More results! It will probably take several days to post the next ones. And like always: I haven't reread a thing. Many grammatical errors may be present.
Tupi VS Canada
The Tupi civ. This civ has a major problem: it doesn’t know that the two villager types have different roles, which hurts its economy as the AI tries to hunt with gatherers. Canada actually also has the same issue: usually the fur traders are supervising that everyone mines well, or they are looking at trees. Other AI BUG: Tupi don’t build longhouses. That should be their number 1 housing building. Minute 11, and the Tupi siege down a trade post. The Canadians send some troops to deal with this force, but those get defeated by the swarm of Voluntarios. Those are however too frail to withstand the tower fire, so the attack didn’t cause a lot of damage. Minute 13, both players are age III. A minute later, and the Tupi attack again, mainly with Mahouts of the Sufi native site. Those managed to kill several villagers. The Canadians believe that they can still win, and place the fort “Fort Confidence” near the Tupi base. But that base got detected by an attacking force, and that force destroyed the fort during its building phase. Somehow, IDK why, are forts very quickly destroyed when you siege them during the building phase. The Tupi force, mainly with Pomberos, went to the Canadian base and started sieging there. BUG spotted: Tupi fishing boats can gather coin from whales. The Tupi continued sending troops, and eventually defeated the Canadians after 25 minutes. Poor game of the Canadians, but that didn’t surprise me, they’ve always been one of the weaker AI’s, although I remember them being a little better back when they did produce artillery. I wonder how the Tupi will fare next game, as they relied this game heavily on shipped units and natives.
Korea VS Spain
Korea, a new civ. No idea how they will do. But Spain has a good AI, not the best, but I am still confident that they will win. More so since: AI BUG: Korea only trains cavalry. And that VS Tercios isn’t the best idea. Other AI BUG: Korea started with two priests. Probably leftover code from the personalities?
8 minutes in, and the Spanish attack the very lightly defended Korean base, killing a few vils. Korea had also at least 4 vils who were praying. I know that religion is good, but only from age III onwards you can unlock interesting techs. In age II there is just so little to research. Minute 11, and Korea goes III while Isabella decides to perform another attack (and ages up soon after). Again, the Korean base lacks troops, and villagers get killed. Spain dominates this easy game. Just when Korea defeated those troops, another wave of Spanish arrives, and they start killing vils yet again. Fortunately for Korea, a shipment saves them again, but now there is a fort very close to their base. And they are building a paddy at the front of their own base. Smart. Prepare for even more villager massacres. The Koreans finally made a small force, and started their first attack on that fort. With the help from some black panthers, they did a little bit of damage against the fort. 20 minutes, and Korea goes IV, and performs another attack against the fort. And they manage to destroy it! Meanwhile, Spain is suffering from the same issue Paraguay had: somehow they were gathering troops in the middle of the map for nothing. After having killed that fort, the Korean cavalrymen started attacking those troops, and defeated them. In the process, Korea prepared another cavalry force, and those two armies started the first invasion of the Spanish base (we’re 24 minutes ingame). A minute later, and Korea goes V! Now Alistair, did you think that would happen? I doubt that. ;-) A third force arrives at the Spanish base. But, like all AI, they preferred suiciding themselves at the Spanish navy. A fourth force arrives, and finally kills of the Spanish TC. Spain got, very surprisingly, defeated by the cav-spamming Koreans in 36 minutes.
Greece VS Argentina
I chose Borneo for multiple reasons, it is one of the best maps IMO, but I also chose this map because this gives good fishing opportunities for the Greeks. Not that I am very biased, I just wanted to be fair for the Balkan AI who doesn’t know how to use crops. Next map is going to be a land map for sure.
Argentina starts with one of the earliest attacks of this tournament: 14 troops attack before minute 8! Fortunately, the Greeks had a substantial force that was treasure hunting, and these defeated them, but Greece did lose some vils. Greece also has one dock up. Probably two docks are better for them, but at least they are taking advantage of their UA. At minute 10, Greece decides to attack the Argentinians back. Minute 14, and both civs are III, and they ar both attacking each other. But Greece isn’t as successful, as they do some damage versus some buildings while the Argentineans kill of villagers again. Both civs decided to place a fort at the exact same spot. The Argentinean wagon arrived a bit earlier, but more importantly, the Argentinean fort has less HP, so needs less construction time, which means it will attack a lot sooner! To make things worse, the Greek foundations disappeared and the star fort wagon got destroyed by the fort. Minute 20, and a rather large battle happens near the Argentinean fort. The Greeks got defeated, and did practically no damage to the fort. After this success, the Argentineans invade the Greeks again. That force gets defeated, and the Greeks counterattack the Argentineans. Even if a few gauchos were on the plantation there, there were also two towers, and these quickly dealt with those troops. In the meantime, the Argentineans had a force that just entered the Greek town. Unlike the Greek attackers, they did do a lot of damage. Maybe those Caserns are very bad at defending, IDK, but the Argentineans are sure a lot more destructive. Minute 32, both civs are IV, and the Greeks defeated the fort. But the Argentineans also have a large force on the map that is marching towards the Greek town. Both forces eventually get defeated, but the Argentineans again did do a lot more damage. This time they did leave some ruins, which is really a much needed help for the Greeks. Minute 39, and more Argentineans invade the Greeks. IDK if the Greeks have any villagers at all anymore. This is looking very bad. After few minor attacks form both belligerents, Greece performs a larger attack at minute 49, and almost destroys a second TC. Another army soon follows, but it gets intercepted. Minute 54, and now the Greeks are defending again. Those Bacamarteers are sure scary. A big portion of the Greek town got destroyed. Minute 59, and a new force comes. That’s a bit late though, so it comes down, again, to a points victory.
