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  • Welcome to The Town Hall! This forum is for news and discussion about anything related to WoL. You can ask any WoL-related questions here.
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LyfHax420
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AI and Boats

Mon Jun 25, 2018 8:46 am

Is it only me or the AI actually never uses ships to transport units, my main scenario right now is me trying to deffend the british islands but I want the AI to try invade me but they just won't, they don't even have any docs.
 
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Circle of Ossus
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Re: AI and Boats

Mon Jun 25, 2018 10:09 am

I've seen this behavior in other scenarios before. Maybe it has something to do with the AI not knowing that it is a water map. Have you tried placing the flag ?buoy? on the water, like usually on water maps? I think the AI may uses this object to determine if boats/docks have to be build.
<a href="viewtopic.php?f=8&t=768&p=6612#p6612" class="postlink" >Swiss UA Proposal</a>
 
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Steve9000v2
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Re: AI and Boats

Mon Jun 25, 2018 10:19 am

 For this, I remember that only the enemy AI uses this tactic to attacking me and allies. 
Can the team make the allies AI doing also?
 
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LyfHax420
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Re: AI and Boats

Mon Jun 25, 2018 10:31 am

What do you mean place the falg? I mean in skirmish this happens to me, I don't want to invade them I want them to try invade me xD
 
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Steve9000v2
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Re: AI and Boats

Mon Jun 25, 2018 10:39 am

What he mean is the AI's flag.
 
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LyfHax420
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Re: AI and Boats

Mon Jun 25, 2018 10:40 am

I don't know, the flag for the home city supplies is in the middle of the water already
 
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Steve9000v2
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Re: AI and Boats

Mon Jun 25, 2018 10:46 am

  Like, are you playing your own scenario or normal skirmish game ?
 And what difficulty are you playing with ?
 
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LyfHax420
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Re: AI and Boats

Mon Jun 25, 2018 11:24 am

Normal skirmish, on moderate, 2v1 and map is British Isles, I start on the smaller left Island and they start on the bigger at the right side.
 
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puks_
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Re: AI and Boats

Tue Jun 26, 2018 11:20 am

In the past when playing Water maps that are maps other than Amazonia or Caribbean, I have found that adding the water map that is required into the AI "aiWOLMain.xs" by searching the AI script and wherever it refers to for example "Amazonia" or "Caribbean" at each and every location in the AI the map must be added. After this is done, this altered AI enables the computer AI players to garrison onto ships and disembark onto the enemy islands. If this could be done by someone that works on the AI in the WOL team it could work permanently in the updater patches. If someone is also more knowledgeable with the AI they could make the AI more competitive on water maps as the computer AI players are always weaker on water maps. An example of inserting the water maps here.   aiPlanSetVariableBool(goalID, cGoalPlanAllowRetreat, 0, allowRetreat);
 //Handle maps where the enemy player is usually on a diff island.
 if ( (cRandomMapName == "caribbean") || (cRandomMapName == "ceylon") || (cRandomMapName == "WOLbalkans") || (cRandomMapName == "amazonia") )
 
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AlistairJah
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Re: AI and Boats

Sun Jul 01, 2018 9:17 am

What puks_ said can make them use ships on the specified maps, yes. Depending on how much do you want them to work on water maps, you might need to make additional changes.
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