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  • Welcome to The Fountain! This forum is for suggestions about WoL.
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tess1254
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Civ Suggestion: Vatican City

Thu Jul 04, 2019 11:49 pm

It would be great to have a civ that is more religiously inclined than others. The vatican has been a dominant force throughout european history, and would be fun to play in the context of its struggle to hold onto religious influence and power in Europe. This is by no means a fully fledged design, but some cool ideas would be:

Villagers, and some (if not all) military units, and Religious Units cost faith, which is naturally generated through church placement.

Faith rate can be increased by placing of religious buildings across the map. These buildings naturally attract religious influence, can be placed wherever, and based off the number of villagers near them generate more/less religious influence.

Military and Colonial improvements are done through churches/religious buildings. 

Leader is the Pope, whichever one is good for time period.

Units (suggestions that are not all based in any true history)
Missionaries (spread religious influence as well as have ok attack).
Crusaders (knights on horses, good against infantry)
Swiss Guard (strong knight on foot) https://www.telegraph.co.uk/travel/list ... iss-guard/

Could be interesting and has nice religious element with spreading religious influence across map that hasn't really be seen before in Age. However, could possibly be a little "too" different.
 
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Jutlander
Wars of Liberty Team
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Joined: Sun Mar 12, 2017 1:30 am
Location: Kingdom of Araucania and Patagonia
Favorite Civilization: Polish

Re: Civ Suggestion: Vatican City

Fri Jul 05, 2019 12:39 am

Vatican's influence over Europe during the time period was, actually, pretty low.

Still, they will be present in the reworked italians so you can hope to see them.
Image
 
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tess1254
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Mooing Cow
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Joined: Thu Jul 04, 2019 11:41 pm

Re: Civ Suggestion: Vatican City

Fri Jul 05, 2019 12:42 am

Thanks for the response. I guess I may have been thinking more during the 1400s to 1700s time period. In any case, glad to see they are being included with the Italians in some way, and that the italians are being reworked . In my opinion, the architect system is a little frustrating. :)
 
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Stealth
Bacamartier
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Location: City of Angels
Favorite Civilization: Italians
ESO: RickRuler
Steam: Davinci

Re: Civ Suggestion: Vatican City

Sat Jul 20, 2019 6:29 am

I am looking forward to the reworked Italians. Will be great.
I am too old for games like this but too young to resist playing them
 
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christian.arneil
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Re: Civ Suggestion: Vatican City

Fri Aug 09, 2019 6:53 am

I would be more interested in a Venetian civilization, given their supremacy and constant trade control through the latter centuries of the medieval/early renaissance.

a powerful naval based, trade heavy civ with mercenary armies.
 
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Circle of Ossus
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Favorite Civilization: Colombians

Re: Civ Suggestion: Vatican City

Fri Aug 09, 2019 10:22 am

I wonder why a mod about the medieval/early renaissance era even bothered to remove crossbows, why it has factories and why Belgium is in it?

https://en.wikipedia.org/wiki/Long_nineteenth_century
AI game on patch 1.0.11b (and onwards): viewtopic.php?f=4&t=1981
Swiss UA proposal (obsolete?): viewtopic.php?f=8&t=768&p=6612#p6612
 
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Stealth
Bacamartier
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Posts: 100
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Location: City of Angels
Favorite Civilization: Italians
ESO: RickRuler
Steam: Davinci

Re: Civ Suggestion: Vatican City

Sat Aug 10, 2019 4:46 pm

christian.arneil wrote: I would be more interested in a Venetian civilization, given their supremacy and constant trade control through the latter centuries of the medieval/early renaissance.

a powerful naval based, trade heavy civ with mercenary armies.

Wrong era/timeline for Venezia in WOL  Italian Unification also known as  Risorigimento took place.   
I am too old for games like this but too young to resist playing them

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