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Circle of Ossus
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Re: AI game (or at least a try)

Fri May 17, 2019 10:53 pm

Finally, I’ve found a dead moment to write! (not really, it’s just that I didn’t plan a lot for today) I had a field trip yesterday that lasted 14 hours, so I could use some light like this before preparing myself for the exams.
This will be the start of the second round matchups. For those who don’t know what this is about, or for those who forgot who fights who, go to the first two posts of this thread and you will be answered.
 
Portugal VS Argentina
I bet on Portugal that they will win. Why? Spam Ordonenza and the Argentinean vils are dead. The cavalry tag on them does more harm than good, but at least they benefit from the Riding School, giving Argentina nice booming potential. With that, I’m afraid that’s going to be history, so the cavalry tag will get reduced to being a nuisance for the civ without any other advantages.
After 2:44 minutes, we have our winner. Argentina has gathered a treasure and obtained Our Savior Tibs. GG.
Now for real, Tibs isn’t that strong ingame. After a bit more than 3 minutes, Portugal goes II. That’s very fast. Argentina is the first to get III, in 8 minutes. The first fight happens a bit later, at the site where Argentina is going to put its fort. The fort wagon approaches as the fight is nearing its end. But the Portuguese win the fight, and the wagon was unable to build the fort as the Ports were standing on the foundation, so the fort wagon got destroyed. The Ports go III soon after this, and build their fort on the exact some location Argentina planned to build theirs. The second fight takes place here again. This time several Monteneras or so storm to the line infantry, while the Portuguese fort wagon is approaching the foundation. Will we see the same thing again? No, as the Portuguese decided to attack with the few line infantry, causing those horsemen to return back and kill them. The fort had been built safely. The Portuguese perform the attack on a base, and they have a lot of Ordonenzas, and Argentina has nearly no army and no towers. This looks bad. But why are they so weak? Answer: they have made an army to attack the fort. That army is even much stronger than the army that is attacking them! The Ports are greatly damaging the Argentinean base meanwhile. Ordonenzas are decent units, they are weak and have low HP, but their siege is great, and they tank hits for the other units. Argentina on the other hand failed at destroying the fort. 15 minutes in, and the Ports have been killing vils for like 2 minutes in the enemy base. That small army is only getting damage from the TC. Minute 17, and Argentina finally has a tower, while Ports are still in their base. A new Portuguese army approaches. They attack a few buildings in the back of the base, and Argentina send the Voluntarios shipment (hint: waste of coin). The Ports noticed those units, and started attacking them, and defeat them without much problem. Somehow, they task their army back to the fort instead of continuing attacking the Argentineans. Minute 23, Portugal starts a new attack, and defeats the Argentineans. Argentina lost largely because of my prediction: their vils died to the Ordonenzas. I want to mention that AI BUG: Portugal doesn’t upgrade Ordonenzas, even if they get a substantial amount of them.
 
Belgium VS Mexico
This time, Belgium doesn’t start with the extra TC wagon. The AI is still the same as the last one, so it won’t use the free frontier wagons. Minute 9:40, and Mexico has quite a large army heading towards the Belgians. The army couldn’t beat the defending Belgian forces. Two minutes later, and a new Mexican army is approaching. Note how the Mexicans have thrown a lot of gold to those shipments to send the Apache and Navajo allies. Meanwhile, the Belgians are also sending a small force. Just when Mexico went III, the Belgians arrived, but the Mexicans had enough army there to fend them off. 14:33, and a trade routes passes through a gold mine. Somehow that mine spawned on the trade route. Both civs are also III. At minute 15, the Mexicans attack the army that was meant to defend the Belgian fort wagon, but the Mexicans proved to be stronger and defeat all Belgians, including the fort wagon. I have the feeling that the insane amount of HP on the Insurgente greatly helps the Mexican AI. The Mexican army reaches the Belgian base, and starts doing a lot of damage as the Belgians have almost no troops and the towers are not upgraded. A bit later, a new Mexican army arrives, albeit a small one. A shipment of rangers didn’t quite accomplish a lot. Minute 20, and more Mexican troops arrive. Mexico is putting a lot of pressure on my home country! A minute later, and Belgium finally has upgraded its towers. Now the Mexicans will lose troops a lot quicker. And indeed, at minute 23 Belgium has no Mexicans in its base. But two armies approach the base two minutes later. The Belgians provide a surprise to the Mexicans as they have shipped the Pavisier shipment (which gives them 12 of them!). Minute 27, and Mexico is IV. Somehow Belgium thinks it is a good time to attack with the remaining pavisiers and two hussars. So few units won’t help you defeat someone who has triple your score. An enormous Mexican army intercepts them, and they storm into the Belgian base, which prompts Leopold II to accept his defeat. This was an easy victory for Mexico. I fear that Mexico will lose next time, as these games will be run on the new patch, and in that patch the Mexicans will have to use a wagon to build the Presidio. And AIs have trouble using wagons.
 
