Here I have some Suggestions I collected from allot of games with the AI, this mod is just fantastic and I would like seeing it Trive.
=While playing on hard I noticed that Some civilizations don't get past the Second ages, especially balkan civs and the japanese, which I don't know what happened to the japanese but they're the first to die in all the games I played while China and India are tough all around.
=This one seems to most unlikable but it is possible for Egyptian ai to migrate around the map for resources like gold and huntables (sometimes wood if it's scarce) at an interval of around 20 minutes.
=A problem which I don't think can be fixed is that the Ai is very determined to get a resource, even if they have to run trough the colony of an enemy.
=Ai never uses Culverins, or other anti-cannon cannons, which would really help them against Civs like Balkans that are not romania and Hasburgs, which have really heavy cannons that can crush the heavy cannons that the ai usually spams.
=I don't know how but in one game an Ai had petards, which make me think, what if they used these on important building like Forts, TC or economic buildings, it may inspire people to use them more.
=I want AI to understand religion so that we can have priest condemn wars.
=Making the balkans using both Geese and croops( not to much of them because the ai itself is laggy enough, the croops also lag the game in large numbers on my PCtato)