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rahadian.ramadhan
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Re: WoL Strategies: Help us build the new AI!

Wed Oct 18, 2017 9:51 am

If the AI is able to choose religion and use religious techs then i'd say do it.
 
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Re: WoL Strategies: Help us build the new AI!

Wed Oct 18, 2017 1:16 pm

AlistairJah wrote: Hey guys, is it wise if I make the AI to take 5 random villagers to pray at temple? The default code for making units to gather resources is not working with faith, I don't know why. Probable issue : conflicts. There is no way to recognize which villagers gather which resource, so the code will probably take some random villagers already working on farms for example, while ignoring those who are idle (if any). Once there are enough faith, I will disable the code and train priests to pray in their turn. Then additional priests should be trained to support armies. What do you think?

As long as you've successfully got them choosing a religion first (is this random by civ?). Remember though that only two religions allow priests to pray: Judaism by default and Anglicanism through a tech. It's also important to keep in mind that Orthodoxy auto-spawns priests over time. There are also a lot of religious techs that are situational, and probably shouldn't be researched as soon as there's enough faith.
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AlistairJah
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Re: WoL Strategies: Help us build the new AI!

Wed Oct 18, 2017 1:34 pm

Ah, yeah, didn't know about the priests unable to pray! Yeah, this is random per civ right now. Further work should make it less random (?).
The auto-spawn will definitely help the AI, to say the least. Do you think you could give a little list of these situational techs? That'd save us a lot of research time.

EDIT:
All that I did, for now, is to prevent the AI from praying when the Atheism has been chosen. I'm not wrong I hope?
(fr) Regarde à travers et vois le cygne et ce qui vit au-delà de l'au-delà.
 
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rahadian.ramadhan
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Re: WoL Strategies: Help us build the new AI!

Wed Oct 18, 2017 2:30 pm

Do you think you could give a little list of these situational techs? That'd save us a lot of research time
Some situational techs i know of are spirit possession (animism) and the tech that could turn villagers to crates of faith (dunno the religion)
 
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Re: WoL Strategies: Help us build the new AI!

Wed Oct 18, 2017 3:18 pm

Very bad for the AI indeed...
As long as we talk about bad stuff for AI, do you know things the AI should avoid?
(fr) Regarde à travers et vois le cygne et ce qui vit au-delà de l'au-delà.
 
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rahadian.ramadhan
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Re: WoL Strategies: Help us build the new AI!

Wed Oct 18, 2017 3:52 pm

IMO the things i thought the AI could avoid to do are:
1. AI collecting food from herdables as soon as they are brough to the TC, IMHO AIs should prioritize gathering food from bushes and huntables first before moving on to other methods
2. AI keep going to their destination even though they are attacked (even more egregious when they are escorting something such as a fort wagon for example)
3. Not using spies and coronels the way they should do (the AI treats those units as if they are regular units) 
 
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AlistairJah
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Re: WoL Strategies: Help us build the new AI!

Wed Oct 18, 2017 4:08 pm

Hmm. The coronel stuff is incompatible with the AI, and the point (2) I guess. I will do some experiments on this to see if unit movements and decisions can be improved.
(fr) Regarde à travers et vois le cygne et ce qui vit au-delà de l'au-delà.
 
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Re: WoL Strategies: Help us build the new AI!

Mon Nov 27, 2017 9:37 pm

AlistairJah wrote: Very bad for the AI indeed...
As long as we talk about bad stuff for AI, do you know things the AI should avoid?
Bad things the AI does that it shouldn't. 

1. Build mills in early game. 
2. Gathers far too much wood most of the time. Would be better if they were more likely to ship wood than chop it. 
3. Builds native trade posts a lot , when they are not optimal 95% of the time in early game. Would be better if they prioritised trade posts for xp early game. 
4. Never upgrades units and uses inferior unit compositions. i.e age 4 but still training un upgraded pikes and xbow. 
5. Ships awful cards and have awful decks. 
6. Some of the AIs are pretty predictable, following the same strategy 90% of the time i.e Queen Isabella's Maya holcan rush lol Or the Dutch cannon spamming . 
7. For some reason some of the AIs really don't play to their strengths i.e Passive Ottoman ai when really ottoman should be more aggressive.
8. Wasting tons of resources in age 1/2 building tons of outposts instead of units.
9. Attacking random segments of walls instead of engaging the enemy. 

Well thats just what I can think of right now, there is probably more. 

 
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Re: WoL Strategies: Help us build the new AI!

Tue Nov 28, 2017 12:01 am

Here is one simple Canada build order that I have used to decent success. This a colonial rush so the build ends there but I will add note for fortress and Industrial with regards to age up parties and units. Games in 1vs1 rarely go imperial, unless your a treaty scrub :)

The Fast Age Up Colonial Rush 

Discovery Age
  • At the start, send your 3 Fur traders straight to food, all your pilgrims go to crates then to chop wood. 
  • Queue Pilgrims and send them all to wood. 
  • Scout with Dog explorer, prioritise small level 1 treasures that you can take. 
  • Build 1 Log Cabin. 
  • Ship 300 Wood first. 
  • When you have 800 wood Age up to Colonial with Jeffery Amherst. This is for the 400 wood that he grants. 
Transition to National Age 
  • During transition to age 2, send 2Pilgrims forward, and build an outpost next to some resources and in an aggressive position close to your enemy. 
  • Split your pilgrims now, put 3 on coin, 3 on food the rest on wood.
  •  Send your 3 Fur Traders to pick up any decent treasures, then to herd your next hunts. 
  • Also build a market, and research the first wood, food and coin upgrades in that order. 
  • Once your outpost is built, also build some log cabins in base with any spare wood. 
National Age 
  • When you age up, collect your 400 wood crates. 
  • Build 2 barracks at your forward base. 
  • Send 700 wood . Use this to build more Log Cabins in your base.  
  • Once you have at least 100 population in Log Cabins switch some Pilgrims from wood to food. 
  • Send all new Pilgrims to coin initially. 
  • Also try to get the next level food ,wood and coin upgrades in the market. 
  • Once the barracks are built, queue 5 Spontooners. Follow this up With batches of Militia
  • Second and third colonial shipments are 8 Militia and 8 Spontooners for aggression. This is an aggressive early pressure. 
  • Continue to train Spontooners or Militia until you can afford to add Foot Guards in. 
  • Keep aggression on your opponent, prioritise Military units and villagers first. Then houses and military buildings. 
  • 4th Shipment is 600 wood . Add more log cabins until maxed out. 
  • You may wan't to start macroing for an age up if you haven't took out you opponent in late colonial. For an age up also use the 700/600 coin shipments here. 
Capital Age
  • If you go to fortress age, then I would Chose Austin Cuvillier. 
  • Add some Light Cavalry, Riflemen and Metis Rebels to your army. 
  • Ship 2 Napoleons . These can be used to finish your opponent off. 
  • Follow up with some military unit shipments like the unique units. 
  • You could also add Whitworths.
Industrial Age 
  • I usually age with Lord Molson . Gives you mounties, which are better than Missisauga Horses in my opinion. 
  • Train Mounties. 
  • Train Naploeons. 
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AlistairJah
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Re: WoL Strategies: Help us build the new AI!

Tue Nov 28, 2017 8:51 am

Alright ! That's the first build order we got here. It'd be interesting to implement build orders for each civs (although long task). Also, thanks for the list of stuff AI shouldn't do. The wall stuff cannot be fixed unless each units are micromanaged one by one, which would be CPU heavy.
(fr) Regarde à travers et vois le cygne et ce qui vit au-delà de l'au-delà.

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