This is the official forum for the free, fan-made Age of Empires III modification, Wars of Liberty.

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The Wars of Liberty Team

Forum rules

  • Welcome to The Town Hall! This forum is for news and discussion about anything related to WoL. You can ask any WoL-related questions here.
  • The official language in this forum is English.
  • Be nice to other members, don't spam comments or smilies, and don't do anything illegal.
  • Posts that don't fit this forum will be moved or deleted.
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Circle of Ossus
Posts: 429
Joined: Fri Mar 31, 2017 9:48 am
Location: Belgium
Favorite Civilization: Colombians

Re: Towards a more balanced WoL

Sat Feb 02, 2019 10:33 am

Hoop Thrower wrote:It's not quite untested, Blackbelts were joke units that had like 80 Hit Points (that's why they come in groups of 10) since WotTA, someone probably changed the stats to 400 (odds are by mistake or as a joke) somewhere after the release of WoL, but it's not like we did it on purpose.
Doesn't this prove that some things are not tested? A change got made without anyone ever noticing or testing...

Anyway, WOL seems more to function like this: release a new patch, let people test and find bugs/exploits/.... Later, these will be patched. There is nothing really wrong with this, it ensures that many people try different things, so most errors should quickly be found (many mods work like this, it's the least amount of hassle). However, people find these wayyy faster than the team can handle. Unlike Mandos (who claims to release many small patches, or at least I've seen him claim this), the WOL team prefers large patches after a long time. And that's harmful for competitive play, where things have to be fixed asap. It does surprise me that the team hasn't released a small patch yet fixing the 15 or so most gamebreaking issues (the Bulgarian fort one, the Belgian tower spam, Black belts, and some others). I probably underestimate the work that has to be done to make a working patch with the patcher?

Also, to everyone, don't forget that making civs is more fun than trying to balance things out. I'm also a modder, and trying to find balance is difficult and not satisfying. You get praise when you release new stuff, but you only get messages like "Idiot, that's OP/UP!" or "Finally, you've fixed that. Took you too long!" when you are doing balance changes. Even game developers suffer from this (like eu4), but at least they are paid for that, unlike the WOL team.

One of the best things we could do, is playing competitive games with a modified version of WOL (modified in the sense that a few balance changes are introduced) to thoroughly test these changes out. Several people (on the discord server) are active enough and know enough about handling/installing different versions of wol to be able to do this. (Maybe Streletsy can be unbanned if he helps  doing this? ;-) 
AI game on patch 1.0.11b (and onwards): viewtopic.php?f=4&t=1981
Swiss UA proposal (obsolete?): viewtopic.php?f=8&t=768&p=6612#p6612
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Hoop Thrower
Wars of Liberty Team
Wars of Liberty Team
Posts: 1489
Joined: Sun Mar 12, 2017 9:17 pm
Location: Kingdom of Araucania & Patagonia
Favorite Civilization: Mapuche
ESO: HoopThrower
Steam: hoop_thrower

Re: Towards a more balanced WoL

Sat Feb 02, 2019 5:49 pm

The ideal optimal actually would be to finally mount or Gitlab so we could release patches as soon as we fix stuff, but that'll take a while...
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Posts: 27
Joined: Mon Mar 26, 2018 9:17 am

Re: Towards a more balanced WoL

Sun Feb 03, 2019 7:06 am

all i hear thats every civ have some op, its looks like some sort of balance isnt it? :thinkingtibs
stop talkin about unbalance and try to counter that
les hp and siege damage to blackbelt and they should be fine

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