First round of the second chances! I will keep this shorter, but fortunately, most games weren’t that interesting (or short) to write long detailed texts about. AI’s that lose in the second chances are eliminated. Since this will be shorter, I will do all 10 games in this one posts. Here we go.
Brazil VS Iroquois
Brazil started out decently, and even managed to use the agricultural wagon. The AI is notorious for not using wagons (hence the Italian AI not using them), so this is a great feat of our AI coder Alistairjah! Brazil went much earlier than the Iroquois to age III. Both parties raided each other multiple times, but the Iroquois eventually won the game. The reason is that the Brazilians hadn’t really build many villagers. I suppose that they didn’t research the techs. Proposal: force the Brazilian AI to go III with the first option, as it grants 3 techs that enhance the slave limit. Game lasted 33 minutes.
Australia VS Chile
I discovered some weird code in the AI files that prevented Australia from building a good economy. I changed that. I wonder how they’ll perform now. Hint: they tried, but were still horrible. Chile wins. AI BUG: the AI loves attacking the enemy units. If they don’t spot any more units, they tend to retreat from the attack instead of finishing off their enemy. Is this due to the AI attacking with defense plans? Game lasted 32 minutes.
Haiti VS France
Haiti the Unraidable versus its old colonial master. Interesting. Haiti performed decently in the previous round, and I expected them to hold out long enough to push the French back. Did that happen?
Both civs start out well. The French perform the first attack, but Haiti survives it. Haiti goes for the counter-offense, while a second army from France goes towards the Haitian town. They don’t cross each other. That’s because Hispaniola has a plateau in the center. The Haitian attack failed to kill a significant number of Pied Noirs. Somehow they had 423 HP!!! Apparently France also bears the adjective “the Unraidable”. The French attack was much more successful, Haiti had nothing to defend himself, and so Haiti lost the game after 17 minutes. I think this is the shortest game we’ve seen so far.
Ottomans VS China
China’s second chance. This AI became very fearsome since Alistairjah started coding the AI. In the early days of Alistairjah, the Ottoman AI was known for mercenary spamming, but he reduced that a bit, so I’ve got no idea what the AI produces instead.
After 3 minutes, both civs are II. The AI does things a bit quicker because this map, Hispaniola, contains more starting crates. After 8 minutes, China has already a decent army with horsemen and a Flamethrower. The Ottomans on the other hand have towers and 8 janissaries with three deli and one cavalry archer. That may not look like a lot, but remember, those units are strong. Now that I think about it, the Ottomans received a very minor buff to villager production last patch. Not that it matters though. At 9:30, both civs attack each other. Yes, the Ottomans are attacking with that tiny army. At minute 10, Cixi asks me “Are you not entertained?”. I hope you are. The Ottoman troops, who arrived first in the opponent’s base, are doing quite some damage as they have no opposition (China has only one castle somewhere in the back of their base). But China advances to age III, and gets several skirmisher-like troops, who counter all of the remaining Ottoman troops. Just in time for Cixi! But IDK what happened, when I looked back, I couldn’t see those units again, and the Ottomans were still there. The Ottomans on the other hand didn’t suffer a lot from the large Chinese attack. After about 4 minutes, the Chinese managed to defeat the first wave of Ottomans. At least they are now ahead in age? Well, no, the Ottomans aged up after the Chinese attack had been defeated. At minute 16, the Ottomans have made a fort at the foot of the Chinese base, and a few moments later, they start attacking the Chinese again, and eliminate the Chinese after 24 minutes. Very impressive game from the Ottomans, but more importantly, a very shocking elimination of a notoriously strong AI. Or is the Chinese still good? This claims otherwise!
Zulu VS Mapuche
For me, the game would be decided by the Mapuche AI spamming the anti-infantry unit or not. That would be the best choice against the Zulu, who mostly rely on infantry, but if they don’t, then the Zulu might run over the Mapuche as they aren’t too good at spamming units.
