1.0.0 - 9/9/151.0.1 - 5/8/16
1.0.2 - 6/4/161.0.3 - 7/4/16
1.0.4 - 7/4/161.0.5 - 8/8/16
1.0.6 - 8/8/161.0.7 - 9/3/16
1.0.8 - 12/22/161.0.9 - 6/30/17
1.0.9a - 6/30/171.0.9b - 6/30/17
1.0.9c - 7/1/171.0.9d - 11/20/17
1.0.9e - 12/10/171.0.9f - 12/11/17
1.0.9g - 12/17/171.0.9h - 1/4/18
1.0.10 - 4/1/181.0.10a - 4/26/18

1.0.0 Wars of Liberty

    The wait is finally over! After 10 long years, the mod reaches its final version. Say hello to Age of Empires III: Wars of Liberty. This is a free fan-made modification for Age of Empires III and requires both expansions to work. Wars of Liberty is an update of our previous mod, War of the Triple Alliance. All contents from WotTA can be found in WoL.

1.0.1

    All previous civilizations have been improved somehow with new units and/or new bonuses. But unfortunately for them, now they will have to dispute the new continent with several new nations! We have added Egyptians, Ethiopians, Zulu, Brazilians, Paraguayans, Argentines, Colombians, Chileans, Mexicans, Americans, Canadians, Australians, Greeks, Bulgarians, Serbians, Romanians, Koreans, Tupi, Inca, Mapuche, Danes, Habsburgs, Italians and Belgians. Read More about the Civs

1.0.2

  • Coded the Schloss and its techs (requires balancing);
  • Adjusted the effect of some Habsburg cards (I think it was only 'Council of Europe', but whatever);
  • Coded the effects for almost all AUR techs (the exception being the tech 'Pharaoh's Amulet' and the Big Buttons);
  • Coded all European Profession techs and sockets (units are missing because there's no anim file for them);
  • Added the following uncoded units (with the exception of the Ruga-Ruga, all of them requires balancing and upgrade textures): Txapelgorris (Spanish), Landwehr (requires icon and portrait), Jaeger (also requires icon and portrait), Totenkopf Hussar (Germans) and Ruga-Ruga (both Outlaw and Saloon/Monastery versions). For now, only the Txapelgorris and the Totenkopf Hussar can be trained;
  • Germans can now train Dragoons instead of War Wagons and also Grenadiers. Added the Dopplesoldners back until both the Landwehr and the Jaeger are properly balanced (we also have to start planning the replacement of most of their military cards);
  • Removed the 'AbstractGurkha' UnitType from skirmisher-like units;
  • The British can now train Higlanders on their Barracks, Forts and Galleons;
  • Swapped Bersagliere and Alpino's stats (the former is now heavy ranged infantry while the latter is a light ranged infantry unit);
  • Brazilian Age V unit upgrades will rename the target units to 'Imperial [unit name]';
  • Fixed many, many small bugs.
  • All of KingStiven's card icons for the Egyptians were included.
  • I added the base techs for game starts beyond Discovery Age. The techs are currently 'blank' (that is, without all techs researched for Post-Imperial Age game starts or increased attack and hitpoints for Explorers)
  • Habsburg HC can now be created.
  • Australian, Incan, Chilean now have properly working AI.

1.0.3

    Fixed the French, the African Lots, and the issues which were causing multiplayer matches to OOS.

1.0.4-5

    Bug and Balance fixes.
    General
  • Lutheranism’s The Second Wall makes Walls 50% stronger, down from 200%.
  • Walls cost up to 12 wood, from 5 wood.
  • Cards that turn herdables into villagers are moved to age III.
  • Grenadier, Blandengue and Naffatun, -25 hp and -0.10 resistance.
  • Grenadier +1 pop cost.
  • We disabled Fordism for the USA and Papyrus Scripts for the Egyptians until we balance them in the right way.
  • Africans
  • Villagers gather export at a 0.36 rate, down from 0.5.
  • Villagers take 1 less second to be trained.
  • Anglos
  • Anglo dogs a x0.25 bonus against villagers now, instead of none.
  • Headhunter’s HP down to 150, from 200.
  • Canadian TEAM pilgrim cards bring one less Pilgrim each.
  • The technology Training Reforms has its age changed to III and cost goes up to 400 food and 400 coin, from 200 food and 200 coin.
  • Mounted police now costs 3 population slots, instead of 2
  • Balkans
  • Hunting Lodge price reduced to 100 wood, down from 200 wood.
  • The cards Free Crates of 200 Food; Free Cords of 200 Wood; Free Chests of 200 Wood; Free Cords of 400 Wood; 1 Free Strong Peasant; 2 Free Strong Peasants; 3 Free Strong Peasants; 1 Free Opalchenets Pobornik; 5 Free Opalchenets Pobornik + Voivod; 1 Free Spasitel; 4 Free Spasitel + Voivod; 2 Free Infantry Voivod + Cavalry Voivod, take 12 less seconds to be delivered, for a total of 28 seconds.
  • They start the game with an extra crate of Food.
  • Villager limit up to 99, from 50.
  • The card '5 Free Opalchenets Pobornik + Voivod' now delivers 5 Opalchenets Poborniks and an Infantry Voivod instead of 6 Opalchenets Poborniks.
  • Roma slaves take 1 less second to be trained.
  • Vardo: +200 hp. +0.30 melee armor.
  • The card 'The Retreat' is now available at Age II (Capital Age) instead of Age I (Discovery Age).
  • To start a fire from one of Serbia’s buildings now cost 100 wood.
  • The ability of fallen units giving extra hitpoints to nearby allied units has been disabled for now.
  • Latin Americans
  • Horse Grenadier gets a Heavy Cavalry tag.
  • Fervor Voluntario card spawn rate down to HALF.
  • Guerrilla Warfare card no longer prevents minutemen and Guerrilla from losing hit points, but gives them 20+ hp.
  • Koyguas get no bonus against huntables, instead of x2.
  • Primero de línea's speed up to 5, from 4.
  • Europeans
  • Barracks grant one free Green Jacket upon building them, instead of two.
  • Highlander:
    • Range bonuses are removed
    • Range damage down to 18, from 26.
    • Siege damage up to 42, from 35.
    • Pop cost up to 2, food cost up to 70.
    • Melee damage up to 18
    • Melee multipliers: 3x vs Cav, 2x vs Light Infantry.
  • Tross mining rate reduced to 0.54, down from 0.6.
  • Principessa Hospitaller age-up option Wall improvement down to 50% from 200%.
  • SAN
  • Inca buildings no longer give gold when destroyed.
  • Inca bonus that improves units HP when closer to buildings is gone.
  • Vilcabamba arquebusier:
    • Bonuses change from ‘2x vs Heavy Infantry and 1.5x vs Light Cavalry’ to ‘x2.5 vs Hand Cavalry’.
    • Range down to 12, from 18.
  • Auca Runa's resistance up to .30 vs range, from 0.20 vs range.
  • Huaminca’s resistance up to 190 HP, from 170 HP.
  • Trangolaf Resistance down to 0.10 vs Range, from 0.30 vs range. Hp down to 130, from 150.
  • Pombero's Rate of Fire reduced to half.
  • Longhouse's HP reduces significantly.
  • Tupi explorer's dance Attack and HP buff goes down to 8%Tupi Longhouses now have a ‘’Raiding party’’ banner army. It includes: 2 Uybassy archers, 2 Maraketoaras and 2 Ybira-Jara. The cost is 300 food and 200 wood and training time is 40. This instead of the 3 usual options.
  • Asians
  • Indians get an state of the art bonus/rework.
  • Indians needs more experience to get a shipment now.
  • The Indian card 'Admirality' now delivers 2 Sepoys instead of 1 after the card 'Conscript Sepoys' arrives.
  • NAN
  • Sioux are getting 6 more siege damage for all his units.
  • Bugs and details
  • Batidores will no longer have an OP aura.
  • African cultureFarms, Spice StallsandRocks now work as fast as a Mill, at most.
  • Asians can now build safehouses.
  • Bolas Warrior no longer invisible.
  • The word 'Temple' in the Inca Big Button 'Yanaconas' was replaced by 'Ushnu'.
  • Tupi Longhouses now have a military gather point.
  • Vilcabamba Arquebusier's name changed to Vilcabamba Angel.
  • The Tross now gains a hat after the card 'Advanced Tross' arrives.
  • Immigrants now work as intended.
  • The Bosniak Lancer no longer shows the star decal when not selected.
  • The Calvinist Priest (Huguenot) now shows its texture properly.
  • The Tupi card 'Tapir Leather' now has the word 'Leather' properly capitalized.
  • Bulgarians and Greeks no longer have access to the 'Advanced Arsenal' card, as no Balkan civilization can build Arsenals.
  • The Habsburg starting deck no longer start with the card 'Moravian Mines' unlocked.
  • The Argentinean card 'Ranged Cavalry Hit Points' no longer has the description of the card 'Ranged Cavalry Attack', and vice-versa.
  • The Paraguayan card 'Orfebre' no longer displays its description as card name.
  • The Indian Rice Paddy no longer shows the player color all over the building icon and portrait.
  • Fordism has been disabled until we make it balanced. YUP, THIS HAPPENED.
  • Caravan Market should be working properly.
  • Bulgarian Star fort now works properly.
  • Fixed the effect of the Mapuche 'Ranching' card; they can now train Cows at Farms.
  • The American Politicians 'Alexander Stephens' and 'Benjamin Palmer' now unlocks their specific bonus techs.
  • The Saboteur now uses 'saboteur_new.xml' instead of 'saboteur.xml' as animation file.
  • Irish, Polish and Scandinavian Immigrants will now display their flags at the Immigrant selection screen.
  • Added the icons for the Bulgarian 'HCShipOpalchenets1' and 'HCShipOpalchenets2' cards and Mapuche 'MapucheWitrahues1' card.

