This is the official forum for the free, fan-made Age of Empires III modification, Wars of Liberty.

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We hope you enjoy the official new forum of the Wars of Liberty mod for Age of Empires III! Visit this thread to get acquainted with the new forum, and let us know if there's anything we can fix. Feel free to dismiss this message at any time by clicking the "X" in the top right corner.

Thanks!
The Wars of Liberty Team

Forum rules

  • Welcome to The Hospital! This forum is for bugs and error reporting.
  • The official language in this forum is English.
  • Be nice to other members, don't spam comments or smilies, and don't do anything illegal.
  • Posts that don't fit this forum will be moved or deleted.
 
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Rampo
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Dragoon
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Posts: 268
Joined: Sun Jul 02, 2017 2:33 pm
Location: Vung Tau City, Vietnam

Re: New related bug: from basic to advanced

Tue Nov 28, 2017 3:07 pm

It's a absolute bug, Hoops. this bug detected many times ago. Even in this new patch
ESP: Sin amor, el mundo se hundirá en la guerra
POR: Sem amor, o mundo afundará na guerra
ENG: Without love, the world will sink in war

BG Rampo
 
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Rampo
Topic Author
Dragoon
Dragoon
Posts: 268
Joined: Sun Jul 02, 2017 2:33 pm
Location: Vung Tau City, Vietnam

Re: New related bug: from basic to advanced

Tue Nov 28, 2017 3:11 pm

to Circle of Ossus, I forgot, It could be a better idea if Cartographer use ability that spawn a map, this ability is used directly when click in the icon ability. Like the Romanian Domintor's Forest of death ability
ESP: Sin amor, el mundo se hundirá en la guerra
POR: Sem amor, o mundo afundará na guerra
ENG: Without love, the world will sink in war

BG Rampo
 
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AlistairJah
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Posts: 253
Joined: Wed Sep 06, 2017 10:10 am
Location: Madagascar
Favorite Civilization: French
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Re: New related bug: from basic to advanced

Tue Nov 28, 2017 3:12 pm

@Rampo
Related and Relative are different. You can start learning English on the internet, don't use Translator too much. Myself I'm still learning English.

Anyways, thanks for the bug reports!
(fr) Regarde à travers et vois le cygne et ce qui vit au-delà de l'au-delà.
 
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Rampo
Topic Author
Dragoon
Dragoon
Posts: 268
Joined: Sun Jul 02, 2017 2:33 pm
Location: Vung Tau City, Vietnam

Re: New related bug: from basic to advanced

Tue Nov 28, 2017 3:15 pm

AlistairJah. I'm not quite pro at English, sometimes i make an opps when writing in English. Also i've only 580 point on TOEIC exam :(
ESP: Sin amor, el mundo se hundirá en la guerra
POR: Sem amor, o mundo afundará na guerra
ENG: Without love, the world will sink in war

BG Rampo
 
User avatar
Rampo
Topic Author
Dragoon
Dragoon
Posts: 268
Joined: Sun Jul 02, 2017 2:33 pm
Location: Vung Tau City, Vietnam

Re: New related bug: from basic to advanced

Wed Nov 29, 2017 7:08 am

To WOL team member: i remember before this patch is released, 
  • The portrait of all nation leaders have been reduced when they speak in-game (from 128x128 pixels to 64x64 pixels).
But now The portrait of all nation leaders are now back to 128x128 pixels in game again. That mean some of portrait icon of some leaders in game are missing, For example: Bulgarian Tsar Ferdinand (no 22)
ESP: Sin amor, el mundo se hundirá en la guerra
POR: Sem amor, o mundo afundará na guerra
ENG: Without love, the world will sink in war

BG Rampo
 
Takatmo Yereoc
Wars of Liberty Team
Wars of Liberty Team
Posts: 221
Joined: Sun Mar 12, 2017 12:54 pm
Location: Brazil
Favorite Civilization: Habsburgs

Re: New related bug: from basic to advanced

Wed Nov 29, 2017 12:06 pm

Then something wrong happened during the installation of Patch 1.0.9.
Did you install that patch manually or through the Updater?
Image
 
