This is the official forum for the free, fan-made Age of Empires III modification, Wars of Liberty.

Welcome to the New Forum

We hope you enjoy the official new forum of the Wars of Liberty mod for Age of Empires III! Visit this thread to get acquainted with the new forum, and let us know if there's anything we can fix. Feel free to dismiss this message at any time by clicking the "X" in the top right corner.

Thanks!
The Wars of Liberty Team

Forum rules

  • Welcome to The War Academy! This forum is for game strategy and balance discussion. You can also use it to arrange multiplayer matches.
  • The official language in this forum is English.
  • Be nice to other members, don't spam comments or smilies, and don't do anything illegal.
  • Posts that don't fit this forum will be moved or deleted.
 
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MrMushasii
Whipped Slave
Whipped Slave
Posts: 7
Joined: Tue Jun 20, 2017 6:10 pm

Re: Hasburgs troops

Fri Aug 11, 2017 7:24 pm

Rampo wrote:
MrMushasii wrote: So are we only suppose to report balance issues here for Multiplayer where people in different skill levels play eachother?

Would that mean I can report every civ as unbalanced, because I always lose? (never played multiplayer yet but I'd guaranteed lose everything :P)
You always lose, that isn't mean the problem is unbalanced civ, I think you haven't swifted and skilled strategy enough, MrMushasii .You know that every civ has bonuses and weaknesses, depend on these that you need to choose the appropriate tactics
You're missing the point, saying <x> beat <y> on Multiplayer has very little to do with balancing and using it as an argument to unbalanced civs in offline play makes no sense.

Though I do think we shouldn't focus on balancing issues in offline play yet, since the A.I. isn't completed.
 
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Rampo
Bacamartier
Bacamartier
Posts: 104
Joined: Sun Jul 02, 2017 2:33 pm
Location: Vietnam

Re: Hasburgs troops

Sat Aug 12, 2017 12:10 am

MrMushasii wrote:
Rampo wrote:
MrMushasii wrote: So are we only suppose to report balance issues here for Multiplayer where people in different skill levels play eachother?

Would that mean I can report every civ as unbalanced, because I always lose? (never played multiplayer yet but I'd guaranteed lose everything :P)
You always lose, that isn't mean the problem is unbalanced civ, I think you haven't swifted and skilled strategy enough, MrMushasii .You know that every civ has bonuses and weaknesses, depend on these that you need to choose the appropriate tactics
You're missing the point, saying <x> beat <y> on Multiplayer has very little to do with balancing and using it as an argument to unbalanced civs in offline play makes no sense.

Though I do think we shouldn't focus on balancing issues in offline play yet, since the A.I. isn't completed.
maybe, MrMushasii 
Without love, the world will sink in war

BG Rampo

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