While the Zulu aged up early, the Mapuche somehow went II after 4:36. That’s very slow on a map where you start with extra crates. At 6:41, the Zulu perform a first attack. The Mapuche seem to only have cavalry to defend with. Against spearmen. Yeah, RIP those cav. The attack didn’t do much TBH, but the Mapuche did lose more resources than the Zulu on units. 10:36, and the Zulu are Industrial. OMG. That also means they can ship their super strong Ishikulu against a civ that is still age 2. XD XD XD It didn’t stop the Mapuche from performing an attack at 11:30 though, but that attack got stopped quite easily. At 12:44, the Zulu go on the offensive again. With Ishikulu. Yeah, the Mapuche aren’t training the unit they should train like at all. Somehow the Mapuche survived the Zulu attack, albeit barely. They may thank their war huts for that feat. Two minutes later, the Zulu come back, with more Ishikulu. This is over I think. Guess what? It isn’t over. With barely 8 buildings left, the Mapuche survived that attack too. No worries Zulu fans, more is coming! The Zulu AI thought that it was good to run through the base, under a TC, and to then attack all buildings except for the TC. The Mapuche survived the attack again, with 6 buildings left. Oh look, more Zulu units are coming. They have been sending small armies like every two minutes now! This is insane! At minute 19, the incredible happens: about the only remaining building is the TC, so the Zulu AI decided to retreat to their base. 21:15, the Zulu go Imperial while the Mapuche are still age 2. Minute 23, a gaint Zulu army with Revolving guns are attacking the hunting Mapuche villagers. I notice that many of the garrison units have no upgrades at all. At this time, the Mapuche are III too. At 24:33, the Mapuche base is practically destroyed, with the TC having lost 1/3 of its HP. But the AI decides to retreat again. AI BUG: African AIs don’t build rocks at the Quarry. Minute 30, the Mapuche place a fort near the Zulu base. Eh? You’re supposed to defend your base, not annoy the Zulu who have an army that can run over your base ten times! Anyway, the Zulu don’t react to the presence of the fort, somehow. Minute 37, and the Mapuche are Industrial. AI BUG: I don’t see any farm in the Mapuche base. I’ve got now no idea why the Zulu didn’t attack the Mapuche again in this 10 minutes period. They have the troops. But somehow the AI acts like it has been completely disabled. The Mapuche meanwhile keep sending armies of white horse dudes and native blowgunners. The Zulu AI does exactly nothing the whole time. They don’t even defend. If the troops get into range of the Zulu units, the units attack of themselves, but no military unit of the Zulu gets moved. The only way I can see the Zulu win this matchup (which they should already have if they hadn’t retreated multiple times) is by forcing a score victory. But that will be difficult. At minute 55, the Mapuche AI is still pressing a lot, the Zulu build barely any troops, and have about no towers. They do have a lead. 680 compared to 623. But both are extremely low scores for a game that lasted almost an hour. But alas, the Mapuche quickly jumps over the Zulu in score and even manage to destroy the TC two minutes before the points victory. This game was the most WTF I’ve ever seen. And that just after the already OMG game where China got eliminated! At the endgame graphs, I spot something strange: the Zulu never went over 35 villagers. This must have been partially the reason why they lost, at least if they had more villagers, then they could force the points victory. Also: AI BUG: Zulu AI doesn’t build matriarchs. That’s a big one!
The States VS the Sioux
The USA AI is quite docile, like all Anglo civs. They did nothing worth commenting about in this matchup, and lost after 26 minutes. Could’ve been earlier if the Sioux didn’t retreat their army in the attack preceding the last attack. I had high expectations of the Sioux, and they did do well this game. But I am worried though: they hadn’t built a stable this game!!
Spain VS Peru
Both civs performed a first attack at the same time, at minute 10, and came across each other, resulting in the expected defeat of Peru. Breneros suck if you don’t kite. But it seems that the Spanish had another army, and that army is harassing the Peruvian base. Minute 12, and Spain is III, the Peruvian base meanwhile feels empty, even if it has two town centers. A minute later, the Peruvians age up too, and some breneros got shipped with the age up. A bit later, the AI ships the grenadiers+decoys card, finishing off the lone Spanish soldier that was still attacking a dock. But then they discover something: the Spanish had set up a fort near their dock! That costed the lives of multiple fishermen. Minute 16, Spain attacks again, with a small army The Spanish continued pressuring from their base, and destroyed the Peruvian original TC after an unknow time, as the timer disappeared. Probably minute 26. That was a very poor game from Peru, who usually does decent in the early game.
India VS Greece
Greece did nothing at all and lost. Reason: they didn’t build a dock. I don’t even know if they had built any troops. The game lasted 20 minutes, and India could’ve ended it sooner if they didn’t retreat multiple times. Greece did not go over 20 villagers. Ouch.
Egypt VS Bulgaria
I can summarize this in a few lines:
- Before recording this, I’ve tried a few games to see if Bulgaria does train soldiers. They do. So when they go IV, they might become fearsome. I did see that they weren’t too keen to attack with the trained troops though.
- Bulgaria had access to the native settlements, and did use them to train the Cariboo Blowgunners.
- From the previous AI game, I’ve seen that Egypt doesn’t train troops from the caravans. In the past they did, so no idea why not now. And in this game, it wasn’t different. This means that the AI has to rely on shipments and fellahs from age ups. AI BUG!
- But fellahs are strong against villagers, and received a major siege buff (finally). Stalling out will probably not work for Bulgaria.
- Bulgaria did indeed lose a lot of vils early so many that they went III too slow and got overrun by the Fellahs after 27 minutes.
- Bulgaria had send 2 ship shipments instead of other shipments, which slowed them down a lot and is probably partially the cause of them losing so much in age II. If possible, pls remove the water deck from this AI.
Netherlands VS Canada
The Dutch went II after 5:13. Excuse me, WTF? You have extra crates dude! Well, that’s rip the the Dutch I guess? Or not. Anglo AIs suck. The Canadians started out decently aggressive, but the Dutch made an incredibly beautiful base, well defended by towers. The Dutch attacks encountered little opposition, and defeated the Canadians after 25 minutes. The most impressive thing the Canadians did, was using a botanist to gather treasures in age 2. That’s actually a very good thing!
Summary: Iroquois, Chile, France, Ottomans, Mapuche, Sioux, Spain, India, Egypt and the Netherlands go to the second round of the second chances, and will be joined there by the losers of the second round, namely: Argentina, Belgium, Serbia, Austria, England, Romania, Russia, Korea, Tupi and Colombia.
Regarding the guessing game: this was a very bad round for me!
I had only 5 of them correct, which is +10 points for me. David had 9 of them correct, granting him +18 points. This means that David is leading O_o