Serbia VS Italy
Serbia had a poor showing against Bulgaria in the previous round. I hope that they will perform better now, but somehow I have my doubts. Serbia is the first to reach II. Before minute 3, which is very spectacular! Italy follows 30 seconds later, making the advantage rather minor for Serbia. Minute 9, and Italy is age III. Serbia has an attacking army a minute later, which ignores the fort foundation (they might also have not seen it). The army starts attacking some Italian vils. Another army of Serbia had noticed the fort, destroyed the troops that were protecting it and during the building phase they damaged the fort. The fort however wasn’t destroyed. Serbia went III during that attack. Minute 13, and no fighting is taking place. Italy had lost quite some vils, but they do have two TCs and a fort. Two minutes later, and a small Italian force is raiding the Serbian vils that are hunting. The AI hasn’t been programmed to make use of crops, so hunting is very important for the Serbians. Without it, they would have food issues. A small Italian army, accompanied by those raiders, attacks the empty Serbian base. Serbian caserns don’t shoot unless upgraded, and that’s a big weakness. A bit later, when that small force had been defeated by TC fire, a larger Italian force arrives. It kills nearly all villagers, but a macemen shipment helped defeat those forces. Somehow Serbia thinks that it is a good idea to put 5 vils on praying, when they have nearly no vils. Minute 24, Italy is IV, while a new Italian army is sightseeing in the Serbian base. They find it rather dark, so they decide to place some torches for light. Good idea, as they prevent creepers and zombies form spawning there. So nice of Italy. King Petar, greatly moved by this kind act, wanted to send a letter of gratitude, but accidently send a letter of defeat.
 
Japan VS Austria
Minute 1:10, and a BUG happened. A Wild Boar treasure guardian got attracted by a shrine, and started attacking the shrine. I had to intervene to stop this bug, as I considered it to be critical enough. Because of that, Japan has a shrine with 2/3 of its HP left. After 3 minutes, Japan is III. Funny detail: Japan prefers gathering the wine berries instead of gathering from the cherry orchards. Austria does a rather late age up, at 4:14, but that’s not too bad. The first fighting of the game happens at minute 7:40. Welp!  That is early. Austria has literally 0 troops to fight those units. However, Austria goes III soon during this attack, and a shipment+tower saved them, but they did lose quite some villagers and gathering time. I think Austria took the English princess, so the villager count may recover quickly. Minute 12, a new Japanese army attacks, and Austria no army. A Schloss wagon gets destroyed and most buildings too. The Austrian AI also prefers to have villagers walking close to the Japanese troops than hiding them in the town center. A shipment saves Austria again, and it also defeats some raiding troops. Note: Japan is still age II, and has fewer points than Austria. I also made a mistake apparently: the Schloss wagon didn’t get destroyed. But it did get attacked, and somehow it is just standing still. At 17:40, Japan is finally age III. Definitely one of the slowest age 3 I have seen. To make things worse, a few dopplesoldners are raiding the Japanese vils. Multiple samourai were needed to defeat it. At minute 20, Austria performs its own attack against the Japanese. It is a small army, but it is mainly composed of the very strong dopplesoldners. AI BUG: it is almost like the Austrian AI only builds these. Austria made use of this distraction to build the Schloss near the Japanese. However, the Japanese mustered a nice attacking force a bit later, and demolished the fort. Minute 23, and Japan is IV. Minute 25, and two Japanese armies are attacking Austria: one at the front of the base, and one at some hunting villagers. Two minutes later, a new force arrives. The dopples are having trouble, I think that there might’ve been a few ninja’s in the Japanese army. Minute 29, and Austria got defeated. Poor showing of Austria if you ask me. They refused diversifying their army, and had constantly a small or no army. They did not suffer from a shortage on resources, as they had almost always more vils than the Japanese as they must’ve taken the English princess.