1.0.6 Takatmo's Fixes

    Balance and Bug fixes.
    General
  • Replaced the Horse Grenadier's 'AbstractHandCavalry' tag with 'AbstractHeavyCavalry';
  • Chilean block units now get renamed when the units they spawn are upgraded;
  • Chileans can now train military units at the Corvette;
  • Chileans can now train Horses at Mills once the card 'Trilla a Yegua Suelta' arrives;
  • Replaced the word "tech" with "improvements" in the description of the Ethiopian card 'Gold Standard';
  • The Koygua upgrade techs ('Milicia Paraguaya', 'Infanteria Ligera' and 'Soldados del Chaco') will now display their names and rename the unit when researched;
  • Mexican Bacamarteers can now speak when selected, tasked to move or ordered to attack;
  • Coded the Balkan fishing techs;
  • Landwehr stats are now properly balanced;
  • Germans can no longer train War Wagons (cards that sent the unit were also replaced);
  • German military units regenerate hitpoints when idle (0.25 HP/s, same rate as Explorer; Totenkopf Hussars healing rate is of 0.75 HP/s)
  • Build limit for most British ships has been increased by +2 (except Monitors, whose build limit was increased by +1);
  • The words "Ordenanca" and "Ordenanssa" were replaced by "Ordenanza" as the name of the Portuguese unique Pikeman-like unit;
  • Added the ability for Greeks Docks to automatically spawn Fishing Boats;
  • The Lion of Judah Statue no longer starts with full hitpoints when is foundation is laid out like Wonders.
  • Beehives now have building stages.
  • The Lion of Judah now works as intended.
  • Latin Americans
  • Horse grenadier's 3rd (or 4th) rework:
  • Ranged attack range: Down to 11, from 16.
  • Ranged attack damage: Down to 40, from 65
  • Ranged attack bonuses: Up to 2.5x against Heavy Infantry, from 1.5x; up to 0.8x against Cavalry, up from 0.5x.
  • Tags: Remove AbstractHandCavalry/AbstractHeavyCavalry and replace it with Light Cavalry/AbstractLightCavalry.
  • Gauchos gather food from herdables at a speed of 1.5/s, down from 2/s.
  • Hire blandengue division is now an age 2 card, instead of age 3, that brings 3 blandengues, instead of 9, and costs 500 coin, instead of 1000.
  • Balkans
  • The build limit of the Fishing ships will be 10, and you get 10 more per age up.
  • The speed creation of the ships will be 34 seconds.
  • Greek ruins generate 3XP/s
  • SAN
  • Tupi raiding party takes 10 seconds longer to train.

1.0.7

    Bug and Balance fixes.
    General
  • Field Hospital’s price goes to 300 wood, down from 400 wood.
  • Most bordeless blank icons have been replaced by generic bordered blank icons indicating their status improvements and most cards have yellow border, team cards have green border, etc.
  • North and South American Natives can no longer research the Spies improvement at the Town Center.
  • Terra sancta duration reduced to 5 seconds.
  • Plaga duration reduced to 5 seconds.
  • Fire expands twice as slow.
  • Spies cost 3 population.
  • Safehouse no longers gives you a free spy upon being built.
  • The cards Cigar Roller, Textile Mill, Royal Mint, Rum Distillery and TEAM Royal Mint now improve the gathering rate of villagers at Olive Plantations.
  • Training time for Geese and Hen decreased to 15 seconds, from 30.
  • Walls now properly cost 12 wood.
  • Africans
  • Explorers now faint instead of getting killed.
  • Youths are now less likely to die while maturing.
  • Asians
  • The Indian card Royal Green Jackets now sends 3 Villagers instead of 2.
  • Shaolin master now has his original portrait back.
  • Gauchos gather food from herdables at a speed of 1.5/s, down from 2/s.
  • Balkans
  • Most Greek buildings are now undeletable.
  • Bulgarian Star Forts now train their units properly no more invisible units eating population space.
  • Balkan unit upgrade cost changes:
  • Casern:
    • Capital Age: 400 wood, 400 coin.
    • Industrial Age: 1000 wood, 1000 coin.
    • Imperial Age: 2500 wood, 2500 coin.
  • Stable:
    • Capital Age: 200 wood, 200 coin.
    • Industrial Age: 1000 wood, 1000 coin.
    • Imperial Age: 2500 wood, 2500 coin.
  • Crops will now work like this:
    • Beetroots I: Costs 25 wood. Capacity of 500, speed of 1.5/s.
    • Wheat I: Costs 10 wood. Capacity of 700, speed of 1/s.
    • Cabbages III: Costs 35 wood. Capacity of 800, speed of 1.5/s.
    • Strawberries III: Costs 40 wood. Capacity of 1000, speed of 3/s.
  • Greek ruins HP down to 850, from 5000.
  • Speed creation of Greek fishing ships up to 45, from 34.
  • You can no longer train fishing ships if you are Greek.
  • Greek cant destroy their buildings.
  • Geese now fatten at the Hunting Lodge.
  • When crops get harvested, they now make the AoM dying farm sounds.
  • Balkan docks now have upgrades for fishing.
  • Schneider gun’s resistance down to 0.60 and cost up to 600 and 600.
  • Europeans
  • The German Artillery Foundy is now available at National Age.
  • The Habsburg Artillery Foundy is now available at National Age.
  • The Habsburg card Vienna General Hospital now delivers 4 Magyar Hussars instead of 3 if the Princess of Prussia has been chosen to Age up to Industrial Age.
  • The Habsburg card Werndl System now delivers 2 Magyar Hussars instead of none if the Princess of Prussia has been chosen to Age up to Industrial Age.
  • The Magyar Hussar now speaks in Hungarian when selected, tasked to move or ordered to attack.
  • The Magyar Grenadier now speaks in Hungarian when selected, tasked to move or ordered to attack.
  • Portuguese Dragoons are now renamed to Lusitano Dragoon and Imperial Lusitano instead of Jinete Dragoon and Imperial Jinete once the Royal Guard and Imperial upgrade for Dragoons are researched.
  • Ruyters get a x3 bonus against mercenaries and special units at range and melee.
  • The HP area of the Russian Field Hospital got increased by 50%.
  • Latin Americans
  • Gonada’s resistance down to 0.50 and -20 hp.
  • Llaneros and pigs now work correctly, with an infinite aura.
  • Coroneles now have only three skills: Atraso, Incendio and Plaga. Each one unlocked in age II, III and IV, respectively.
  • Mariachi card now works as intended.
  • Changed the Paraguayan technology Strike’s name to Last Stand.
  • Engineer, Aca Caraya, Primero de línea, Exploradora, Cohete and Engineer now have correct bumpmaps.
  • Changed a Chilean age II politician.
  • Rotos can now extinguish fire.
  • Coronel abilities now have matching descriptions.
  • Corrected the Pasavolante animation.
  • Bolívar can now detect spies.
  • Chinese Colony buildings should now display its textures properly.
  • Fixed the typo that made all Immigrant Workers being called Immgrant Worker notice the lack of lowercase i.
  • Polish Colonies can now research the Third Generation upgrade Trzecia Generacja.
  • Chinese, Irish, Polish and Scandinavian ultimate Immigrant powers Baodong, Erin Go Brah, Wielka Emigracja and Kofferdi, respectively now have the word "Ultimatum:" before their names.
  • Anglos
  • The ‘’Private’’ upgrades available to U.S.A. units are now available at Capital Age. Marine, Zouave, Light Cavalry, Spontoneer, Militia
  • Zouaves range and melee attack down by 5
  • Miners mine 15% slower.
  • American Fur Traders now have voices.
  • Napoleon, Whitworth, Unupgraded rifleman, Industrial Age Artillery Depot, Texas Ranger and the General now have bumpmaps.
  • North American Natives
  • Instead of their previous bonus, the Sioux now get 6 siege attack on every unit for every age-up.
  • Iroquois:
    • Trading Posts now cost 100 wood.
    • Mantlet +55 HP, up to 455.
    • Light cannon +20 attack, up to 90.
    • Ram speed up to 4.5, from 3,5.
    • Most Iroquois buildings are now undeletable.
    South American Natives
  • Tupi:
    • Pomberos Rate of Fire for both ranged and siege attack changed to 3.5 One attack every 3.5 seconds.
    • Ritualistic Mushrooms is now an age IV technology and costs 1500 food and 1500 wood.
    • Hunters gather food from huntables and wood from trees slower: 0.85 and 0.75 respectively.
    • Gatherers now cost 100 food.
    • Tupi Longhouse now has a build limit of 5, costs 175 wood and provides 20 population.
    • Tupi now get tho Oca gathering improving cards and Warrior culture improves their villagers hp by 35%.
    • Town center now includes a technology called Divination.
  • Mapuche:
    • Villager experience trickle reduced by 35%
    • Military units now provide twice the experience points upon training them Trangolaf, Waikilaf, Tralkatufe, Huampelen, Winitufe, Malon and Kaweltulinko
    • Trangolaf gets -5 siege damage.
    • Ruca gets a new icon to make its purpose easier to tell.
    • Town centers can now receive shipments.
  • The icons for the unit upgrades Heroic Thunder Guns and Chosen Thunder Guns are now displayed properly.
  • The Tupi cards 2 Gatherers, 4 Gatherers and 6 Gatherers now ships Gatherers instead of Hunters.
  • The Tupi improvement Basket Economy now works as intended exchanges Wood for a greater amount of Faith.

1.0.8 The Peruvian Patch

    Adds the Peruvian civilization.
  • Added Latin American shared units (Machetero, Escopetero, Conscript, Lancer, Jinete)
  • Gave Gran Colombia a second RG unit (Grima Machetero)
  • Fixed numbers on Paraguayan Aca Caraya and Primero de Linea Shipments.
  • Fixed numbers on Canadian Pilgrim shipment.
  • Fixed number on Carabinero shipment that sends 14 (said 15 in some HCs)
  • Fixed number on 2 Aspide shipment.
  • Fixed numbers on Pasavolante shipments across Homecities, additionally, I changed the 5 Pasavolante shipment to Industrial age.
  • Fixed numbers on Cohete shipments.
  • Brought better textures for Mapuche units.