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Rampo
Topic Author
Dragoon
Dragoon
Posts: 268
Joined: Sun Jul 02, 2017 2:33 pm
Location: Vung Tau City, Vietnam

Re: New related bug: from basic to advanced

Wed Nov 29, 2017 1:05 pm

I install Directly in the updater file. Takatmo Yereoc 
ESP: Sin amor, el mundo se hundirá en la guerra
POR: Sem amor, o mundo afundará na guerra
ENG: Without love, the world will sink in war

BG Rampo
 
User avatar
Rampo
Topic Author
Dragoon
Dragoon
Posts: 268
Joined: Sun Jul 02, 2017 2:33 pm
Location: Vung Tau City, Vietnam

Re: New related bug: from basic to advanced

Thu Nov 30, 2017 1:10 am

new updated:
no 1: Mapuche bug has images in, and i marked the mapuche chief bug has an insane bug (you can see in 4 picture i uploaded here)
no 6: Some tupi tech still costs coin has images in
no 28: Politician Criollo bug has a image in
New Question to WOL team member in no 30
New bug detected: 
no 31: no hp boost for incan mortar when reached big button tech in Tambo
no 32: 2 same HC card in Brazil civs: 24 Pikemen
no 33: Greeks HC Cards: 7 and 8 Chorofylakes in age IV
no 34Maltese HC Card 20 Ranseurs appears with a "10" overlayed.
ESP: Sin amor, el mundo se hundirá en la guerra
POR: Sem amor, o mundo afundará na guerra
ENG: Without love, the world will sink in war

BG Rampo
 
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AlistairJah
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Posts: 253
Joined: Wed Sep 06, 2017 10:10 am
Location: Madagascar
Favorite Civilization: French
Contact:

Re: New related bug: from basic to advanced

Sat Dec 02, 2017 2:32 pm

Hey @Rampo! Could you please verify if the Egyptian AI ages up as normal?
(fr) Regarde à travers et vois le cygne et ce qui vit au-delà de l'au-delà.
 
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Rampo
Topic Author
Dragoon
Dragoon
Posts: 268
Joined: Sun Jul 02, 2017 2:33 pm
Location: Vung Tau City, Vietnam

Re: New related bug: from basic to advanced

Mon Dec 04, 2017 9:29 am

AlistairJah .there are 2 things that PC lags when playing as Egypt (used as my playing civs or AI civs), as i guest and play this civs:
1: AI controlling caravan (30%)
2: Mass Fellah (70%)
Australian make PC lags maybe Australian unit costs escalate
(PS: Sorry for not posting in an early time, i'm very busy) 
maybe aging up as normal in african civs may follow this:
1: focus villagers for food gathering mostly, (70%) food and wood (30%) because food is used as reaching techs in library for aging up to lv2 and the second part of library, eka 2nd column library tech (for zulu, i strongly suggest that not train matriachs in age 1, because this unit is very costly (400 food) until reached some techs that make them cheaper and train faster. youth mature to villager mostly (eta 20 or 25 villager in age 1, number of villager increase by 10 or 15 per next age level) and do like i talk here, of course make them gather coin too ( for age 2 to the end, formation may this: 40% for food, 30% for wood and 30% for coin), train matriachs in age 2 because we need more youth for maturing zulu military unit), be sure to use library tech that enable building first, then enable unit, then other stuff (for zulu, reach library in this formation: enable building, then other stuff, and finally enable unit - because i don't want to mature military unit while in lower age, for example: i don't want to mature military unit while in age 1, ... )
2 (on zulu) the next thing i suggest is the tradesman, i hope if you can make youth to mature tradesman and get this available unit here for building trading post, it could be better (if you accept this, make youth mature to tradesman in age 2 or higher)
3: i haven't seen any villager gathering coin from rock, can you make them to do that....
I just use economic balancing rather than military balancing... :)
ESP: Sin amor, el mundo se hundirá en la guerra
POR: Sem amor, o mundo afundará na guerra
ENG: Without love, the world will sink in war

BG Rampo

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