We all love this mod and deeply enjoy it, however that doesn't change the fact many of us are upset about the ridiculous unbalance some civs/units have. It is well known this mod never aimed to be as balanced as an ESOC patch/mod for instance; in essence, WoL is and will always be much different than the original AoE 3 and the community wishes that it remains as such.
But that doesn't change the fact that extreme OPness can and does ruin many games, especially on ESO where many people tend to take ranked games seriously(lol).
Strategies like Peru's age 2 Blackbelt japanese immigrant spam are flawless, and have been proven to beat any and every single opponent it may face. All it takes is an average skilled player to beat an expert with those units. They come in blocks of 10, have 400 HP which is way more than 95% of Age 2 units and all are basically uncounterable.
Another strategy that is outright OP is to play Haiti on huge maps like Australia or Transcontinental. The sheer amount of damage Haitian units can get in such maps is enough to trigger insta rage quits. It is game breaking that an age 2 Hussar can get over 120 dmg. And once upgraded, that bonus increases and scales as well.
Many other civs have also very powerful units that often break the game, or get insane bonuses that deeply change gameplay and the only way players have to counter such OPness is to play with the same Op civs. It's getting to a point where many civs which you guys put all your effort and creativity into making are not being used. People barely use Tupis, Zulus and other weak civs. There's no incentive to play those civs competitively when there are much stronger alternatives, some of which, again, are literally flawless.
I believe many people are getting tired of that. We are getting tired of 2k HP 1k dmg units. We are tired of OP damage/Hp/speed auras. We are tired of a bunch japanese martial artists that destroy whole regiments of musketeers and saber-armed cavalry.
We know some OP units/strategies have been already fixed. I still remember the day when Egypt could easily spam 70 Fellahs and then convert them all to Naffatuns for a insta gg. I also remember the days when the Serbian aura was outrageous, and I was the one who made very critic statements regarding it, until it was eventually fixed.
We know each patch you guys release comes with many new fixes and balances, but they also come with many new ways to abuse gameplay. It seems that there is not enough testers, or simply you guys believe it's ok to release such units without even trying them many times in the first place.
This should be painful not only for us players but also for you guys as developers. The time and work spent on creating something goes completely wasted once people realize there's no point as playing or using x unit when there are much better alternatives. Why should I use Belgian elephants (500 wood 500 food 6? pop) as anti-inf cav when I can instead make Spanish batidores (2k ish HP 3-4 pop)?
And there are many other examples like that. The point is, we love the diversity of nations and units in this mod, but many of us agree that it's getting out of control. 1-2k OP stats units are not fun to either play as or against. Sometimes it looks like some bonuses weren't even tested at all. Who thought giving Peru access to Immigrant units in Age 2 was 'fine' in the first place?
Some units aren't even affected by their counters lol. Take for instance the Australian Bushranger. That unit outperforms skirmishers which are their main counter. That is simply not right. A musk with ranged resistance that can easily beat skirmishers completely defeats it's purpose as an anti-heavy inf unit. The Austrian demicannon are so OP that they can send cavalry flying thorough the air, and can easily beat culverins and any other anti-art with just an average micro. Add to that the Serbian age 5 bonus and you can completely bulldoze the enemy with 7 of them and some Black Riders as mop up units.
I am aware that patches will likely fix most of these issues, but considering how long it takes for a new patch to be released, I think it's time to set some limits to how effective and strong some civs and their strategies can be.
The last thing we as a community want is for this to continue being a trend in WoL. But as always, I urge players and developers alike to post their opinions and thoughts on this.
Would you people like to see units and their bonuses toned down, or do you want muh OP Blackbelts to remain the de facto WoL META?