1.0.9 The Mediterranean Update

    Adds the Italians and Maltese. Minor bugfixes.
    General
  • The mod now uses the newest version of the AoE3 UnHardcode Patch (UHC 1.5), by Daniel Pereira and kangcliff. Among the various changes brought by this update, players can now select up to four teams both in singleplayer and in multiplayer.
  • Note that, due to a visual bug, if any player selects one of the new teams (Team 3 and Team 4) in multiplayer, only this player will see what he selected correctly. However, the game will detect the teams correctly once the game starts. The original teams (Team 1 and Team 2) do not have this problem.
  • Skirmishers get a x2 bonus against Light Cavalry.
  • Speed bonuses overall have been reduced.
  • Gurkha, Strelet, Voluntario, Grenzer, Sharpshooter, Rum Corpsman, Atirador, Askari, Klepth, Alpini, Pekhota, Chapelgorris, Fencible, Soldadera, Tupara musketeer, Skirmisher and Wakina Rifle get their bonuses rebalanced: x2 against light cav x0.8 against cav.
  • Compassio Veraque now works as intended.
  • Livestock pen now costs 150 Wood, up from 100.
  • Sioux Axe Rider and Mississauga Horse get a x0.8 bonus against Light Cavalry.
  • Fast Cavalry training technologies now reduce the training points by 0.75, down from 0.50.
  • The portrait of all nation leaders have been reduced when they speak in-game (from 128x128 pixels to 64x64 pixels).
  • The AI used by WoL has been slightly improved. Villagers from civs like the Africans (except Egyptians), Habsburgs and Mapuche are now able to gather resources and build Houses, and the Balkan civilizations apart from the Romanians are now able to Age-Up (thanks to guest6777, Militem Fides, Septafolia and Zupay).
  • Civilizations have new descriptions.
  • Fixed many bugs related to the position and card level requirements in various Home City files (thanks again, Avalancher).
  • Fixed the problem that broke the sound file of the Native Villager (shared between the North American and South American Natives).
  • Cards that deliver chests of Coin now use a crate icon to match the graphic style used by the cards that deliver crates of Food and cords of Wood.
  • Africans
  • African Town Centers now have a button explaining that you need to research improvements at the Library to Age Up.
  • More cards have been added to the Zulu Home City.
  • Library improvements now take 5 seconds less to research for all African civs.
  • Egyptian library gets a rework on some of its technologies:
    • Land Nationalization: Also sends a caravan market.
    • Bodyguards: Bedouins can attack (From desert tents). Caravans get +10% hitpoints.
    • Desert Tents: No longer makes Bedouins able to attack. Caravans move 10% faster.
    • Alexandria Shipyard: Also makes shipments come 10% faster.
    • Harbor Lighthouse: Also gives caravans +10% LOS.
    • Professional Bureaucracy: Also makes library techs 25% cheaper.
  • Assegai's siege damage goes down to 15 and its hitpoints down to 88.
  • Firebrand gets +50 hitpoints and +25 Siege.
  • Matriarch no longer fight enemies when attacked. In fact, they now run away from them.
  • The Revolver Cannon's range is now 18.
  • Impis now count as infantry.
  • Rocks from Quarries cost +20 Coin now.
  • Sebastopol has a slightly lower armor, lower area of effect damage, lower damage and a bigger bonus against buildings.
  • Lion of Judah now improves buildings hitpoints by 30%, down from 100%.
  • Ethiopian Library's civil technologies no longer affect walls.
  • Ethiopian wall upgrades have been significantly reduced: Masonry effect down to 10%; Cement effect down to 20%; Double walls effect down to 30%; Wall Spikes effect down to 40%.
  • Zouave is now a tanky skirmisher.
  • Zulu get a crate of Coin to start.
  • African Villagers gather Trade faster.
  • Impi get +10 hitpoints, up to 190, and a Siege Attack of 15, up from 8.
  • Askari now costs 55 Food and 55 Coin, down from 60 Food and 60 Coin.
  • Escort now costs 65 Food and 85 Coin, down from 70 Food and 95 Coin.
  • Shaka can now use the "Cover" stance like all other hand infantry units.
  • The improvement "Western Clothing" now shows the correct description.
  • The Egyptian "Light Skiff" card now works as intended.
  • "Secret of the Pyramids", "Papyrus Script" and the French Native cards from the Egyptian Homecity have been disabled for now.
  • The Egyptian "Desert Raiders" card now works as intended.
  • The improvement "Barbettes" now displays the tech name correctly.
  • More cards were added to the Zulu card selection at the Home City. Their position and Home City level required to unlock them was not decided yet for testing purposes.
  • The Egyptian cards "Alcancías" and "Berthier Rifles" now have proper icons.
  • Ethiopians can now train Bengal Sepoys at Spice Shops.
  • Anglos
  • Montgomery convention now costs 6000 Wood and 6000 Coin, up from 4000 Wood and 4000 Coin.
  • Zouave now costs 75 Food and 30 Coin, down from 80 Food and 30 Coin, and now the unit is a light infantry unit.
  • Zouave/Marine cards now bring 6 and 10 troops each, down from 8 and 12.
  • Federalist papers no longer says it reduces the Coin cost of anything.
  • Connected Hire Italian Mercenary Army with Hire Italian Tattermadillions in the American homecity.
  • Sharpshooter armor down to 0.30.
  • Buffalo Soldier's price up to 250 Food and 200 Coin and, and he now costs 3 population.
  • Gatling gun range down to 18.
  • Americans can no longer send the 1000 Coin shipment.
  • Militia is no longer considered Heavy Infantry, yet still Infantry (and any other tag the unit might have).
  • Cavalry corps now cost 5 population.
  • Buffalo Soldier has less hitpoints now: 370, down from 500. It costs -10 Food now.
  • Texas Ranger now costs 3 population and its cost has been balanced.
  • Sharpshooter's resistance down to 0.30 against ranged attacks.
  • Canada: +5 Pilgrim train limit, -10 Fur Trader train limit.
  • Dominion card reduction ratios go down to 25%, from 50%.
  • Log Cabins cannot be deleted anymore.
  • Rifleman gets -1 Range and their ranged bonus against cavalry goes down to 1.5x, while melee bonus goes up to 3.5x.
  • Foot Guard Food cost down to 100.
  • The portrait for the United States leader should now display in the graphics style used by WoL instead of the one used by WotTA.
  • Selecting the Australian Cathedral in the Home City no longer leads the camera to a void.
  • The Australians now have the following cards unlocked by default: "2 Convict Labourers" and "3 Convict Labourers" (for better results, it is recommended to create a new Australian Home City).
  • The Canadians now have the following cards unlocked by default: "2 Fur Traders", "TEAM 1 Pilgrim", "Native Lore", "Native Treaties", "4 King's Guards" and "TEAM Maritime Fur Trade".
  • The United States now have the following cards unlocked by default: "4 Mounted Rangers", "8 Continental Zouaves", "2 Napoleons", "Fort", "Frontier Defenses", "Establish Ironmonger" and "Rum Distillery".
  • The Australian card "Slouch Hat" now has a proper icon.
  • The Australian cards "6 Head Rangers", "10 Head Rangers", "12 Head Rangers", "14 Head Rangers", "7 Tupara Corps" and "10 Tupara Corps" now have new icons.
  • Shepherd Dogs no longer have a build limit.
  • Freemasonry technology for the USA now works, but only gets 40% cheaper faith technologies.
  • Revolver Hammer, of Colt Company now works as intended.
  • The American card "Bill of Rights" now works as intended.
  • Balkans
  • Balkan Town Centers now have a button explaining that you need to select Politicinas in other buildings to Age Up.
  • Crops have been greatly buffed in many ways.
  • Chorofylax bonus against cavalry and light infantry down to 2.5x, they also get -20 hitpoints.
  • Gathering rate from Fish Traps down to 0,55/s, from 0,67/s. They also now cost 200 Wood and 50 Coin and have 450 hitpoints.
  • Olive Plantations now have a gathering rate of a regular plantation, but they cost 700 Wood now.
  • Villagers gather Coin from Beehives at a 0.55/s rate.
  • Greek Peasant's train limit is now 80.
  • Klepth has +1 range and -10 Coin cost.
  • Serbian Houses, Market and Hunting Lodge now spawn 2 fires when using the Fire ability.
  • Kapitan's War card effect reduced to 3.5%, down from 5%.
  • The Bulgarian "2 Free infantry Voivods +1 Cavalry Voivod" card now brings 1 Infantry Voivod instead of 2.
  • Pig war no longer sends pigs and the herdables fatten only 20% faster and vills gather 15% faster from them.
  • Vanator armor up to 0.2, from 0.1.
  • Monstrous Coalition no longer doubles the stats, but it improves them by 50%.
  • Vardo hitpoints is now 750, up from 450. His hand armor is now 0.50, up from 0.30.
  • Schneider gun range reduced to 25 and damage down to 350.
  • Greek Fire card can no longer be sent again once you reach imperial age.
  • Fixed a bug that gave the Serbians a Hospital in National Age.
  • Fixed Volley Hand Attack and Stagger Hand Attack damage on the Chorofylax (They were higher, in 35, now they're back to be 25).
  • The Greek post-game flag now uses the same colors as the civ flag (white cross on a blue field instead of a blue cross on a white field).
  • The Bulgarian card "Vrhovism" now allows the training of Komitis at the Casern.
  • The Bulgarian card "Frontier Defenses" is now linked to the "Star Fort" card.
  • The Bulgarian cards "Exarchate" and "Rose Valley" have been disabled for now.
  • The Domnitor is now able to cast Incendios after delivering the card "Ordo Dracorum".
  • The Serbian cards "Karageorge's Legacy", "Koca's Military Frontier" and "Young Bosnians" now have proper icons.
  • The Balkan fishing improvements "Paternoster", "Fire Fishing" and "Aquafarming" now have proper icons.
  • The Greek Age V Politican "Eleftherios Venizelos" now grants five Peasants instead of five Settlers.
  • Europeans
  • The Italians and Maltese are now available to play.
  • The Russian Winter bonus is now working.
  • With the exception of the Ottomans, all Vanilla civilizations now have new Politicians unique to each one of them.
  • Foreign Legions now work correctly.
  • Russian Infantry is 15% weaker in hitpoints and attack.
  • German autohealing bonus fixed.
  • Settler Wagons build limit reduced to 20, from 50.
  • Spanish Infante de Marina now costs +5 Coin and gets -10 hitpoints.
