Ok, today I want to make new suggestions, and are principally because I really hate the mechanics of gathering resources of late game, it doesnt matter if you are playing europeans, Anglophones, natives of north america/south america.... with counted exceptions as tupis and latinamerican, balkan, african cultures. The gathering system is the same (mills and plantations) so the suggestions are in general to arab civs (Arabian patch 2020).
underground mine: see this suggestion as building of new cultures, my idea is open so I will give you my different points of view about this (you also can share your point of view):
-You can built underground mines where you want, but the resource of coin is limited (as african lots) also you need to garrison your settlers to colect the resource, but the underground mine can be very insecure and have very low HP so if you lost the underground mine you also lost the settlers in the mine. (I belive this mine is great because you can avoid the raid with the garrison of settlers but if the enemy destroys the building you also lost your settlers, as we say here is a sword of double edge).
-The underground mines are buildings what only can built above depleted mines and the resource is infinite (as plantation). and works with similar mechanics Im not sure if this is possible.
Waterhole: The waterhole is a building you will need to gather food, you need first to build the waterhole and then the nearby land will be aviable to use, I have 2 ideas for this:
- The waterhole has a big button: collect water, when you colect water nearby the waterhole lots (as african lots or something similar appears) and some trees appears.
-The Waterhole as building only improves the gather ratio of arab mills or lots.
Nomadic trade (Bedouin trade): The egiptians have access to collect gold from the caravan market and the ratio of collection increase when there are more units nearby (and maybe some techs), but now the caravan is limited and you only can have 1. I make many suggestions to egipt because I belive they need something more to feel as "nomadic civilization" dont confuse with ilogical buffs to Egipt, All egiptians caravans should have a limit of 1, 2 or 3 max.