This is the official forum for the free, fan-made Age of Empires III modification, Wars of Liberty.

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The Wars of Liberty Team

Forum rules

  • Welcome to The War Academy! This forum is for game strategy and balance discussion. You can also use it to arrange multiplayer matches.
  • The official language in this forum is English.
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  • Posts that don't fit this forum will be moved or deleted.
 
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MrMushasii
Whipped Slave
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Posts: 9
Joined: Tue Jun 20, 2017 6:10 pm

Re: Hasburgs troops

Fri Aug 11, 2017 7:24 pm

Rampo wrote:
MrMushasii wrote: So are we only suppose to report balance issues here for Multiplayer where people in different skill levels play eachother?

Would that mean I can report every civ as unbalanced, because I always lose? (never played multiplayer yet but I'd guaranteed lose everything :P)
You always lose, that isn't mean the problem is unbalanced civ, I think you haven't swifted and skilled strategy enough, MrMushasii .You know that every civ has bonuses and weaknesses, depend on these that you need to choose the appropriate tactics
You're missing the point, saying <x> beat <y> on Multiplayer has very little to do with balancing and using it as an argument to unbalanced civs in offline play makes no sense.

Though I do think we shouldn't focus on balancing issues in offline play yet, since the A.I. isn't completed.
 
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Rampo
Dragoon
Dragoon
Posts: 265
Joined: Sun Jul 02, 2017 2:33 pm
Location: Vung Tau City, Vietnam

Re: Hasburgs troops

Sat Aug 12, 2017 12:10 am

MrMushasii wrote:
Rampo wrote:
MrMushasii wrote: So are we only suppose to report balance issues here for Multiplayer where people in different skill levels play eachother?

Would that mean I can report every civ as unbalanced, because I always lose? (never played multiplayer yet but I'd guaranteed lose everything :P)
You always lose, that isn't mean the problem is unbalanced civ, I think you haven't swifted and skilled strategy enough, MrMushasii .You know that every civ has bonuses and weaknesses, depend on these that you need to choose the appropriate tactics
You're missing the point, saying <x> beat <y> on Multiplayer has very little to do with balancing and using it as an argument to unbalanced civs in offline play makes no sense.

Though I do think we shouldn't focus on balancing issues in offline play yet, since the A.I. isn't completed.
maybe, MrMushasii 
ESP: Sin amor, el mundo se hundirá en la guerra
POR: Sem amor, o mundo afundará na guerra
ENG: Without love, the world will sink in war

BG Rampo
 
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XavierXante
Master Engineer
Master Engineer
Posts: 43
Joined: Sat Aug 05, 2017 9:11 am
Favorite Civilization: Sioux

Re: Hasburgs troops

Sat Aug 26, 2017 1:58 pm

Ore wa Shirohige da! wrote: Hi, I've got a question: don't you guys think doppelsoldner and demicannon are a little overpower? Because a single demicannon can destroy an outpost in one shot (and it's not the only artillery that can do that), while a single doppelsoldner can easily kill a small group of any kind of cavalry, and also has over 200 of siege attack, which is ridiculously high. I undestand that they are kind of "special" landknescht, but 945 HP for an infantry is really really high. Sorry for language mistake. 
Then what about longswordsman(2 pop) and ishikulu(1 pop)? I know that playing with zulu involves a LOT of micro. And ishikulu takes around 250 export and 'export' has least gathering rate. So ishikulu being OP is justified.
 
Maltese Longswordsmen take only 2 pop but have really good stats. almost comparable to merc. doppelsoldner. Why no one complains about them then?
 
Also they don't have any ranged armour so they easily fall prey to skirmishers and cannons. The only thing is don't let them get close, except when you're urumi.
 
Demicannons are OP. I agree. Even culverins are helpless vs them. 
 
But sioux warchief or rifle rider handle them pretty easily. Even siege elephant can easily take care of them. Besides they take 10 pop. So at most you can create 4 or 5 of them. This leads to reduction in numbers of their remaining units. Already their units are pop heavy. So if he creates 4 or 5 of them, his remaining army is very easy to defeat due to lack of numbers.
 
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ShinkuroYukinari
Whipped Slave
Whipped Slave
Posts: 9
Joined: Mon Apr 10, 2017 10:47 pm

Re: Hasburgs troops

Mon Nov 13, 2017 10:05 am

As someone who actively plays the Habsburgs, I can say that they are perfectly balanced. 
Weak Early Game unless you get the Spanish princess, and even then...
Units are extremely expensive and pop intensive, so you will have a small army.
Units themselves are very strong for their cost, though.
 
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CelticCrusader
Volunteer
Volunteer
Posts: 73
Joined: Wed Apr 05, 2017 12:41 am
Location: Wales, Uk
Favorite Civilization: Canadians
ESO: CelticCrusader
Steam: CelticCrusader

Re: Hasburgs troops

Fri Nov 24, 2017 8:19 pm

These units dont need any changing their population cost and resource cost compensates for their power. The key to playing vs Habsburgs is to rush , attack them before 10 minutes at least. Otherwise they will steam roll you late game. Thank me later :)
Join the Wars of Liberty steam group here >> http://steamcommunity.com/groups/AOE3WOL

If you also play AOE3 Join my group here >>.http://steamcommunity.com/groups/AOE3NOOBS
 
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XavierXante
Master Engineer
Master Engineer
Posts: 43
Joined: Sat Aug 05, 2017 9:11 am
Favorite Civilization: Sioux

Re: Hasburgs troops

Sat Dec 09, 2017 10:54 pm

CelticCrusader wrote: These units dont need any changing their population cost and resource cost compensates for their power. The key to playing vs Habsburgs is to rush , attack them before 10 minutes at least. Otherwise they will steam roll you late game. Thank me later :)
You can steamroll them with spies/ninja/coronels in late game, anyway

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