here's the new bug after i play the new patch "The Caribbean Update"
1: The europe bugs: As i introduced about "European Showcase" in this: viewtopic.php?f=4&t=777
; Takatmo Yereoc
answered that in post #2:
-> Pikeman: shipment of this unit is used with the old icon, not the new one, like this:
maybe you need to watch out of LA Pikeman and Musketeers HC card icon:
-> Some Europian civs use shipments that send crossbowmen and musketeers instead of Rangers and Line Infantry:
2: Icon Missing bugs: In Habsburgs civs, there're 4 HC Cards (3 in St' stephen's cathedral and 1 in harbor) whose icon is missing
-> in St' stephen's cathedral (especially the yellow marked card, i remember, before this patch is used, this card has icon )
-> in harbor (i remember, before this patch is used, this card has icon )
3: Haitian bugs:
-> some techs and/or HC Cards, especially voodoo unique techs, works incorrectly or no effect ( i can't list this because of too many of these)
-> i can't see Polish legion here, where is this unit come from?
-> age up to age IV is only 3 politician, isn't it?
-> Voodoo religion can be chosen even i have selected a religion before, i take to lactism as example:
-> the queen mother doesn't gain the ability that convert enemy unit to your side after the tech "Zombies" voodoo tech is researched
-> the HC card: Society of the Friends of Blacks doesn't spawn Pied Noir when trading post is built
-> the voodoo unique tech "Crossroads Ritual" can't make Queen Mother become invulnerable temporarily even though the button ability of this unit is shown. i think the hint for Inca Roca ability is the key to fix this
-> the HC card: citadelle laferriere doesn't add an extra Fort effect
-> The Haitian HC Card "Code Henry" can only make Picket gather food from farm, mill ... but not gather gold from plantaion, ...
4: Mexican bugs: some HC Cards seems weird, like this:
-> Gunslinger HC Card: the maximum ranged attack improval seems weird, also no crackshot and sharpshoter ranged attack improval, as well as LOS improval
-> Danza de los Voladores HC Card: you are making native units train slower instead of training them faster (the red marked effect), this bug is also detected in Colombia HC Card: Compania Guipuzcoana as well
-> there's 3 Insurgente HC cards that is available in age III (the red marked), i think this isn't a good idea, especially balancing. i suggest, the 3rd one, which i marked as yellow arrow, should be used in age IV
5: Argentine bugs
-> Aduana seca HC card: speed, damage and LOS improval seems weird
6: Peruvian bugs: there're so many bugs in this civs, i can't list this unless one of the WOL team member asked me to do so
7: it's a little pity that Nahua civs (aztec renamed civs) isn't included in this patch with a new units in this civs
8: AI in Haiti and all African civs isn't working
9: Some bugs that were reported by me many times ago isn't fixed
10: no grunt and death sound for explorer (except paraguayan explorer) (the sound for order, select, knockout, revived and ransomed is heard)
11: icon for greek choroflax is missing (except HC Card)
12: some techs, command buttons is located in correct building but wrong position (i mean this put in somewhere that can't see until i researched another one to do so), for example:
-> the HC gather point button in warhut is nothing to be found until i researched the big button (Mapuche and Tupi civs)
-> the SAN god power unlocker tech: Divide Intervention and the tech "immigration" is also nothing to be found until i researched a big button tech here (useless for tupi big button because that button here is used forever) (ALL SAN CIVS)
before this patch is released, this bug isn't happened (not count for other techs)
13: Redcoat HC Cards little bug: you have done great about making correct effect and labeled of these HC cards, but the title of these seems weird, i take for the first redcoat HC card as example (this little problem is also detected in another redcoat HC cards)
14: Italian Filloque HC card make bad effect for Chinese Passive Ability that convert defeated Treasure guardian to Disciple: i've reported this bug many times but this bug isn't fixed again. i won't ask it again, i take these image here as a evidence of this bug:
15: USA Unique Tech "Lightning Rod" gain incorrect effect that you can't make your building build faster:
this problem is also detected in Peru HC Card "National Reconstruction" in "Casa de Pizarro" section tab as well:
16: Chilean HC Card "Combate Naval de Iquique" whose build bouty improval seems weird
17: Bocafuego HC card bug:
In Inca: #1: OK
#2: ??? (this card should be in age IV rather than age III)
18: the 1st Blowgunner HC cards say that send 5 of them, but the label of this HC cards show 6 ???
