This is the official forum for the free, fan-made Age of Empires III modification, Wars of Liberty.

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  • Welcome to The Town Hall! This forum is for news and discussion about anything related to WoL. You can ask any WoL-related questions here.
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ImperialPhalanx
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Re: KoSJ Changes?

Tue Sep 10, 2019 3:44 pm

UnstoppableStreletsy wrote:Btw, I seriously don't get why anyone who has played and enjoyed aoe2 would view malta in a negative way. They are a perfectly functional civ that is very fun to use. When in doubt, think about aoe2 strategies to emulate those in this mod. If you think of aoe2 concepts like archer rushes, knight rushes, or using skirms(arbalests) and pikemen(ransuers) defensively against the respective counter, you will find malta to have one of the most capable armies in the mod.
This makes sense. I was foolishly attempting to play them in an AOE III type style.
 
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UnstoppableStreletsy
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Re: KoSJ Changes?

Wed Sep 11, 2019 10:30 pm

Well, if you think of them in terms of aoe3, you will find yourself at a immense disadvantage. For one, you will notice how except for the one time shipment of Cattiatores, you have no light cavalry counter at range and must use hand based methods instead.

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