Interesting. Would you like to discuss about that?
About that, the ai I am refering to is the Colloseum/WolWolloseum ai which previously would be killed at the beginning of the match. For those that don't know what colloseum is, you use a old coot or similar charecter to walk next to a gaia unit to spawn it in your base (therefore, limitations of ai's neglected to train some units via buildings are avoiding entirely). I made two different trigger sets for ai's when finding the best one. The first one used the tech status, player status as an ai, and also the timer to decide how the ai used his old coot to train units. Seeing how the slot 5 ai can only train 3-6 units through the match before failing (the old coot is treated as a scout and hence the ai ignored my trigger effects and forced the coot forward on the rim of the circle it is in)., I swapped this bot for one where the triggers trains the units for the ai, and the ai strategizes with the units provided for free (using the timer to signal when a army will spawn for the ai in accordance to how long it would take a human player to make that many units). This new ai is also more balanced in the kinds of units it trains, but can struggle to manage army when too many are grouped together from being idle at base.AlistairJah wrote:Interesting. Would you like to discuss about that?UnstoppableStreletsy wrote: After working on a skilled ai for some time
Very well! I think I will love this type of game.