I apologise for the late reply. Well, in aoe2 'projectile lagging' for all ranged units occurs before ballistics is researched. Before ballistics is researched, the accuracy stats in the image shown are valid only for static targets (static target accuracy). For moving targets, without ballistics researched, the accuracy (moving target accuracy) is horrible.mandosrex wrote: I shouldn't be here, but, this is a subject important to me. So AoE2 ranged units actually have a chance to miss standing targets, alright, didn't know that for sure.
But AoE2 also has something else very, very important, and that is ranged projectiles being able to miss moving targets (projectile lagging?), something that is not possible in AoE3. I tried and nothing. Projectiles are just too fast anyway.
And personally, I absolutely love this AoE2 feature. It indirectly nerfs ranged units and it gives an amazing advantage to skilled players with good micro.
As for making ranged units randomly miss, I disagree with this. This doesn't add diversity and variety... It only makes ranged units less reliable and less competitive (you won't see this is a game like SC2 for example, the most competitive RTS out there).
The less randomization a game has, the more competitive it is. I would personally make all projectiles have 100% accuracy and use the AoE2 system of missing moving targets.
(If by some amazing reason I am wrong and you can make units miss moving targets in AoE3, then please, do tell)
"Without Ballistics researched, all ranged units will miss a shot at any unit that is not standing still or moving directly towards them, because they always fire at the spot where the targeted unit is at the moment of the shot. Naturally, if that unit is moving, they will miss the shot." (source: from aoe2 wiki)
After ballistics is researched, well, the accuracy stats shown in the image will be same for both moving and static targets. That means, ballistics makes 'moving target accuracy' same as 'static target accuracy'.
Ballistics effects Archers, towers (including bombard tower), castles, ships and towncenters.
However, trebuchets and cannon galleons (except Spanish) are not influenced by ballistics. Hence, you can dodge those shots quite easily. But, manually dodging ranged units shots/mangonel/scorpion shots is almost impossible, even in aoe2.
But the probability of missing targets still exists in aoe2, even after ballistics is researched. Else, Janissary would be OP!
However, this probability of missing targets doesn't exist at all in aoe3, except for fixed gun (shown in the image) or warhut's anti ship attack.
So adding accuracy stat for ranged units will improve the diversity of the game, in my opinion.
P.S: I have a question though.
Suppose if we add a line like this, for each and every ranged unit,
will the projectile miss or will it still follow the target and hit it?
UPDATE: Don't bother with the last question. That accuracy line doesn't effect accuracy of unit at all. I tested it by putting accuracy as 0.01. Still, it hits the target quite nicely ;(
As, mentioned by AlistairJah, accuracy is random