Summary: Portugal, Mexico, Italy and Japan go to the next round.
I got everything right, so +8.
David has 3 games right, so +6 
 
AI game on patch 1.0.11b (and onwards): viewtopic.php?f=4&t=1981
Swiss UA proposal (obsolete?): viewtopic.php?f=8&t=768&p=6612#p6612
 
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Re: AI game (or at least a try)

Sun Jun 02, 2019 11:29 am

Sorry for the long time that I didn’t post anything. But I have exams. And I also have a task I have to finish. I’ve found some time to write, so here we go.
 
Ethiopia VS England
I thought that Ethiopia would win. Both civs have strong AI’s, but the Ethiopian buildings get so tanky that it is almost impossible to beat. Before you think I spoiled everything with this: I’ve also found a major ai bug, and it’s Ethiopia who’s affected by it.
Minute 3:04, and both civs are still age 1. For a European civ, that’s not that unusual, but for an African civ it is. You wonder why Ethiopia is so slow? Well: they didn’t pick up their food crates. 600 food is just rotting near the TC. 4:29, and the Brits are the first to go II. That’s late, but Ethiopia is performing even worse, only aging at 4:39. There are at least 11 food crates near their TC! No worries, they will eventually pick them up. 8:34, and Ethiopia is III. Their economy found some new breath after collecting those crates. A small fight occurs in the Ethiopian base few seconds later. Minute 12, the Brits attack again, and age up to III at bit after. Note how at this moment the Ethiopian Garrison has already 5k HP, the tower building has 6k HP and 48 attack. Ethiopian defense is really monstrous. Minute 14, Ethiopia goes for its first attack. This was also the very moment that England decided to send a fort wagon, and even worse, they also decided to send in a lot of villagers forward for hunting or mining. The fort gets destroyed, and many villagers died. But Ethiopia couldn’t achieve much more with that attack. Minute 20, and Ethiopia attacks again. The Brits have an enormous amount of Highlanders, who were a bit OP in the previous patch. The attack went nowhere, but at least Ethiopia went IV. Three minutes later, new Ethiopian attack that goes nowhere. At the same moment, the Brits too were performing a futile attack. They are also age IV.
AI BUG: Ethiopia doesn’t use rock crates from the Quarry. Yeah, that one is major. Any African AI should just max out rock crates when it is IV, no planning needed. But that bug will have major consequences for Ethiopia! Even worse, they are behind in score. It’s only minute 27 though. This time, Ethiopia goes for a different angle and dangerously enters the British base while going Imperial. The assault didn’t go further than killing a few villagers and destroying a few buildings. Even the reinforcements didn’t help that much. Minute 31, another futile attack. The Brits, who demolished the Ethiopian army, decide to go for a counter attack. Guess what? The Ethiopian base got shredded!
Ok, I’m kidding, futile is the most fitting adjective in this whole match. The Brits tried attacking every 3 minutes with a very large army for like 21 minutes, but you guess it: futile. Minute 50, and the scores are: 1493 for Ethiopia, 1246 for the Brits. Minute 50, for the first time in IDK 25 minutes, Ethiopia performs and attack. But for what? To lose points because you’ve spend resources (economic score) and units (military score)? Good job, Menelik! Minute 57, and the Brits are performing a very nice attack. I think more time was needed to deplete the Ethiopian gold reserves. Anyway, the game lasted 1h, so let’s compare the scores!
Ethiopia: 1877
Brits: 1548
Congratulations I guess? -_-