  • Ruyter gets its bonus against heroes and mercenaries reduced to x1.5 and a x0.8 bonus against Infantry.
  • Ruyter have a new modern texture based on the Royal Netherlands East Indies Army (KNIL).
  • Akincis get 0.20 armor against range, up from ZERO.
  • Abus gun get 0.20 armor against range, up from 0.10.
  • Winged Hussars now cost 5 population.
  • The Dutch princess no longer provides a free Bank Wagon upon aging up.
  • Dutch Markets now have normal ratios.
  • The French now have Grognard cards in their Homecity.
  • Spaniards start with one less Coin crate.
  • All European civilizations now get ultimate unit cards.
  • The Germans can now train the Landwehr (Age II heavy ranged infantry) and the Jaeger (Age III skirmisher) and can now build the Krupp Factory (Age II Artillery Depot-like building that can train and generate artillery units).
  • The Spaniards can now train the Regular (Tanky Heavy Infantry unit) and the Aduanero (Age III ranged raider). They can't train the Rodelero nor the Chapelgorris anymore. Demi-Lancer gets a retexture.
  • Spanish cards have been modernized and new cards have been added.
  • Ottoman infantry and cavalry units now trickle Coin when attacking enemy buildings.
  • Ottomans have a new building set by PredatoR.
  • The Redcoat now has a train limit of 50.
  • Habsburgs cards Princess Guard and ‘Kingdoms' mercenary cards are now working correctly.
  • Ottoman National age units now give more experience when trained.
  • Ottoman Imperial age upgrades are now 75% effective, up from 50%.
  • Highlander: -10 Food cost and +5 siege damage.
  • Saker Range down to 30.
  • Dutch East India Company card extra hitpoints for banks down to 35% from 100%, and cheaper banks down to 10% for both resources, from 15%.
  • Team fast-building houses card ratios down to 50%, from 90%.
  • Green Jacket: -10 hitpoints, +5 Wood cost.
  • The Habsburg Explorer is now able to train Rottweilers (mercenary War Dog) if the Spanish Princess was selected to advance from Age I to Age II.
  • The Ottomans now use the buidingset as the Ottomans of PredatoR's Ottoman Mod (used with authorization from the creator).
  • The Russians can now train the Opolcheniye (Age III Pikeman-like hand infantry) and the Pekhota (extra-resistant Skirmisher-like ranged infantry and their Ultimate Unit).
  • The Germans can no longer train Crossbowmen, Dopplesoldners and Pikemen.
  • The Russians can no longer train Halberdiers.
  • The Habsburg cards "Common Army" and "Final Recess" now have proper icons.
  • The Habsburg Royal Decree improvements "Imperial Crypt", "Royal Grenadiers" and "Catholic League" now have proper icons.
  • The Habsburg Schloss improvements "Moat" and "Throne Hall" now have proper icons.
  • The Habsburg "Kronprinsessa of Sweden" Politician has been disabled for now (this means that they can only select between three Princesses to advance to Age III: "Principessa of Savoy", "Duchess of Brabant" and "Princess of Orange").
  • All European Explorers have a New Skin according to the New Era.
  • The Halberdier have a new modern Skin for Imperial Age.
  • Europeans, Brazilians and Colombians now have access to new Revolutionaries.
  • Latin Americans
  • Conscripts cost +5 Food and have +5 hitpoints and +3 ranged attack.
  • Chilean escopeteros no longer have the cost of a skirmisher.
  • Grieve Cannon gets +1 pop cost and +100 Coin cost and its attack range down to 30.
  • Peruvian Bolivian Confederation card now costs 1000 Coin.
  • The Llanero pig aura range down from infinite to 75.
  • Horse Grenadier has more hitpoints (265, up from 215) and Melee Armor now.
  • Independentista gets a x0.5 bonus against cavalry and a x2 bonus against Heavy Infantry at range. Its hand attack bonus now applies only to Heavy Infantry. Its population cost goes up to 3 and the unit is no longer considered a Heavy Infantry unit.
  • Pedreros can no longer attack units.
  • National reconstruction card: Hitpoints +50% up from 25%, Damage +50% up from 25%.
  • Infinite 3 Cholos card down to 2 Cholos, 6 Cholos card is now an age 3 card.
  • Peruvian Speed bonus duration is reduced by 5 seconds.
  • Chinacos take 2 seconds less to be trained both from Town Centers and Presidios.
  • 10 Guaraní Allies card units delivered goes down to 6, from 10.
  • Breñero gets it attack range down to 20, its ranged attack damage down to 12 and its speed down to 4.75.
  • Caravel Age-up for Argentina now sends 1 Caravel.
  • Escopeteros now get the Koygua attack animation, a ranged attack damage of 20, an attack bonus of x0.65 against cavalry and gets a special, area effect attack when closer to the enemy. The Escopetero ranged attack gets -3 range.
  • The Paraguayan improvements Steam Engine (0.95 from 0.85) and Analytical Engine (0.80 from 0.70) are now less effective
  • Guarani Catechumen slowing aura goes down to 2.5%, it's still accumulative.
  • Immigrant villagers now cost 2 shipments instead of 1.
  • Arrival of the royal family card brings 3 Batidores now instead of 5.
  • Paraguayan cohete gets a ranged attack bonus of x.075 against cavalry.
  • Latin American Royal Guards had very wrong numbers, getting the best upgrades in the game. They are fixed now.
  • The Mexican Charrería card now gives a bonus against Hand Cavalry instead of Cavalry and the amount was reduced to +0.7, down from +1.0.
  • Gonada range reduced to 30.
  • The Lancer now has a trample damage of 35, instead of 50.
  • Captains do Mato cards now delivers this amount of units: Age II: 5; Age IV: 15; TEAM Age IV: 8.
  • The Colombian Carabobo card now improves trample damage for the Lancer by 25% and for the Llanero by 35%, instead of +100%.
  • The Lassador is now able to attack Treasure Guardians at range.
  • To match its description, the Town Hall improvement "Promise Health" now increases the hitpoints of Coronels by 25% instead of 50%.
  • The Argentine Explorer now gets upgraded on each Age Up, gaining more attack and hitpoints.
  • The Peruvians now have a proper starting deck.
  • Edited the description of the Chilean cards "Patria Nueva" and "Patria Vieja" to include a warning about the risk of delivering both cards in the same game (they would completely disable your Aging Up to Age II, Age III and Age IV).
  • The Grieve Cannon is now a Pasavolante replacement for the Peruvians. This means that the Peruvians now have access to the Gonada, but lost access to the Pasavolante.
  • The unit upgrade "Skilled Grieve Cannons" has been renamed "White Cannons". The unit affected by this upgrade (Grieve Cannon) gets renamed to "White Cannon".
  • The Brazilians no longer have the "8 Musketeers" card unlocked by default (only applies to new Brazilian Home Cities).
  • The Argentinean and Brazilian cards "The Triple Alliance" and "Triple Alliance Forces" now have proper icons.
  • The Peruvian card "Hire Colorado Corps" now has a new icon.
  • Chilean card Logia Lautarina now works as intended.
  • The Paraguayan Botánica card now works as intended.
  • Argentina Estancia now attracts herdables as intended.
  • The Paraguayan Skirmisher now uses a new texture.
    • Population cost of immigrants has been fixed.
    • Irish ultimate technology is now significantly slower.
    • The Serduk (Eastern European Immigrant) now uses its proper portrait instead of the one used by the Mercenary Jaeger.
    • The Serduk (Eastern European Immigrant) now uses the Russian Halberdier soundset when selected, tasked to move or ordered to attack.
    • The improvement "Ninth Symphony" no longer increase shipment arrival and Age-Up timers (thanks, Avalancher).
    • Telescopic sight (Eastern European Technology) gets its range bonus down to +2, from +4 and its LOS bonus down from +6 to +4.
    South American Natives
  • The Tupi now start with +100 Food.
  • Tupi Warhut now costs 180 Wood, down from 250.
  • Pombero bonus against Infantry down to 1.3x. Now has a 0.75x bonus against Cavalry.
  • New Tupi gathering rates:
    • Hunter: Tree: 0.47/s
    • Huntables: 0.72/s
    • Gatherer: Oca: 0.65/s.
    • Berry bush: 0.68/s.
  • Tupi Pajes can now pray at the Monument only when a Religion is chosen.
  • The improvement "Divine Intervention" now has a proper icon.
  • The Oca gathering improvements ("Sedentarism", "Manioc Plantation", "Pineapple Cultivation" and "Farming") now have proper icons.
  • The Tupi War Chief now counts as a archer unit.
  • Inca now get a lower villager training limit
  • Tupi Blowgunners no longer counts as hand infantry and have less range (9) and less damage (28).
  • The Tupi War Chief no longer counts as a gunpowder unit.
  • Amazonia eterna now lasts double the amount of time.
  • Coordinated Volley is now an industrial age technology.
  • Incan mortar pop cost increased to 3, range reduced to 24 and RoF improved to 3. Added an anti-bonus against Cavalry.
  • Incas can now train up to 66 villagers, down from 99.
  • Huaminca now costs 35 Coin, up from 20.
  • Mapuche have a new building set.
  • North American Natives
  • Villagers get a Siege damage of 1.
  • Ranching now correctly enables cows for the Iroquois.
  • Asians
  • Chinese unit roster got a complete overhaul.
  • Golden Buddha bug that prevented the player from aging-up once the building was ready is now fixed.
  • Geishas are now available.
  • The Sumptuary Laws card now also trickles Faith at a rate of 0.15/s.
  • Natives
  • The Aymara Chola is now a Winitufe-like ranged cavalry unit.
  • Religions
  • Hinduism's Yagia now works as intended.
  • Hinduism's Samsara now works as intended.
  • Hinduism ultimate technology is now even harder to get, as intended.
  • Shamanism's Totem now works as intended.
  • Baptism's Religious protection now works as intended.
  • Candomblé's Carnival dance now works as intended.
  • All religious buildings (Temple, Temple Caravan, Monastery, Monument and Totem) should now be able to spawn the Religion-enabled healer once a Religion is chosen.
  • Acharya now is resistant to range instead of immune. Same for Kannushi after researching Protective Amulets.
  • Tech changes:
    • Devotion and Belief: Available at age II.
    • Redemption and Faith: Available at age III.
    • Purity and Fervor: Available at age IV.
    • Sanctity and Dogma: Available at age V.
    • Kippah: extra hitpoints down to +30.
    • Yom Kippur: discount down to -35%.

