possibility but New Zealand is looking more likely to be honest
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HrdsHrdrck
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Re: New Nation: Ireland

Tue Apr 17, 2018 12:09 am

Crushington_2nd wrote: Any hints on the final Anglo civ then? Ireland is a possibility but New Zealand is looking more likely to be honest
new zealand definitely not (because it is well represented by australia) could be south africa, I think the most viable, could also be the wonderful and totally great british india or liberia (which is like the united states)
m sr y m frm stn scrts sn vcls sn nngn rzn prnt
 
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Crushington_2nd
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Re: New Nation: Ireland

Tue Apr 17, 2018 12:33 am

And your view on those two wonderful nations are totally impartial hmmmmmmmmmmmmm ;)
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daMarshal
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Re: New Nation: Ireland

Tue Apr 17, 2018 1:00 am

If I had to make a guess it would have to be either New Zealand, South Africa, and possibly the British Raj?
"It is the mark of an educated mind to be able to entertain a thought without accepting it."
- Aristotle
 
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HrdsHrdrck
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Re: New Nation: Ireland

Tue Apr 17, 2018 1:09 am

Crushington_2nd wrote: And your view on those two wonderful nations are totally impartial hmmmmmmmmmmmmm ;)
My English is very bad, the only wonderful and great civilization is Indian, the other is only the United States but in Africa.

Anyway, I think this is already too off topic so I can say something about Ireland.

I do not see the form of your unique units, I think you have to think a little more about making a functional unit roost, for example you have the volunteer, which is a cheap (heavy?) infantry.

of political options you have for a match to the constable that is a cheap (heavy?) infantry. and on the other side to a healer (infantry? monk?)
anyway you have a lot of light or heavy infantry and until age-V you get ranged-cavalry


now compare it with the roost of the United States.

in age II you have between a skirmisher-type unit with medium food cost and lower coin cost and a unit musketeer-type unit with medium food cost and lower coin cost.
in age III you have a all-around ranged-cavalry vs a overspecialized ranged-cavalry.
in age IV artillery good against heavy infantry vs light infantry good against heavy infantry.
age v, super ranged cavalry vs super melee cavalry.

Notes how the units complement each other.

same with the canadians,
age II: heavy infantry good against heavy infantry in melee vs grenadier good against heavy infantry (naturally)
age III: short range skirmisher vs long range skirmisher
etc.

On the other way, in the Austrialians not complement each other but each game clearly favors a game style and its a bonus-weakness.
m sr y m frm stn scrts sn vcls sn nngn rzn prnt
 
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Crushington_2nd
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Re: New Nation: Ireland

Tue Apr 17, 2018 7:15 am

HrdsHrdrck wrote:

I do not see the form of your unique units, I think you have to think a little more about making a functional unit roost, for example you have the volunteer, which is a cheap (heavy?) infantry.

of political options you have for a match to the constable that is a cheap (heavy?) infantry. and on the other side to a healer (infantry? monk?)
anyway you have a lot of light or heavy infantry and until age-V you get ranged-cavalry


now compare it with the roost of the United States.

in age II you have between a skirmisher-type unit with medium food cost and lower coin cost and a unit musketeer-type unit with medium food cost and lower coin cost.
in age III you have a all-around ranged-cavalry vs a overspecialized ranged-cavalry.
in age IV artillery good against heavy infantry vs light infantry good against heavy infantry.
age v, super ranged cavalry vs super melee cavalry.

Notes how the units complement each other.

same with the canadians,
age II: heavy infantry good against heavy infantry in melee vs grenadier good against heavy infantry (naturally)
age III: short range skirmisher vs long range skirmisher
etc.

On the other way, in the Austrialians not complement each other but each game clearly favors a game style and its a bonus-weakness.

Thanks very much for the improvement suggestions! I still dream for this nation to work so I will continue to work on it. 

PS: Tu ingles es mejor que mi español :)
Tiocfaidh ár lá
 
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Pepp
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Re: New Nation: Ireland

Wed Apr 18, 2018 6:39 am

Allah have mercy on me and my mod.
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