This is the official forum for the free, fan-made Age of Empires III modification, Wars of Liberty.

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The Wars of Liberty Team

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  • Welcome to The War Academy! This forum is for game strategy and balance discussion. You can also use it to arrange multiplayer matches.
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User avatar
Alucard
Topic Author
Carabinier
Carabinier
Posts: 99
Joined: Thu Apr 06, 2017 12:59 am
Favorite Civilization: Egyptians
ESO: CaChaCo

HOTCKEYS!!!!!

Tue Mar 27, 2018 1:46 am

Here are some hotckeys that might interest you so far:
* in "town center hotckeys" the proper name of the ZULU units instead of having "villager" as the name
* in "barracks hotckeys" are more summarized making that for example, units of the type skirmisher as "volunteer, lassador, kihei, green jacket, etc" are in the same hot-hockey, work in Latin civilizations (except Colombia), Anglos, European and Asian (Indian, Japanese)
* in "stable hotckeys" works with the same mechanics of a hot hockey for similar units example: in "hussar" are units like "ulano, aca boty, lancer etc", works in Latinas, Angles, European and Japanese

here
BIN(where you have installed WoL)>data >and paste the hotckeys there
soon hotckeys for the balkans and africans.....
 
User avatar
ShakkaShuu
Paisano
Paisano
Posts: 15
Joined: Mon Mar 26, 2018 9:17 am

Re: HOTCKEYS!!!!!

Tue Mar 27, 2018 3:27 pm

i hope they added that in mod
hard to choose zulu building and so
 
User avatar
Alucard
Topic Author
Carabinier
Carabinier
Posts: 99
Joined: Thu Apr 06, 2017 12:59 am
Favorite Civilization: Egyptians
ESO: CaChaCo

Re: HOTCKEYS!!!!!

Tue Mar 27, 2018 4:00 pm

Currently the mod has them, the only thing I did was add the name to the respective hot-hockey player, check in your game and you will notice that all their units are called "villager" :
here
Image
 
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Lyndooon
Whipped Slave
Whipped Slave
Posts: 5
Joined: Mon Mar 19, 2018 11:09 pm

Re: HOTCKEYS!!!!!

Tue Apr 10, 2018 4:51 pm

Thanks, that helped alot with the Zulus. There is a couple other hotkeys you could work on Zulus. When you select the youths and make them into other units, it would help if you could utilize the shift key to transform them automatically rather than have them transform one by one. For example, i select all 3 youths, select villiger shift click 3 times. One youth transforms, while the other wait for the 1st one to finish in order to progress to next transformation. Not efficient. I wish I could select all 3 youths, select villiger, shift click 3 times and them ALL of them go to their own circle thing and transform at the SAME time. That would be more efficient. 

If you could please fix the hotkeys for the other civilizations, that would greatly help. Especially for tournaments, the efficiency of hotkeys is paramount. I can't imagine competing in a fair tournament playing a civ without proper hotkeys. Houses, units from barracks, stables, artilliary, forts...etc etc
 
User avatar
Septafolia
Wars of Liberty Team
Wars of Liberty Team
Posts: 481
Joined: Mon Apr 10, 2017 10:40 pm
Location: Saint Paul, Minnesota Territory
Favorite Civilization: Danish

Re: HOTCKEYS!!!!!

Tue Apr 10, 2018 8:16 pm

Unfortunately your former suggestion is not possible, as far as I know. For the same reason it is not possible to put down a series of buildings and have one villager build each building. Think of Zulu maturing like buildings, since the code essentially treats them as such.
Image

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