1.0.9a-c

    Series of hotfixes to fix OOS issues in online games.

1.0.9d The Coldfix

    Lots of bug fixes, like making Berry Bushes no longer as fast to gather Food as huntables; many balance changes, like making Spies less deadlier against mercenaries and Heroes; and major AI improvements, now allowing nearly all of WoL's civilizations to function as competent enemies or allies. Plus some new features, like new textures for Inca, Mapuche, and Tupi units and Mexico getting their Faith and Priest improvement techs enabled one Age earlier.
    General
  • Zebu hitpoints reduced from 200 to 20.
  • A bug that made villagers gather faster from bushes than intended has been fixed.
  • Fixed the bug that made Peanuts and Watermelons be gathered from as fast as resource crates.
  • Native Villager siege attack increased from 1 to 5.
  • Fixed the sound file of the Covered Wagon.
  • Trading Posts cannot be deleted anymore.
  • Texas Ranger and Manchu now have bonuses against Heavy Cavalry instead of Cavalry in general.
  • Spies now have a x5 bonus against mercenaries and a x3 bonus against Heroes.
  • Docks now have a build limit of 2. This limit can be increased by +1 after sending the "Admiralty" card.
  • Africans
  • The Boer Kommando available at the Zulu Spice Shop now costs 180 Export instead of 100 Food and 80 Coin.
  • Fixed the bug that prevented the Boer Kommando available at the Zulu Spice Shop from showing up its gun.
  • Porters can now build Docks.
  • Ethiopians start with one extra villager.
  • The Egyptian Covered Wagon now has the ability to turn itself into a pickle Town Center Caravan.
  • The Market Caravan now has a build limit of 1.
  • The Spice Shop Caravan now has a build limit of 2.
  • The Granary and Quarry Caravans now have a build limit of 3.
  • The Dimoftar has been renamed to Neftenya.
  • The Mehal Sefari has been renamed to Selfenga.
  • Military units are unlocked in the same technology as the building it trains them.
  • Safehouse and Temple have swapped places in the civil row.
  • Civil technologies (with the exception of the first one) are 50% cheaper.
  • Economic technologies (with the exception of the first one) are 35% cheaper.
  • Sebastopol range down to 40, from 45.
  • Sebastopol gets a 0.5x bonus against Cavalry.
  • The Egyptians now have a more Arab-sounding voiceset.
  • The Egyptian Caravans now have new voicesets.
  • The Egyptians now have a proper starting deck.
  • The Zulu Economic line on the Library (the improvements with yellow borders) now delivers Youths instead of Villagers:
    • "Bargain" delivers 2 Youths instead of 1 Villager;
    • "Ivory Coins" delivers 3 Youths instead of 2 Villagers;
    • "European Maps" delivers 4 Youths instead of 3 Villagers;
    • "Free Trade" delivers 5 Youths instead of 4 Villagers;
    • "Fertility Mask" delivers 6 Youths instead of 5 Villagers;
    • "Overseas Trade" delivers 7 Youths instead 6 Villagers.
    Anglos
  • The Congress/Parliament has been disabled for now. Anglo cards with abilities related to it ("Bill of Rights" and "Boston Tea Party", for example) have been also disabled, and will come back once the building is fixed.
  • Australian unit costs escalate the more you have of them again (some cards had to be replaced/removed so make sure to delete your current decks or create a new Home City to remove any "ghost cards" from the decks and to make the new cards available).
  • Barns now attracts Livestock as intended.
  • The Canadian card "TEAM Sasquatch Sighting" now delivers 6 Pet Bears instead of 6 Black Bears (Treasure Guardian version).
  • The Canadian card "TEAM Timber Trade" now properly exchanges Wood for Coin instead of Coin for Wood.
  • The American card "Hire Filibuster Company" now requires a HC level 25 before it can be unlocked.
  • The people in the American Home City no longer remains stationary, and units being delivered through cards will no longer sink near the obelisk.
  • Fixed the bug that prevented the Australian "Eucalyptus Oil" card from improving the villager gather rate from Trees.
  • Sharpshooter gets a bigger anti-bonus against Cavalry (x0.6.).
  • Bushranger and Rum Corpsman take 4 more seconds to be trained.
  • Zouave ranged damage down to 10, from 12.
  • Bushranger is now considered a Heavy Infantry unit and costs 5 less Coin.
  • Blakely range down to 33, from 35.
  • Native police unit now has an anti-bonus of x0.5 against Light Cavalry.
  • Pom-Poms now occupy 5 population space and 400 Coin cost 200 Wood instead of 600 Coin and 400 Wood.
  • Miner ranged attack reduced from 30 to 10, area of effect reduced from 3 to 1 and siege attack reduced from 60 to 25.
  • Asians
  • Fixed the bug that prevented Boxers from showing up their various weapons.
  • Kansu Braves now correctly display their name.
  • Chinese card Mongolian Scourge now works correctly.
  • Chinese Porcelain Tower now works correctly.
  • The Agra Fort is now able to attack buildings.
  • Chinese Long Dragon range down to 26 and gets an anti-bonus against Artillery and Cavalry (x0.8).
  • The Monk improvements have been moved from the Town Center to the House (Indians), Shrine (Japanese) and Village (Chinese) for now.
  • The Banner Cavalry now uses a new texture.
  • The Japanese Home City has been renamed to Tokyo.
  • Balkans
  • Fixed the bug that made the Balkan Home Cities (unbearably) laggy by reducing the file size (and the quality) of the textures used in the objects present there.
  • Hajduks, Macemen and Seimeni cannot be upgraded beyond Recruited status anymore.
  • Fixed the bug that made Greek Hajduks speak in Serbian.
  • The Romanian Politician "Nicolae Balcescu" now delivers 2 Plage Catapults instead of 2 Catapults.
  • Crops now work significantly better.
  • Fixed the bug that made the Serbian card "Pig War" able to be delivered multiple times.
  • The Bulgarian card "Contested Zone" now properly increases the build limit of Star Forts by +1.
  • Fixed the bug that prevented the Boyar upgrade textures from showing up.
  • Casern line of sight increased from 12 to 34, which will allow the building to automatically attack nearby enemy units and buildings.
  • Caserns no longer have a limit on how many units can build them.
  • Fixed the bug that prevented the Bulgarian card "TEAM Martenitsa" from being sent.
  • Opolchenets can now be trained in the Fort.
  • The Greek card "Gouldi Coup" now works as intended.
  • The Romanian Age V Market Politician "Ion Luca Caragiale" now delivers 2 Huge Cords of Wood instead of 10 Plavas, a unit that doesn't exist in the mod.
  • Boyar attack decreased from 14 to 9, range decreased from 12 to 9 and rate of fire decreased from 3 seconds to 1 second.
  • As the Romanians cannot train Schneider Guns, the card "2 Schneider Guns" on their Home City has been replaced by one that delivers 3 Plague Catapults. You may have to reset your decks to apply these changes.
  • Serbian Houses can now only use the "Fire!" ability at Age III.
  • The Sokol, a cavalry unit with high hitpoints that deals trample damage, has been added for the Serbians. All cavalry shipments will deliver Sokolovis once the card "Sokolovi" is delivered.
  • Fixed the bug that made most of the Serbian and Romanian cards vanish from the deck on ESO.
  • Europeans
  • Italians no longer receive shipments as fast as the Spaniards.
  • Italian Merchant now has a hotkey ('v').
  • Architect now counts as a Villager, meaning it can hide inside the Town Center, among other things.
  • Fixed the bug that prevented the German card "4 Dragoons +3 Uhlans" from showing as one of the starting cards for that civilization.
  • The Habsburg-owned Frontier Wagon now uses the German Male Settler voiceset instead of being mute.
  • The Maltese now have a proper starting deck.
  • The Maltese Longswordsman is now able to attack Treasure Guardians.
  • The Mortar unit upgrades ("Howitzers" and "Imperial Howitzers") has been removed from the Maltese Artillery Depot, as they can't train this unit.
  • The Maltese Battering Ram's size has been reduced by 30%.
  • The Maltese now have access to the "Ship Howitzers" and "Imperial Heavy Cannons" unit upgrades for the Monitor and Heavy Cannon, respectively.
  • Fixed the bug that prevented the Battering Ram's unit upgrades ("Capped Ram", "Siege Ram" and "Imperial Siege Ram", available respectively at Age III, Age IV and Age V) from showing up.
  • The resource trickle enabled by the Maltese card "Eleemosynary Missions" has been reduced from 1.50 Food/s to 0.75 Food/s.
  • The Nizam-i Cedid now gets affected by the "Bayonet" Arsenal improvement.
  • The Akinci now uses its most upgraded texture as its base texture, just like the other Ottoman infantry and cavalry units (except Spahis).
  • Fixed the bug that prevented the Abus Gun from showing up its new name after being upgraded to Imperial status.
  • The Ottoman Temple improvements "Millet System", "Koprulu Viziers" and "Abbassid Market" are no longer made unavailable to research once the Ottoman player revolts.
  • The Architect no longer occupy population.
  • Blockhouses are now able to attack nearby buildings.
  • The French "Garde Imperial" Royal Decree improvements no longer improves the stats of the Grognard.
  • The Grognard now upgrades to Veteran, Guard and Imperial status every Age-Up.
  • The Italian Askari now upgrades to Veteran, Guard and Imperial status every Age-Up.
  • Fixed the bug that allowed players to attempt researching the Italian "The General" Politician while Aging up with "The Godfather".
  • Landwehr hand attack down to 9, from 10.
  • Aduanero's hitpoints down to 100, from 110.
  • Pekhota's population cost down to 3.
  • Ruyter attack got back to where it should be: at 14.
  • The card "Land Grab" now affects Italian Agricultural Wagons.
  • Maltese Factories can now upgrade heavy cannons to Imperial Cannons.
  • The Maltese card "14 Longbowmen" is now an Age 4 card, as originally intended.
