This is the official forum for the free, fan-made Age of Empires III modification, Wars of Liberty.

Welcome to the New Forum

We hope you enjoy the official new forum of the Wars of Liberty mod for Age of Empires III! Visit this thread to get acquainted with the new forum, and let us know if there's anything we can fix. Feel free to dismiss this message at any time by clicking the "X" in the top right corner.

The Wars of Liberty Team

Forum rules

  • Welcome to The Town Hall! This forum is for news and discussion about anything related to WoL. You can ask any WoL-related questions here.
  • The official language in this forum is English.
  • Be nice to other members, don't spam comments or smilies, and don't do anything illegal.
  • Posts that don't fit this forum will be moved or deleted.
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Topic Author
Whipped Slave
Whipped Slave
Posts: 8
Joined: Tue Jun 04, 2019 10:23 pm
Location: Purdue University US
Favorite Civilization: Maltese
ESO: ImperialPhalanx
Steam: Phalanx

Re: KoSJ Changes?

Tue Sep 10, 2019 3:44 pm

UnstoppableStreletsy wrote:Btw, I seriously don't get why anyone who has played and enjoyed aoe2 would view malta in a negative way. They are a perfectly functional civ that is very fun to use. When in doubt, think about aoe2 strategies to emulate those in this mod. If you think of aoe2 concepts like archer rushes, knight rushes, or using skirms(arbalests) and pikemen(ransuers) defensively against the respective counter, you will find malta to have one of the most capable armies in the mod.
This makes sense. I was foolishly attempting to play them in an AOE III type style.
User avatar
Posts: 223
Joined: Mon Apr 10, 2017 11:00 pm
Location: United States
Favorite Civilization: Koreans
ESO: UnStopStreletsy
Steam: UnstoppableStreletsy

Re: KoSJ Changes?

Wed Sep 11, 2019 10:30 pm

Well, if you think of them in terms of aoe3, you will find yourself at a immense disadvantage. For one, you will notice how except for the one time shipment of Cattiatores, you have no light cavalry counter at range and must use hand based methods instead.

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