This is the official forum for the free, fan-made Age of Empires III modification, Wars of Liberty.

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The Wars of Liberty Team

Forum rules

  • Welcome to The War Academy! This forum is for game strategy and balance discussion. You can also use it to arrange multiplayer matches.
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  • Posts that don't fit this forum will be moved or deleted.
 
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XavierXante
Topic Author
Master Engineer
Master Engineer
Posts: 43
Joined: Sat Aug 05, 2017 9:11 am
Favorite Civilization: Sioux

Hidden "morale" in Wars of liberty?

Sat Aug 26, 2017 2:13 pm

In wars of liberty, attack of units keep changing from, time to time, battle to battle. 
 
For example, if my units kill more of enemy's units then attack of all of my units is increased. But if my enemy kills more of my units then attack of my units drops. This effect continues even for new units I create. This effect continues until next 'fight'. 
This occurs for all civilisations I choose. And this "morale effect" not only happens to me, but also to my enemy.
 
Example 1:
Full upgraded mahout should have around 70 attack, right? Wrong.

When he kills enemy's infantry his attack rises up to 120, some time even 150. 
 
Example 2:
Full upgraded long swordsman should have around 90 attack, but his attack sometimes goes up to 149.

 
So attacks changing with time, is it intended. Is this "morale effect" intended? Or is it a bug?
 
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carlosbarano
Independentista
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Posts: 148
Joined: Tue Aug 15, 2017 6:25 pm
Location: Nueva Granada
Favorite Civilization: Maltese

Re: Hidden "morale" in Wars of liberty?

Sun Aug 27, 2017 6:40 pm

Is an interesting idea. Personally I keep victorious armies and heal them with monks (I don't use monks' magic because don't seem fair), so I send the same army to more battles and so. Perhaps this should be along as the victorious army has 50% of the original units. 
*Dos errores no hacen un acierto.
**Si tiene arreglo, ¿de qué te quejas? Si no tiene arreglo, ¿de qué te quejas? :)
 
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Pepp
Struggle of Indonesia Team
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Favorite Civilization: Indonesians
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Re: Hidden "morale" in Wars of liberty?

Mon Aug 28, 2017 8:46 am

It is called damage bonus I guess, and that is an old thing.
And there is no way to make morale or ammunition or whatever fancy in the game.
Image
 
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XavierXante
Topic Author
Master Engineer
Master Engineer
Posts: 43
Joined: Sat Aug 05, 2017 9:11 am
Favorite Civilization: Sioux

Re: Hidden "morale" in Wars of liberty?

Sun Sep 17, 2017 8:16 am

carlosbarano wrote: Is an interesting idea. Personally I keep victorious armies and heal them with monks (I don't use monks' magic because don't seem fair), so I send the same army to more battles and so. Perhaps this should be along as the victorious army has 50% of the original units. 
No. This is not my idea. It is really happening in game. That is why I posted regarding this issue.
Last edited by XavierXante on Sun Sep 17, 2017 8:37 am, edited 1 time in total.
 
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XavierXante
Topic Author
Master Engineer
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Posts: 43
Joined: Sat Aug 05, 2017 9:11 am
Favorite Civilization: Sioux

Re: Hidden "morale" in Wars of liberty?

Sun Sep 17, 2017 8:22 am

Pepp wrote: And there is no way to make morale or ammunition or whatever fancy in the game.
Of course, I know that!

Pepp wrote: It is called damage bonus I guess, and that is an old thing.
Damage bonus? Old thing? It never happened in original TAD. So, is it unique to wars of liberty?
 
Forsant
Wars of Liberty Team
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Location: Poland
Favorite Civilization: Mexicans
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Re: Hidden "morale" in Wars of liberty?

Sun Sep 17, 2017 9:09 am

Damage bonuses are in the AoE3 since 2005... It is one of main mechanics in combat. So it is in all mods also.

So for example if you have basic attack 50, and your unit have damage bonus x1.5 against infantry, your unit will damage 75 (to infantry only).
 
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XavierXante
Topic Author
Master Engineer
Master Engineer
Posts: 43
Joined: Sat Aug 05, 2017 9:11 am
Favorite Civilization: Sioux

Re: Hidden "morale" in Wars of liberty?

Sun Sep 17, 2017 12:04 pm

Forsant wrote: Damage bonuses are in the AoE3 since 2005... It is one of main mechanics in combat. So it is in all mods also.

So for example if you have basic attack 50, and your unit have damage bonus x1.5 against infantry, your unit will damage 75 (to infantry only).
You completely misunderstood me. Although it is partially my fault too. I was talking about unnatural increase in attack as shown in images below.
Image
Image

I misunderstood that this unnatural increase in attack as damage bonus.

Well, now you know what I'm talking about...

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