  • The Maltese card "Mediterranean Policing" now increases damage against warships by 50% instead of 250%.
  • Krupp Factory now works as intended.
  • The Maltese card "Carnival Riots" has been disabled for now.
  • The Maltese card "Congress Battalions" now only reduces the cost of Maltese unique units.
  • The Arsenal improvement "Rifling" now affects the Cacciatore Maltese.
  • The Infante de Marina's unit upgrades have been moved to the Barracks, and they now require a Home City Water Flag to be present before becoming available for research (as the unit itself can only be trained at the Dock and in the Galleon).
  • The Imperial Regular now uses a different animation when idle or bored at Volley Mode, so the unit's cloak doesn't clip through the unit legs.
  • Blue Guards now have a melee attack of 10.
  • Demicannon now deals 550 with a splash damage of 5 and a x0.8 bonus against cavalry.
  • The Great Bombard has been renamed to Dardanelles Gun.
  • Latin Americans
  • The Colombians now have the following cards unlocked by default: "2 Pedreros", "Colonial Militia" and "Self Sustenance".
  • Argentinian card "Hogtie" now increases the Lassador's bonus against cavalry by x1.0 instead of x2.0.
  • The Paraguayan card "Last Stand" now properly reduces the gather rate of the Gold Works and the Wood Works.
  • The Chilean card "Cordero Magallanico" no longer appear as two cards when present in the deck.
  • Fixed the bug that prevented the Peruvian Grieve Cannon from speaking when selected, tasked to move or ordered to attack.
  • The Paraguayan card "Comunera" now properly increases the attack of Koyguas against Treasure Guardians.
  • Fixed the bug that prevented the Brazilian card "Cunhadismo" from enabling the auras that increase the attack and hitpoints of Native warriors near the Bandeirante.
  • The Paisano is now able to gather from Coffee Bushes and hunt Arctic Foxes, Chamois, Fennec Foxes, Foxes and Marmots.
  • Removed the "Ranching" card from the Paraguayan Home City, as they can have access to Cows through the "Vaqueria" improvement at the Livestock Pen.
  • Charrería now improves Lancer's attack against Heavy Cavalry by x1.5.
  • Brenero and Legion Peruana now get a x1.3 bonus against Heavy Infantry.
  • Roto train points up to 40, from 35.
  • The order of the Conscript textures have been fixed.
  • Mexicans now have access to Faith and Priest upgrades one Age earlier than other civs.
  • The Mexican Politician "The Criollo" now delivers 13 Insurgentes instead of 12 Escopeteros, a unit not available to that civilization.
  • The Arsenal improvement "Magnified Scope" now affects the Independentista.
  • Musketeers of Latin American civilizations now have a new texture.
  • The Primero de Linea now uses a new texture.
  • The Heavy Works' "Steam Engine" improvement now costs 400 Food and 400 Coin, instead of 600 Food and 600 Coin.
  • The Heavy Works' "Analytical Engine" improvement now costs 650 Food and 650 Coin, instead of 1000 Food and 1000 Coin.
  • Edited the description of the Brazilian Jesuit Priest to mention that he can train Native units you are allied with.
  • The Lancer's default trample attack has been reduced from 35 to 20.
  • Fixed the bug that prevented the Paraguayan card "Ferrocarril" from being able to upgrade Trade Routes to use trains at Age III.
  • Fixed the bug that made the Colombian card "25 Miquelet Allies" only able to be sent twice at Age V.
  • The Irish Immigrant Colony is now able to spawn Irish military units again after researching the "Erin Go Bragh" ultimate improvement.
  • The build limit of almost all Immigrant units has been removed. The exception are the Eastern European Scarlet Sail, the German Krupp Steel Cannon and the Scandinavian Immigrant Fisherman and the Irish military Immigrant units (Fenian, Patricio and Wild Goose) after researching the "Erin Go Bragh" Immigrant Ultimate improvement.
  • North American Natives
  • Fixed the bug that prevented Iroquois villagers from gathering faster from Farms after researching "Great Feast", "Harvest Ceremony" and "Large Scale Gathering".
  • Fixed the bug that prevented Iroquois villagers from gathering faster from Plantations after researching "Earth Ceremony", "Earth Gift Ceremony" and "Excessive Tribute".
  • Fixed the bug that prevented Iroquois herdables from fattening faster when tasked to Farms after researching "Selective Breeding" and "Large Scale Gathering".
  • The Iroquois Travois is now able to build Markets again.
  • Sioux-owned villagers (Native Villager and any other villager gained through team cards or treasures, like the Settler, Settler Wagon, etc.) no longer gets affected by the siege increase bonus every Age Up.
  • Totems now trickle Faith without the need of spawning an invisible unit (that could be selected due to a bug).
  • South American Natives
  • Manco Horsemen now correctly display their name after Age II.
  • Fixed the bug that prevented the Tupi Big Button improvement "Amazonian Abundance" from spawning a Berry Bush at Longhouses.
  • The Tupi Paje now counts as a idle villager.
  • The Tupi War Canoe no longer costs Coin. However, its Wood cost has been increased from 150 Wood to 250 Wood.
  • The Mapuche "Hand Infatry Combat" is now available at Age III instead of Age II.
  • The Tupi War Chief now has a armor of 10% against ranged attacks.
  • Fixed the bug that prevented the Inca "Old Ways" card from decreasing the cost of Big Button improvements.
  • Fixed the bug that prevented the Mapuche "Old Ways" card from decreasing the cost of Big Button improvements.
  • Fixed the bug that made most Tupi buildings no longer cost Wood after Aging up with "The Chief" Politician either at Age IV or Age V.
  • Inca and Mapuche Pucaras are now able to attack nearby buildings.
  • Fixed the bug that prevented the Chasqui from attacking buildings.
  • The Tupi Ybira-Jara now has a proper texture.
  • The Tupi Hunter now uses a new texture.
  • The Tupi Heroic and Chosen Pombero now have new textures.
  • Tupi Hunters gather slightly faster.
  • Tupi Town Centers now have 33% more hitpoints.
  • Fixed the bug that prevented the Mapuche card "Kollellaullin" from affecting Kaweltulinkos.
  • The Mapuche Lonko has been renamed to Ulmen.
  • Fixed the bug that prevented the Mapuche card "Nagchemapu Support" from delivering 10 Kaweltulinkos.
  • Inca units now have proper voicesets.
  • Apart from the War Chief, Auca Runa and the artillery and naval units, all Inca units have new textures.
  • The Mapuche cavalry units (Huampelen, Malon, Kaweltulinko and Winitufe) and the Mawidanche now have proper textures.
  • The Mapuche no longer gets the Native Embassy enabled when building Trading Posts on Native settlements.
  • Edited the description of the Mapuche Ruca to mention that the building allows the player to support 15 population instead of 10.
  • Fixed the bug that prevented the Waikilaf from building Mines after researching the "Hidden Traps" Big Button at the Pucara.
  • Fixed the bug that prevented the Mapuche Shaman from using its melee attack.
  • The Mapuche now have six cards on their Home City explaining that the Mapuche gets cards through their Council Members, which are available in-game.
  • Huampelen now has a x3.5 bonus against mercenaries instead of x10.
  • Kaweltulinko now deals a x2.4 bonus against infantry instead of 2.35.
  • Fixed the bug that made Inca and Mapuche Pucaras have no cost when built by units other than wagons.
  • Most of the Inca and Mapuche wagons now look like a while Llama with a package on its back.
  • Mercenaries
  • Fixed the bug that prevented the Alkar Lancer from showing up its lance.
  • Fixed the bug that prevented the Patangpuluhan's texture from showing up.
  • Fixed the bug that prevented some of the WoL mercenaries (Caco, Blandengue, Jagunzo, Lanceiro Negro, Mambi, Zuavo Baiano) from showing up at Saloons and Monasteries.
  • The Granadero de Tarqui and the Patangpuluhan ars now available to train at Saloons and Monasteries.
  • The Granadero de Tarqui now uses a new texture (the same texture shown in "Showcase # 6: Revolutions").
  • Natives
  • The Polynesian Native sites (Fale, Heiau and Wharenui) should work properly now.
  • The unit upgrades for the Debtera have been balanced:
    • Pious Debtera: cost changed from 200 Food and 200 Coin to 200 Wood and 150 Coin, increases Debtera hitpoints from 30% to 25%.
    • Ordained Debtera: cost changed from 200 Food and 200 Coin to 400 Food and 300 Coin, increases Debtera hitpoints from 30% to 45%, requires "Pious Debtera" to be researched before becoming available.
  • Fixed the bug that prevented Debteras from praying at Temples and Monasteries.
  • Fixed the bug that prevented the Boer Kommando from showing up its gun.
  • Fixed the bug that prevented the Aymara Chola's horse from showing up.
  • Random Maps
  • The following maps have been disabled:
    • Iberian Peninsula;
    • Madagascar (pre-1.0.9 version);
    • River Nile;
    • Sahara (pre-1.0.9 version);
    • Sahel (pre-1.0.9 version);
    • Sierra del Oro.
  • The "Easter Island", "Hawaii", "New Zealand" and "Polynesian Atoll" now have proper map previews on their loading screens.
  • Fixed the typo that made the "Ethiopian Highlands" show as "Ehiopian Highlands".
  • Removed the Treasure that made the "New Zealand" map crash once sighted.
  • Religions
  • The Lutheran religious improvement "95 Theses" now properly reduces the cost of other religious techs by 10%.
  • Fixed the bug that allowed the Lutheran Preacher to gather from Chapels.
  • Fixed the bug that prevented the Jewish Rabbi and the Anglican Deacon from praying at the Synagogue and the Church, respectively.
  • Fixed the bug that made the Hinduism's "Moksha" improvement deliver a free Acharya independent of researching the "Yagya" improvement.
  • Basilicas are now able to spawn a Priest once built.

