You're missing the point, saying <x> beat <y> on Multiplayer has very little to do with balancing and using it as an argument to unbalanced civs in offline play makes no sense.Rampo wrote:You always lose, that isn't mean the problem is unbalanced civ, I think you haven't swifted and skilled strategy enough, MrMushasii .You know that every civ has bonuses and weaknesses, depend on these that you need to choose the appropriate tacticsMrMushasii wrote: So are we only suppose to report balance issues here for Multiplayer where people in different skill levels play eachother?
Would that mean I can report every civ as unbalanced, because I always lose? (never played multiplayer yet but I'd guaranteed lose everything)
Though I do think we shouldn't focus on balancing issues in offline play yet, since the A.I. isn't completed.