Argentina: 564 Greece: 282
Argentina wins, but those are very low scores. Both civs were even still IV after an hour! Still a rather decisive victory of Argentina, but they did perform weakly. This civ isn’t going to last long in the tournament for sure.
The States VS Italy
And the game starts with an AI BUG: Italy has a starting TC wagon. Again leftover code from those personalities I guess. The States has a Botanist, who is observing the wonderful plants of Borneo. His initial plan was to hunt for furs, but the abundant flora had changed his life. Both players go II before 5 minutes. The States have three well placed towers at the front of their base, protecting the barracks. The AI is actually rather good with tower placement: they place them close enough to each other, so that several towers can shoot at invaders. During the whole AI tournament, towers have caused a lot of casualties, and when I play VS the AI, destroying very early is difficult because they have to many. After 10 minutes, the Italians go III, immediately making use of their free TC wagon. A bit later, the Americans follow them, both start a battle near an Italian TP. The Americans lost that battle. It is unfortunate for them that they paid to ship Sharktooth bowmen, who will not provide much benefit. A real waste of coin, if you ask me. Since the Italians had defeated those enemy forces, they could safely place a fort near them, while also attacking them. But then… AI BUG discovered: Italy tried constructing docks with merchants. Minute 15, Victor Emmanuel sends a discovery force to scout a native village. They seem to call themselves “USA”, and they appear to be hostile. Maybe a stronger force would learn them a lesson? Meanwhile, the Americans have send a small force to damage the fort. IDK if it’s a bug, but the Americans have a lot of flags in their base because the TC isn’t the only building with two flags. It looks funny and realistic. Minute 21, the Italians are raiding the Americans. And somehow they think that even if those raiders are already defeated, sending 5 more halberdier would be a good idea. Hint: it isn’t. But the Italians just continue to harass the American villagers with halberdiers, chasing them across the map. Somehow the States is really suffering, as they have nearly no troops the whole time. With two TC it shouldn’t be difficult to replace those villagers? At minute 31, a large Italian attack happens, and eventually the States gives up. Very poor showing of them. I don’t remember that they were that bad when I played against them lately.
Brazil VS Belgium
Bug bug bug bug. My favorite Pokémon type. But in this case, I don’t like it that much. The Belgians start with a spare TC wagon. Belgium also starts with frontier wagons, but the AI doesn’t know how to use them, so the TC wagon may balance that a bit out. After only 7,66 minutes, the Brazilians start the first attack! It’s only a few pikemen and some musketeers. Unfortunately, the Brazilians didn’t use them well: as there were no units or towers nearby, they started sieging a stable. Before that got destroyed, Belgium produced some units and killed them off. Two minutes later, Brazil comes back with an army of about 20 musketeer, but they couldn’t defeat the defending troops. Brazil has been very aggressive thus far! Minute 11, and Belgium went III, and immediately uses the TC wagon to setup the Town Center at the front of their base. A minute later, and the fort wagon is shipped, and as usual, the fort gets placed near the enemy. I can tell from previous patches that those forward bases made the AI a lot more aggressive towards the player they settled near. Belgium has an impressive escort. Good! Many forts got cancelled because the wagons weren’t protected. Brazil, who is still age II, has assembled a new army to attack, and it includes the native men-at-arms from the Crusaders site (the only map with them has been disabled, so you cannot encounter them). I must say, those men-at-arms are very strong, with over 200 HP and splash damage; they are definitely one of the better natives to ship. That small army encounters a larger Belgian army, and gets defeated. Now, Belgian takes the opportunity to launch his first attack against the Brazilian base (15 minutes in) and manages to kill a few vils. Two minutes later, and Brazil is finally III. Even if the small Brazilian armies have so far not been dangerous, Brazil sends again a small force, that even has not upgraded units. Obviously it didn’t do a thing. Belgium seems to have trained the Huai mercenary. For those who don’t know: that is a very strong unit. It is grosso modo 2x a musketeer, but with more of everything except pop. Minute 20, Belgium went IV. Brazil is really having technological problems. Belgium starts a new attack on the Brazilian base. First major victory is the destruction of Brazil’s second TC. That army largely got defeated by towers and the fort, but a new wave arrived soon after, and it has many police elephants! Minute 30, Belgium is V. Note that if an enemy TC produces a villager, the AI will immediately stop the sieging and kill it. The AI however soon discovered that the Brazilian base is not completely void of units: ships exist! And thus the elephants start meleeing them, which is of course a good idea since ships have no melee armor. Pro tip: the opponent must be very bad if you can melee damage a ship. Pedro, I just called you bad, yes. (note: the elephant siege attack looks like a melee attack ;-) That one ship wasn’t alone, and together with the fort and towers, the very expensive elephant army of the Belgians got defeated. Then, once again: AI BUG. Belgian decided to move an army to some coast near the Brazilians, and it just stands there. A building was nearby, so the units tried autoattacking it, but the AI constantly retasked them again towards the shores. No, you have to sunbathe! A new force attacks the town in the meantime, but after little time, it goes back to their own base. The troops at the shore, after destroying the building that was in range, decide to make some fire in the Brazilian base to dry their clothes, but the fort and the ships prove again to be nasty. But the terrified Pedro resigns before that plan got anywhere. Why did Pedro lose? Answer: villager count. When Belgian decided to attack, he never managed to get his economy rolling, and it went to the point of almost complete stagnation for almost 10 minutes. In other words: Belgium failed at defeating a broke man. Oh hey, my home country is a step closer to winning the tournament!
Summary of the victors: Tupi, Korea, Argentina, Italy and Belgium
So that's ... +3 for me. Oh god.
@David's points: +4. Like me, only two guesses were right, but one of my guesses was a points victory.