This is the official forum for the free, fan-made Age of Empires III modification, Wars of Liberty.

Welcome to the New Forum

We hope you enjoy the official new forum of the Wars of Liberty mod for Age of Empires III! Visit this thread to get acquainted with the new forum, and let us know if there's anything we can fix. Feel free to dismiss this message at any time by clicking the "X" in the top right corner.

Thanks!
The Wars of Liberty Team

Moderator: wyteraven

 
User avatar
wyteraven
Topic Author
The King's Return Team
The King's Return Team
Posts: 23
Joined: Sun Mar 26, 2017 2:02 am

In-game Politicians (European)

Fri Mar 02, 2018 7:22 pm

It has been a long time since my last update. Modding has been slow lately for me but it is still alive :). This is an open discussion about "in-game politician units", an idea to introduce all European politicians in the game as units. I have already made all the new politician units as you can see below:
Image Image
Image Image

You get this "special" unit once you choose a specific politician to age-up. Each politician will have a small unique bonus(es) that will reflect the nature of the politician (or his shipment). For example the Exiled Prince has large LOS, can receive shipment, build TC and has the ability to go back to home city shipment point. Additionally, to balance out politicians and to add more variety & fun, less used politicians will have better bonuses (like the naturalist).
The followings outline each politician with initial ideas of bonuses associated with the politician unit. It is still conceptual and not final so feel free to suggest any new ideas about the whole concept of the in-game politicians:
Image
General Politicians Attributes:
  • Can be garrisoned in TC/Outposts/Forts.
  • Regenerate HP.
  • Dies (unlike explorers).
  • Cost no Population.
  • Can collect treasures
A. Colonial Age Politicians
1. The Bishop (2 settlers / settler wagon):
   Bonus Ideas
  • Repentance Ability: Convert any outlaw guardian. The converted outlaw unit can work (gather resources) like villagers but at lower rates.
  • Can heal, like regular priest. Bishops with religious Civ (Portuguese/Spanish) can pray at church.
2. The Governor (outpost, 200 coin):
   Bonus Ideas
  • Can build outposts & walls (faster than villager).
  • Outposts/TCs nearby the Governor have better attack by 10% (large range .
3. The Naturalist (4 cows):
   Bonus Ideas
  • Can work as herder (collect food from herds faster than villagers).
  • Spawn additional sheep/cows each time the player age-up (as long as the naturalist is alive).
4. The Philosopher Prince (500 food):
   Bonus Ideas
  • Build economical buildings.
  • 300 infinite food HC shipment available through this politician
  • Can see stealth.
5. The Quartermaster  (400 wood):
   Bonus Ideas
  • Build trading posts (fast like explorer).
  • 300 infinite wood HC shipment available through this politician
B. Fortress Age Politicians
1. The Admiral of the Ocean Sea (caravel, 400 wood):
   Bonus Ideas
  • Increase all ships limit by 2
2. The Adventurer (2 pikes, 5 lbows / 4 pikes, 4 xbows / 17 strelets ):
   Bonus Ideas
  • Sends a second "explorer" but that dies when get killed.
  • Anti-Natives ability: kill any native unit with a single shot attack
  • Has the same abilities/attributes of the explorer unit.
3. The Exiled Prince (age fast):
   Bonus Ideas
  • Government in exile: The Exiled Prince has large LOS, can receive shipments and build TC.
  • Flee : the ability to go back to home city shipment point.
  • Can see stealth.
4. The Gentleman Pirate (2 corsairs, privateer):
   Bonus Ideas
  • Enable training pirates from saloon and lower their pop by 2.
  • Increase hp/attack of nearby pirates.
5. The Marksman (6 skirms / 6 cassadors / 4 abus guns):
   Bonus Ideas
  • Slighty better attack/hp than regular skirmisher.
  • Sniper shot: kill any single unit in one shot.
6. The Mohawk Statesman (3 mantlets, 2 scouts**):
   Bonus Ideas
  • ** : Instead of 2 scouts you get 2 tomahawk warriors.
  • Can train mantlets & tomahawk warriors.
  • Increase attack/hp of nearby minor native units.
  • Research Upgrade Techs for mantlets & tomahawk warriors for free through The Mohawk Statesman.
7. The Scout (4 hussars / 5 cossacks):
   Bonus Ideas
  • Has stealth ability.
  • Medium-to-low attack/hp.
  • The Scout's speed get increased as the player ages.
8. Seargent at arms (5 halberds / 3 dopplers / 8 pikes):
   Bonus Ideas
  • Pikeman-type unit.
  • Summon Volunteers Ability: summon 2 temporary pikemen.
  • Spike Attack: kill any single cavalry in 1 pike attack.
C. Industrial Age Politicians

1. The Cavalry Marshal (9 ruyters / 3 cuirassiers / 6 uhlans / 5 hussars / 6 cossacks / 5 lancers):
   Bonus Ideas
  • Powerful unit
  • Train Cavalry Units.
  • Increase nearby cavalry ubits speed / hp / attack by 5%-10%.
2. The Engineer (2 falconets / 2 organ guns):
   Bonus Ideas
  • increase nearby speed of artillery units.
  • Construct artillery units.
  • Special Ability: train heavy cannon (but still cost resources).
3. The Grand Vizier (3 spahi):
   Bonus Ideas
  •  For each Spahi HC shipment you use, you can get the same shipment through the Grand Vizier
  • Convert any single Spahi to "Silahtar Sipahi" an upgraded version of spahi unit.
4. The King's Musketeer (10 musket (13 as Russian) / 8 skirmishers (dutch)):
   Bonus Ideas
  • You get 5 units of kings' musketeers instead of the regular musketeers.
  • Powerful unit with musket and great fencing sword (melee attack)
  • Special Ability: swashbuckler
  • Can train the same unit (limit 5 units).
5. The Tycoon (1000 coin):
   Bonus Ideas
  •  Auto-generate gold.
  • Increase speed of TP's train & stagecoach units.
6. The Viceroy (4 settlers ( 3 grenadiers , 3 uhlans ) / 4 settlers ( 5 ruyters , 3 dragoons)):
   Bonus Ideas
  •  Build TC/ receive shipments.
  • Train settlers & infantry units.
  • Train any lost politicians.
7. The War Minister (7 oprichniks / 10 rodeleros):
   Bonus Ideas
  •  Train military units.
  • increase hp & attack of nearby military units.
 
User avatar
HrdsHrdrck
Naffatun
Naffatun
Posts: 481
Joined: Sun Jun 25, 2017 7:01 pm
Favorite Civilization: Romanians

Re: In-game Politicians (European)

Sat Mar 03, 2018 5:01 am

looks great.
m sr y m frm stn scrts sn vcls sn nngn rzn prnt
 
User avatar
Steve9000v2
Lassador
Lassador
Posts: 85
Joined: Mon Aug 28, 2017 5:37 am

Re: In-game Politicians (European)

Fri Mar 30, 2018 1:44 pm

It's look like a good mod. Great work !!!
But I think the Seargent at arms's "Volunteer" ability is weak. Instead of spawn 2, you can change to be around 5 - 7 temporary pikeman.
Also, the Viceroy's ability of training lost politicians should cost 50% of that lost politician's resources needed to age up ( or get that politician ).
 
User avatar
Leticia222superv
Mooing Cow
Mooing Cow
Posts: 2
Joined: Sat Apr 28, 2018 2:06 pm

Re: In-game Politicians (European)

Sun Apr 29, 2018 12:50 am

even so they are still weak around the Mongols! Hehehe!

Who is online

Users browsing this forum: No registered users and 1 guest