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User avatar
daMarshal
Topic Author
Independentista
Independentista
Posts: 149
Joined: Wed May 31, 2017 3:44 am
Location: United States
Favorite Civilization: British
Steam: brfvod

Opinion on Decks?

Sat Aug 25, 2018 8:31 pm

Hey guys daMarshal here, and I want your guys' opinion on something. I want to know if the decks that I've been creating are good or bad. Any ideas how to improve them would be welcomed. I'll give you two examples of decks I use for land and water maps. The faction is the British:
<deck>
   <name>British Army</name>
   <gameid>4</gameid>
   <cards>
    <card dbid ="2572">HCShipFoodCrates1</card>
    <card dbid ="2573">HCShipWoodCrates1</card>
    <card dbid ="2574">HCShipCoinCrates1</card>
    <card dbid ="2190">HCShipCoveredWagons</card>
    <card dbid ="2088">HCExplorerBritish</card>
    <card dbid ="6186">HCShipHospitalWagons</card>
    <card dbid ="3449">HCXPFlorenceNightingale</card>
    <card dbid ="2090">HCSawmills</card>
    <card dbid ="2093">HCRoyalMint</card>
    <card dbid ="2095">HCSustainableAgriculture</card>
    <card dbid ="3367">HCXPRanching</card>
    <card dbid ="2613">HCFullingMills</card>
    <card dbid ="1796">HCAdvancedTradingPost</card>
    <card dbid ="2037">HCFencingSchool</card>
    <card dbid ="2038">HCRidingSchool</card>
    <card dbid ="1957">HCAdvancedArsenal</card>
    <card dbid ="814">HCUnlockFort</card>
    <card dbid ="2646">HCRoyalDecreeBritish</card>
    <card dbid ="625">HCUnlockFactory</card>
    <card dbid ="2031">HCRobberBarons</card>
    <card dbid ="2083">HCMusketeerGrenadierCombatBritish</card>
    <card dbid ="2086">HCCavalryCombatBritish</card>
    <card dbid ="3465">HCXPShipRocketsRepeat</card>
    <card dbid ="2571">HCFrontierDefenses</card>
    <card dbid ="3440">HCXPDistributivism</card>
   </cards>
  </deck>
  <deck>
   <name>Royal Navy</name>
   <gameid>4</gameid>
   <cards>
    <card dbid ="3448">HCXPOffshoreSupport</card>
    <card dbid ="2225">HCNavalCombat</card>
    <card dbid ="1081">HCAdmirality</card>
    <card dbid ="2323">HCNavalGunners</card>
    <card dbid ="2099">HCRenderingPlant</card>
    <card dbid ="3440">HCXPDistributivism</card>
    <card dbid ="2090">HCSawmills</card>
    <card dbid ="2093">HCRoyalMint</card>
    <card dbid ="2095">HCSustainableAgriculture</card>
    <card dbid ="3367">HCXPRanching</card>
    <card dbid ="1796">HCAdvancedTradingPost</card>
    <card dbid ="1957">HCAdvancedArsenal</card>
    <card dbid ="814">HCUnlockFort</card>
    <card dbid ="2646">HCRoyalDecreeBritish</card>
    <card dbid ="625">HCUnlockFactory</card>
    <card dbid ="2031">HCRobberBarons</card>
    <card dbid ="2100">HCAdvancedDock</card>
    <card dbid ="2572">HCShipFoodCrates1</card>
    <card dbid ="2573">HCShipWoodCrates1</card>
    <card dbid ="2574">HCShipCoinCrates1</card>
    <card dbid ="2190">HCShipCoveredWagons</card>
    <card dbid ="2088">HCExplorerBritish</card>
    <card dbid ="6186">HCShipHospitalWagons</card>
    <card dbid ="3449">HCXPFlorenceNightingale</card>
    <card dbid ="2571">HCFrontierDefenses</card>
   </cards>
  </deck>
So, what do you think, is there any improvements that you would recommend?
"It is the mark of an educated mind to be able to entertain a thought without accepting it."
- Aristotle
 
User avatar
HrdsHrdrck
Naffatun
Naffatun
Posts: 482
Joined: Sun Jun 25, 2017 7:01 pm
Favorite Civilization: Romanians

Re: Opinion on Decks?

Sat Aug 25, 2018 9:07 pm

Can you take a screenshots instead?
m sr y m frm stn scrts sn vcls sn nngn rzn prnt
 
User avatar
Speedyblupi
Roto
Roto
Posts: 14
Joined: Tue Apr 17, 2018 9:06 pm
Favorite Civilization: Ethiopians

Re: Opinion on Decks?

Sat Oct 06, 2018 6:43 pm

I would remove the age 1 coin crates and either the wood or the food, and replace them with higher quantity crates for age 2 or 3.
Use one crate in age one, either wood to build manor houses for an age 1 manorhouse boom, or food to go up to the next age faster. Use the higher quantity crates in the next age to either rush up to the next age again, or to build whatever your strategy needs at that point.

I would also remove sustainable agriculture or ranching and fulling mills. It's not efficient to use both mill and pasture to get food, you should use one or the other. Pasture takes a lot more micromanagement, but is better. If you want more food, you could use wool staple ports to fatten livestock even faster.

Distributivism is not very useful unless you're on a map where there are very few trees, or you're using a low-wood strategy (which you should not be doing as Britain, but if you are, you should remove sawmills) so you could probably remove it as well.

Good cards you could add include crates and midgame unit shipments (choose them depending on what strategy you want to use, think about points in the build where you are vulnerable or need to switch to a different resource), and the manorhouse cards (fast-building houses, virginia company, estates) depending on if and how you're doing a manorhouse boom.

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