1.0.9e The Lukewarmfix

    Bugfixes to prepare the mod for an upcoming tournament. Fixes all HC bugs in ESO except Romania's.
    General
  • The bug that made Covered Wagons invisible for the Anglo and Latin American cultures has been fixed.
  • Llama train time reduced from 60 seconds to 15 seconds.
  • Anglo Barns, Japanese Shrines, Native Farms and the Argentine Estancia should be finally able to attract nearby herdables.
  • The following buildings were removed from the mod (name in the Editor first, protounit name inside brackets):
    • "Artillery Foundry Undeleteable" (WOLArtilleryFoundryUndeleteable), replaced by "Artillery Foundry Greek" (WOLArtilleryFoundryGreek) and "Artillery Foundry Iroquois" (WOLArtilleryFoundryIroquois);
    • "Market Undeleteable" (WOLMarketUndeleteable", replaced by "Market Greek" (WOLMarketGreek) and "Market Iroquois" (WOLMarketIroquois);
    • "Safehouse Undeleteable" (WOLSafehouseUndeleteable), replaced by "Safehouse Greek" (WOLSafehouseGreek) and "Safehouse Iroquois" (WOLSafehouseIroquois).
  • The bug that prevented the American Gatling Gun and the Revolutionary Maxim Gun from showing up has been fixed.
  • The bug that made cards of various civs vanish from decks on ESO has been fixed (the Romanians are an exception for now).
  • Argentineans, Bulgarians, Ethiopians, Greeks, Paraguayans, Serbians and the Zulu civilizations now have proper starting decks.
  • Africans
  • The bug that made the Egyptian Fellah and Naffatun use Camel sounds when attacked has been fixed.
  • The bug that made Egyptian Villagers unable to speak when tasked to move, to gather resources or ordered to attack has been fixed.
  • The bug that made the Zulu Firebrand only show its fire stick after researching the "Bull Horn" improvement at the Library has been fixed.
  • The Egyptian Palace Caravan is now able to attack enemy units, buildings and ships, and can now garrison villagers and healers.
  • The Camel Rider now deals x0.7 bonus damage against heavy infantry units instead of x0.5.
  • The Egyptian card "Urabi Revolt" has been moved to Age IV and now decreases the Export cost of Mamluks and Mountain Guns by 10% instead of transforming Fellahs into Naffatuns.
  • The Ethiopian card "Ethiopian Star" now transforms Camel Riders into Oromo Horsemen instead of transforming Assegais into Oromo Horsemen.
  • The build limit of Lots now increase by +10 every Age Up, for a total of 47 Lots by Age V.
  • Anglos
  • The Anglo Factory Wagon is now called "Industry Wagon".
  • The American Entrepreneur now has a proper icon and portrait.
  • The Canadian improvement "Great Western Railway" now properly reduces the cost of Trade Route upgrades on Asian Random Maps.
  • Asians
  • The Chinese Long Dragon now gets +7 line of sight both at Age III and Age IV.
  • Docks of Asian civs now have a build limit of 2. This limit can be increased by +1 after sending the "Admiralty" card.
  • The Japanese are no longer able to train Tekkousens.
  • The Japanese Joukisen now uses the Tekkousen voiceset when selected, tasked to move or ordered to attack.
  • Balkans
  • The Greek cards "7 Chorofylakes" and "8 Chorofylakes" can now be sent at Age III instead of Age IV.
  • Changed the description of the "TEAM Ecclesia" to mention that Aging Up is done faster instead of being made cheaper, as originally intended.
  • The Boyar now counts as a light cavalry unit instead of a heavy cavalry unit.
  • The Bulgarian Spasitel now counts as a light cavalry unit.
  • Europeans
  • The bug that made the Portuguese card "5 Atiradores" unable to be delivered has been fixed.
  • Italian Architects no longer counts as villagers, but they can still garrison on buildings (and are affected by Town Bell), gather resources from crates and pray at the Basilica and can now also claim Treasures.
  • Removed the mentions of the Equestrian Statue and Fountain from the Town Wagon’s description.
  • The bug that prevented the aura enabled by the Italian card "Drama" from making enemy villagers gather 1% slower for each Merchant on the map has been fixed.
  • The Maltese card "20 Ranseurs" now properly displays that it sends 20 units instead of 10.
  • Some changes on the cards available to the Italians:
    • The Italians now have access to the following cards: "Fencing School" and "Industrial Revolution".
    • The card "8 Bersaglieri" was renamed to "6 Bersaglieri" and can now be sent at Age II.
    • The cards "Gondola" and "Mare Nostrum" changed places on the Italian Home City. The former is now located at the Manufacturing Plant and requires the card "Schooners" to be unlocked, while the latter was moved to the Harbor and now requires the card "3 Galleys" to be unlocked. Their HC level requirements were not changed.
  • Some changes on the British unique units:
    • The Green Jacket now takes 2 seconds to reload after attacking at range instead of 3 seconds.The Scots Grey no longer counts as a hand cavalry unit (but still attack at melee) stats-wise.The Highlander hitpoints decreased from 200 to 190, cost increased from 60 Food to 65 Food (the Coin cost of 60 was unchanged) and now occupies 1 population space instead of 2.
  • The Habsburg Grenzer’s armor against ranged attack was decreased from 50% to 30%.
  • The German Krupp Factory is now limited to a build limit of 1 at Age II (when the building becomes available), and its build limit increases by 1 at Age III only (for a total of 2 Krupp Factories, instead of +1 to Krupp Factory’s build limit per Age up).
  • Latin Americans
  • The bug that prevented the Colombian Market from spawning 4 Guerrilla Infantry has been fixed.
  • The Paraguayan Works (Food Works, Wood Works, Gold Works and Heavy Works) now start occupying population space once their foundations are placed on ground.
  • The Argentine Montonera and the Colombian Llanero now speak in Spanish no matter which civilization is controlling these units.
  • The bug that made the Chilean "The Criollo" Politician display that he sends 13 Soldaderas instead of 12 Escopeteros has been fixed.
  • The Brazilian card "24 Pikemen" (unlocked at HC level 10) has been replaced by a card that delivers 20 Pikemen.
  • The bug that prevented the Paraguayan Explorer from healing friendly units after sending the card "Botanica" has been fixed.
  • The Peruvian Town Center now has proper random names.
  • Fishing Boats of this culture should be able to build Fisheries again.
  • North American Natives
  • Fixed the bug that prevented the Iroquois Market from spawning 4 Deers.
  • Fixed the bug that prevented the card "Extensive Fortifications" from increasing the hitpoints and build limit of the Iroquois War Hut.
  • South American Natives
  • The bug that prevented the new texture for Inca villagers from showing up has been fixed.
  • The bug that prevented the Inca and Mapuche Covered Wagon from using Llama noises when selected, tasked to move or when attacked has been fixed.
  • The Tupi version of the "Iron Horse", "Gill Nets" and "Long Lines" techs had their Coin costs replaced with Food:
  • "Iron Horse" now costs 400 Food and 300 Wood instead of 300 Wood and 400 Coin;
  • "Gill Nets" now costs 90 Food and 90 Wood instead of 90 Wood and 90 Coin;
  • "Long Lines" now costs 200 Food and 200 Wood instead of 200 Wood and 200 Coin.
  • Mercenaries
  • In preparations for Patch 1.0.10, the Haitian Caco mercenary has been replaced by the Jamaican Black Shot. The unit stats for the latter are the same.
  • The Patangpuluhan now uses a Malay voiceset when selected, tasked to move and ordered to attack (voiceset taken from Pepp's Struggle of Indonesia mod under authorization; be sure to check his mod!).
  • Natives
  • The Aymara Bola Rider now has a proper icon and portrait.
  • The Order of Christ improvement "Milites Christi" now also decreases Export costs by 5%.
  • Random Maps
  • All the broken or obsolete random maps have been removed.
  • List of removed Random Maps:
    • All random maps available up to Patch 1.0.9d were tested five times. All of them that failed to load, spawn one of the players or resources at least once during the tests or were made obsolete by newer maps are present on this list.
    • Acropolis
    • Alfheim
    • Alps
    • Anatolia
    • Asuncion
    • Atlantic
    • Atlas
    • Azores
    • Bahia
    • Balkans
    • Black Forest
    • Central Plateau
    • Congo
    • Dallol
    • Easter Island
    • Horn of Africa
    • Iberian Peninsula
    • Lake Retba
    • Lake Rose
    • Madagascar
    • Malta
    • Monsoon
    • Oasis
    • River Nile
    • Sahara
    • Sahel
    • Scandinavia
    • Sea of Worms
    • Sierra del Oro
    • Southern Sahara
    • The Moon
  • The train in the Trading Routes of the "British Isles" Random Map now starts smaller, getting bigger as the Trade Route gets upgraded.
  • The Trade Routes on the "Tuscany" Random Map no longer features the LA trade units (Trade Encomienda and Gauchada).
  • Occultists guarding Treasures no longer leave their positions to condemn passing non-Mother Nature-controlled units.
  • The bug that prevented Outlaw Hoop Throwers from attacking enemy units at range has been fixed.
  • Religions
  • The bug that made North American Native Totems trickle Faith before choosing a Religion has been fixed.

1.0.9f The 32°fix

    Hotfix to patch missing files from Patch 1.0.9e.
    General
  • Due to a mistake, one of the patch previews for Patch 1.0.9e was released instead of the finished version, resulting in various things breaking up or not working as intended (especially the AI file). This patch will fix these issues.

1.0.9g The Tepidfix

    A handful of bugfixes to prepare the mod for an upcoming tournament.
    Africans
  • Zulu Youths are now affected by Town Bell, meaning they can now go hide on nearby garrisonable buildings then the bell is rung.
  • Anglos
  • The Militia now deals +0.8 bonus damage against cavalry.
  • The American Zouave now has +2 ranged attack (from 10 to 12).
  • The Whitworth's gunner now has a proper texture.
  • Asians
  • The bug that prevented the Japanese Monks from gathering more resources from treasures after sending the "Mountain Warrior" card has been fixed.
  • Latin Americans
  • Corvettes should be now able to train Carbineers, Bacamarteers and most of the unique Latin American units (Horse Grenadier, Llanero, Montonera, etc.).
  • The Colombian Tent Barracks cannot be deleted anymore.
  • The bug that made the Polish Immigrant improvement "Resurrectionist Congregation" unable to decrease the cost of Catholic religious improvements has been fixed.
  • Natives
  • All African Commodity improvements have been disabled for now.
  • Random Maps
  • The bug that made the Okapi texture not appear properly has been fixed.
  • Religions
  • The bug that made made all Religions enable all Faith and Priest upgrades has been fixed.
  • The following religious improvements have been disabled as they're not working as intended:
    • Astrology (Shamanism);
    • Moksha (Hinduism);
    • Tithe (Baptist).
  • The Lutheran religious improvement "Catechism" now enables Pied Noirs, Pilgrims and Trossen at the Chapel for the French, Americans and Habsburgs, respectively.
  • The Lutheran religious improvement "Pietism" now properly decreases the Coin and Faith cost of Priests by 50%.
  • The Kalki (enabled by the Hindu improvement "Kalkiyaavatar") now has a proper voiceset.

