This is the official forum for the free, fan-made Age of Empires III modification, Wars of Liberty.

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The Wars of Liberty Team

Search found 442 matches

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by AlistairJah
Fri Nov 16, 2018 6:37 am
Forum: The Fountain
Topic: AOE WoL in 3D and/or VR
Replies: 6
Views: 93

Re: AOE WoL in 3D and/or VR

IIRC there are some programs on internet that allows you to do that. No need to change the game itself.
by AlistairJah
Tue Nov 06, 2018 6:13 am
Forum: The University
Topic: List of modding no-nos (updated)
Replies: 7
Views: 372

Re: List of modding no-nos (updated)

Well, with triggers, anything is possible. But doing stuff with triggers is not "modding". It's more like map designing ;)

(Those civ-specific musics are played by triggers)
by AlistairJah
Sun Nov 04, 2018 1:27 pm
Forum: The Library
Topic: Homecity Limit
Replies: 10
Views: 1129

Re: Homecity Limit

No XD
by AlistairJah
Thu Nov 01, 2018 8:53 am
Forum: The Fountain
Topic: Bermudians
Replies: 3
Views: 199

Re: Bermudians

Oi oi, pointing out the problem without giving solutions makes things worse. Peresz, read all designs (pinned in Discord #open-design)... And read Jutlander's essay on designing a civ. You are smart enough and you understand English well enough to be able to understand why many of the designers (if ...
by AlistairJah
Sun Oct 28, 2018 4:44 am
Forum: The Library
Topic: New civilization AI Not Showing on main Menu
Replies: 7
Views: 249

Re: New civilization AI Not Showing on main Menu

You need to use the uhc patch. Search "aoe3 unhardcode github" on Google. It contains a documentation, so you will be able to figure out how to properly setup.
by AlistairJah
Fri Oct 26, 2018 4:35 pm
Forum: The University
Topic: AI scripting guide for Age of Empires III - Part III
Replies: 8
Views: 964

Re: AI scripting guide for Age of Empires III - Part III

Unfortunately, I don't know how to do that. It probably has to do with resources.xml or mapsetnames.xml or ".set" files.
by AlistairJah
Wed Oct 24, 2018 8:36 am
Forum: The University
Topic: AI scripting guide for Age of Empires III - Part III
Replies: 8
Views: 964

Re: AI scripting guide for Age of Empires III - Part III

Hi. First of all, do you use aiMain.xs? It already enables attack plans in age 2. You might need to increase the attack frequency, by putting lower intervals (gAttackMissionInterval), or just put higher score in scoreOpportunity.

And no, AI cannot use Levy.
by AlistairJah
Wed Oct 24, 2018 8:35 am
Forum: The University
Topic: AI scripting guide for Age of Empires III - Part III
Replies: 8
Views: 964

Re: AI scripting guide for Age of Empires III - Part III

Hi. First of all, do you use aiMain.xs? It already enables attack plans in age 2. You might need to increase the attack frequency, by putting lower intervals (gAttackMissionInterval), or just put higher score in scoreOpportunity.

And no, AI cannot use Levy.
by AlistairJah
Sat Oct 20, 2018 6:43 pm
Forum: The Fountain
Topic: Oirats (Western Mongols)
Replies: 9
Views: 414

Re: Oirats (Western Mongols)

A lot of the things stated in the design are either no-no or simply not a thing codingwise. I highly recommend you to find something else or just scratch this design completely.
by AlistairJah
Sat Oct 13, 2018 9:30 am
Forum: The Fountain
Topic: Design for Moroccans
Replies: 13
Views: 543

Re: Design for Moroccans

Circle of Ossus wrote:IF it is possible to heal attacking units
Nope.
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