19: there's a HC tech card in Mapuche wise woman (this card should be in Shaman), named "Assassins" which i marked here, the problem is this card also boost damage and gain more damage against merc and hero for Huampelen, as well as change the name of this unit to "Assassin"
before using "Assassins" card:
After using "Assassins" card:
20: French Foreign Legion use death sound as grunt sound, as well as no hitpoints and damage improval when this unit is far from TC like what Haitian units does ....
21: French Royal Decree tech "Garde Imperial 3",whose icon is missing
22: British Highlander creation, grunt and death sound is missing
23: Habsburg Magyar Grenadier has multiple bugs: lost icon and doesn't spawn when trained (before this patch is released, this bug isn't happened)
24: Tupi Pombero, whose ranged area damage attack can hurt or kill ally or your units (this problem is reported many times but isn't fixed) ....
25: koyguas can't gather fame (pray) when choosing Catholicism or Animism (before this patch is released, this bug isn't happened)
26: The "Fire Command" ability for tupi warchief can't make your units surrounded him attack stronger, even though the Fire command button ability is shown, if you remember the "Nanib" in Indian Campaign, you should use his "tactic" file, as well as "Fire command" power management to fix this problem
27: all HC tech cards for Mapuche Shaman and wise woman are misplaced (i have reported this in post #1, no 21 but isn't fixed)
28: magyar hussar's rider disappear when attack enemy building (before this patch is released, this bug isn't happened)
29: AI in Japanese, Italian, Peruvian, Maltese... works somewhat weird:
-> Japanese villager doesn't gather cherry, berry bush for food, reaction time is too slow
-> Peruvian AI control Proccer in a slow time, maybe because of training rabona
-> Italian civs, ... , build too few outpost, too many mill and/or plantation, ....
-> ANGLOS civs sometimes can't age up to next level (especially USA: for limit in no for Pigrim and Slave when choosing politician from confederate party ; and Australian: for escalting cost)
-> Maltese and Habsburg civs: gain HC Card deck too few (For Habsburg maybe because all military unit are merc, for Maltese: because they use SPCAct1 as civs base name, which is used in campaign)
30: This is the only tech in Mexico civs that doesn't receive free Pistolero after researched:
31: canadian fur trader use french explorer as select and hunting command sound, while this unit use french pikeman as movement and attack command sound....
32: australian tinclad doesn't have Broadside ability, while other available ANGLOS civs (USA, Canadian) whose Tinclad has Broadside ability
33: Mapuche Ruca still use aztec house icon and portrait instead of new Ruca one in the latest patch http://aoe3wol.com/changelog#1.0.9h ;
American Natives - effect 8
34: there's something wrong about Maltese civs (here: viewtopic.php?f=9&t=1284
35: Inca HC Card: Machu Picchu doesn't improve building HP although this card say: Building hitpoints increased, and now they take less damage from attacks
36: Australian Unique tech "Roebuck Expedition" doesn't make australian Fur Trader claim more resources from treasures
37: Calvinism Unique tech "Divide Intervention" doesn't gain the ability for Priest to become invulnerable
38: the 1st Guarani allies HC card that send 6 of them, but the title of this card is 10
39: there's a politician tech in USA named "Samuel Colt - Union" that send 6 marines and enable mounted rifleman. i think this should be send 5 Mounted Riflemen because
-> if in age II, i choose marines, is ok, but if i choose zouave isn age II???. i think it's a weird