Aztecs VS Romania
Sometimes some of the objects start on weird locations. This time, some cypresses are growing on the trade route. Anyway: AI BUG: Mandos’s best friend, Vlad the Vampire, has been defeated by some renegade Janissaries. Reason: the AI thinks that is has quite an army, as it has an explorer + a bear + two ravens. But the AI has no crackshot, is already bad at fighting treasures, but more importantly, ravens aren’t particularly useful in battle. 4:08, Aztecs are II. At 5:48, Romania goes II. That must be the slowest II so far. GG Romania? Minute 10, and the Aztecs, who are apparently already age III,  perform a minor raid. However, they raid the bears in the circus, who provide no benefit as the dance is bugged. The Romanians had some difficulty defeating those few troops, but that’s purely because they are performing a nice attack themselves! A shipment saved the Aztecs. Minute 12, both are III, and if score would be a good indicator, then you would say the Romanians are winning. Minute 16, and the Aztecs invaded the Romanian base. When this attack was nearly stopped, the Romanians received the Mameluk shipment and decided to do a new attack. But the Aztecs are good spammers, and Romanians didn’t achieve anything. Romania builds the Star Fort in his own base. AI BUG: at minute 22, the Romanian market has not been upgraded yet! Major bug! Minute 23, both civs encounter each other in the middle of the map, which resulted in a narrow victory for Romania. Three minutes later, a new Romanian army attacks, but their infantry are just much weaker than the Aztec troops. AI BUG: Balkan AI’s don’t know how to use crops or geese, which means that when hunts are gone, they will run out of food. Now, Tuscany has quite some berries, but even if the AI is getting into food troubles, only 3 villagers are gathering food from them now. Minute 30, and both civs attack each other. The Aztecs kept quite an army in their base, so the Romanians didn’t do as much damage as the Aztecs did to them. Note how both civs are still III. They are putting a lot of pressure on each other! Minute 32, Aztecs finally go IV. From this moment onwards, Romania has no food at all, and couldn’t do much more than doing TC fire and replacing some buildings. Romania struggled for 15 minutes before being defeated. Romania lost this game purely because of lack of food. Maybe they could’ve won if they had built artillery to counter the Aztec infantry, and if they had gathered more from those berries.
 
Paraguay VS Russia
Minute 8:30, and the first attack happens. The guanco riders or so, one of the native shipments of Paraguay, destroy the Russian army and start attacking villagers. Too few of them had survived to really be dangerous to them. Two minutes later, Paraguay attacks again, but the Grenadiers are too effective against them. I have to note that 16 ranged attack on a 3 pop unit is atrocious. Minute 12, and both civs are III. The Russians escort their  fort wagon, while the Paraguayan escort is quite far behind their fort wagon. Eventually a clash happens, and both fort wagons are destroyed, and few Paraguayan military units survived. A new, large army invades the Russian base. AI BUG: the Mestre sometimes starts building a building, and then goes away for quite some time, to then finish the building minutes later. I don’t see any use in that tactic. Anyway, in this case it is their first stable that got delayed. And that’s a major disadvantage for them! Minute 20, and Paraguay is IV. A minute later, and somehow the Paraguayans are dealing a lot of damage against the Russians. I wonder if the Russians know how to build troops. Minute 27, the Russians find some men stupid enough to attack the Paraguayans. Meanwhile, the Paraguayans find a new tactic: artillery raids! With seven Cohetes, they attack the Russians. Hint: don’t do that. Minute 28, more Paraguayans enter the Russian base, while Team Paraguay also advances one age. Criolle canon incoming! The new troops that are coming will probably have an easy time: there are about 0 troops in the Russian base. Many vils, no troops. Another major thing is that the Blockhouses haven’t been upgraded. In most of the previous AI games, towers played the major role, but if you don’t upgrade them, then you’re doomed. Poor Russians. The aforementioned army with the Criolle cannon obliterated the Russians and destroyed their impressive base easily.


Summary: Ethiopia, the Aztecs and Paraguay win
That's +5 for me and David.

Don't expect a new part any time soon. But I will finish this, don't worry.
AI game on patch 1.0.11b (and onwards): viewtopic.php?f=4&t=1981
Swiss UA proposal (obsolete?): viewtopic.php?f=8&t=768&p=6612#p6612
 
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Re: AI game (or at least a try)

Wed Jun 05, 2019 1:49 am

Alright, while you're away, I will do some total sum recounts. Goodluck to whatever you're doing Ossus and come back soon!
"Once you go Zulu you never go back."

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