I know. It wasn't my first idea to give gauchos to the entire Empire of Brazil. They are only commom in the extreme south, but because lazyness I decided not to create something entirely new - at least not for now. I kinda recycled that idea from the civ I was creating: República Piratini (Rio Grande do Sul).Septafolia wrote:Each Latin American civ gets a unique villager, and one civ shouldn't be getting another civ's unique villagers. That's why Brazil has African Slaves and only African Slaves.
In my opinion, all politicians from all civs should have real names and offer unique techs. I doesn't need to be something OP. Maybe we should let "OP" unique techs to the anglos. Nevertheless, I do think that using real people not only games the game more historically accurate, but also it does emphasize their respective culture. I don't see why this should be exclusive to Australia/Canada/US.Septafolia:
And Brazilian politicians shouldn't be offering unique techs, nor should they have historical figures as politicians. Each culture has a unique age-up system, and Brazil needs to conform to the Latin American system with generic politicians, not the Anglophone system with named politicians and unique techs.
Neither do I. If at least it had a bigger blue square and a different hue of yellow, it would be a bit less horrible.Septafolia:
I don't blame him.
Overall, while I agree that some changes might not fit the philosophy of the mod -unique techs for all politicians in the game-, some others should be implemented -specially the abolition techs ones-.