1.0.9h The "It's Really Starting to Get Warm in Here"fix

    Compatibility patch between new & old installer.
  • Fixes an issue that was causing CRC mismatches between players with the new installer and the old installer.

1.0.10 The Caribbean Update

    As you all know, the team has been working on WoL for a very long time, and eventually there comes a time to pass the torch to a new generation. With that in mind, the current team will be ending development of Wars of Liberty and passing the reins to a new team, and they have already announced the new direction for WoL: the current changes will be removed and replaced by a Steven Universe mod called Wars of Steven Universe!

    Along with numerous bugfixes and some new voicesets, the Caribbean patch brings with it the Civilization of Revolution: the Haitians!
    General

  • The mod now uses the newest version of the AoE3 UnHardcode Patch (UHC 1.9), by Daniel Pereira and kangcliff.
  • The mod now uses Alucard’s hotkeys, with some modifications to fit the mod.
  • The following civilizations have been released:
    • Latin Americans: Haitians.
    Africans
  • The current African civilizations (Egyptians, Ethiopians and Zulu) no longer use the entries of the TAD campaign civilizations on civs.xml (“SPCIndians”, “SPCJapanese” and “SPCJapaneseEnemy”, respectively). This will fix some bugs related to the use of the TAD campaign civ entries, like herdables tricking Experience over time and the amount of resources stored on herdables and huntables not being displayed.
  • This change will not harm the Home Cities created for these civs, as they will make the transition to use the new civ entries automatically once you go to each HC and click on “Choose New Cards” or “Build a Deck”.
  • The Tradesman is now able to gather Trade from Spice Stalls, as originally intended.
  • The cards that deliver units present at the "Ottoman Wali" section of the Egyptian Home City should now display a number over them showing how many units are being sent. A list of cards affected by this change is available below:
    • 2 Priests +1 line of sight for all units
    • 4 Priests +1 line of sight for all units
    • 4 Incendiaries +1 line of sight for all units
    • 6 Incendiaries +1 line of sight for all units
    • 7 Incendiaries +1 line of sight for all units
    • 3 Camel Riders +1 line of sight for all units
    • 4 Camel Riders +1 line of sight for all units
    • 6 Camel Riders +1 line of sight for all units
    • 7 Camel Riders +1 line of sight for all units
    • 6 Tufanci Corps +1 line of sight for all units
    • 8 Tufanci Corps and 1 Dardanelles Gun +1 line of sight for all units
    • 12 Tufanci Corps and 2 Dardanelles Guns +1 line of sight for all units
    • 16 Tufanci Corps and 3 Dardanelles Guns +1 line of sight for all units
  • The bug that prevented some of the Egyptian cards that deliver units to be sent again at Age V has been fixed. A list of cards affected by this fix is available below:
    • French Diplomat
      • 4 Mehariste + Boats and Villagers gather all resources 1% faster
      • 6 Mehariste + Boats and Villagers gather all resources 1% faster
      • 7 Askari + Boats and Villagers gather all resources 1% faster
      • 9 Askari + Boats and Villagers gather all resources 1% faster
      • 8 Askari + Boats and Villagers gather all resources 1% faster
      • 14 Askari + Boats and Villagers gather all resources 1% faster
      • 4 Escorts + Boats and Villagers gather all resources 1% faster
      • 6 Escorts + Boats and Villagers gather all resources 1% faster
      • 5 Escorts + Boats and Villagers gather all resources 1% faster
      • 7 Escorts + Boats and Villagers gather all resources 1% faster
      • 2 Gendarmes + Boats and Villagers gather all resources 1% faster
      • 4 Gendarmes + Boats and Villagers gather all resources 1% faster
      • 4 Gendarmes and 2 Horse Artillery + Boats and Villagers gather all resources 1% faster
      • 8 Gendarmes and 2 Horse Artillery + Boats and Villagers gather all resources 1% faster
    • Greek Delegate
      • 5 Spies + all techs research 1% faster
      • 7 Spies + all techs research 1% faster
      • 1 Windjammer + all techs research 1% faster
      • 2 Xebecs + all techs research 1% faster
      • 1 Dhow + all techs research 1% faster
      • 2 Dhows + all techs research 1% faster
      • 3 Dhows + all techs research 1% faster
      • 3 Pirogues + all techs research 1% faster
      • 5 Pirogues + all techs research 1% faster
      • 2 Pyrpolikons + all techs research 1% faster
      • 4 Pyrpolikons + all techs research 1% faster
      • 6 Armatolos + all techs research 1% faster
      • 12 Armatolos + all techs research 1% faster
      • 9 Armatolos and 1 Schneider Danglis + all techs research 1% faster
      • 14 Armatolos and 2 Schneider Danglis + all techs research 1% faster
    • Ottoman Wali
      • 2 Priests +1 line of sight for all units
      • 4 Priests +1 line of sight for all units
      • 4 Incendiaries +1 line of sight for all units
      • 6 Incendiaries +1 line of sight for all units
      • 7 Incendiaries +1 line of sight for all units
      • 3 Camel Riders +1 line of sight for all units
      • 4 Camel Riders +1 line of sight for all units
      • 6 Camel Riders +1 line of sight for all units
      • 7 Camel Riders +1 line of sight for all units
      • 6 Tufanci Corps +1 line of sight for all units
      • 8 Tufanci Corps and 1 Dardanelles Gun +1 line of sight for all units
      • 12 Tufanci Corps and 2 Dardanelles Guns +1 line of sight for all units
      • 16 Tufanci Corps and 3 Dardanelles Guns +1 line of sight for all units
    • Spanish Conquistador
      • 4 Naffatuns +400 Experience
      • 7 Naffatuns +400 Experience
      • 2 Revolving Cannons +300 Experience
      • 3 Revolving Cannons +400 Experience
      • 2 Mountain Guns +400 Experience
      • 8 Assegai +300 Experience
      • 6 Assegai +200 Experience
      • 12 Assegai +400 Experience
      • 8 Tercios +200 Experience
      • 10 Tercios and 1 Mortar +300 Experience
      • 12 Tercios and 2 Mortars +400 Experience
      • 16 Tercios and 3 Mortars +400 Experience
  • The bug that prevented the Zulu Ikhanda from shooting at nearby enemy units and ships after enabling its attack through the card “Chefferies” has been fixed.
  • The Ethiopian Pirogue now uses the voiceset of the Ethiopian male Villager instead of the Ottoman Fishing Boat voiceset.
  • Anglophones
  • The Anglophone Politician-enabled unique improvements are now made available for research in the Town Center instead of the building they were originally present.
  • The build limit for Australian Fur Traders has been reduced from 20 to 10.
  • The bug that prevented the Australian Fur Trader from having the “Sharpshoot Attack” ability has been fixed.
  • The bug that made the Australian Age IV Colonial Politicians (“Edward Gibbon Wakefield” and “George Grey”) enable the Aboriginal Tracker’s Age V upgrade (“Expeditionary Trackers”) instead of the Age IV Aboriginal Politicians (“Tawhiao” and “Fanny Cochrane Smith”) has been fixed.
  • The American Marine’s “Cigarette Mode” stance has been disabled for now.
  • The American card “TEAM Revolution Combat” now increases the stats of the Militia, Revolutionary Militia, Gatling Gun and Maxim Gun by 25% (down from 50%) and is now available at Age IV instead of Age II.
  • The American card “Patriot Combat” now increases the stats of the Militia, Marine and Zouave by 15% (down from 25%).
  • Asians
  • The Chinese now have a starting maximum population capacity of 200 that can be increased up to 240 with every Age Up (from 220 for all Ages).
  • The bug that made the Chinese Shaolin Monk have a Llama portrait has been fixed (again).
  • The Chinese Banner Army “Territorial Army” has been renamed to “Boxer Army”.
  • Villagers now gather from Cherry Orchards as fast as they gather from Berry Bushes and similar plants.
  • Japanese units (Kihei, Shaguma Musketeer, Gunto Raider), now have new textures.
  • Balkans
  • The Schneider Gun now grants 120 XP upon creation or after being destroyed (from 100 XP).
  • The description of the Bulgarian card “Chasoslov” has been edited to mention that only the Coin cost of the Priest is removed.
  • The Serbian aura provided by its dead units now lasts 15 seconds (down from 30 seconds).
  • Europeans
  • The Crossbowman has been replaced by the Ranger for the civilizations who had access to this unit (French, Italians, Portuguese, Spanish).
  • The Musketeer has been replaced by the Line Infantry for the European civilizations who had access to this unit (French, Portuguese, Russians).
  • The European Pikeman now has a new textures, icon and portrait.
  • The European Dragoon now has a new textures.
  • The European Hussar now has a new textures.
  • The Saloon has been renamed to “Tea House”, and now has a new texture, icon and portrait.
  • All British Redcoat cards now brings an additional unit:
    • “6 Redcoats” now delivers 7 Redcoats;
    • “8 Redcoats” now delivers 9 Redcoats;
    • “14 Recoats” now delivers 15 Redcoats;
    • “9 Redcoats” now delivers 10 Redcoats;
    • “16 Redcoats” now delivers 17 Redcoats.
  • The British Redcoat now has a new Age V texture, icon and portrait.
  • The French Royal Decree improvements “Garde imperial 2” and “Garde Imperial 3” no longer mentions that Grognards are getting improved.
  • The French Foreign Legion now grants 15 XP upon creation or after being killed (from 10 XP).
  • The bug that prevented the French card “TEAM Early Skirmishers” from enabling Escopeteros at Age II has been fixed.
  • The bug that made the Age V unit upgrades for the Dragoon, Hussar and Pikeman (“Imperial Empress's Dragoons”, “Imperial Eclaireurs” and “Imperial Dec de Courbins”, respectively) not display their names has been fixed.
  • The bug that prevented the Ottoman “The Vizier” Politician from appearing has been fixed.
  • The German Krupp Factory now has a proper icon and portrait.
  • The Dutch cards “Infantry Attack” and “Infantry Combat” now mentions that Flankeurs are also affected by it.
  • The Maltese Cranequinier now costs +5 Food (from 100 Food and 40 Coin to 105 Food and 40 Coin).
  • Some changes on the Habsburg Princesses:
    • To match the cost of Manors, the “Milady of Britain” now increases the cost of Houses by 35% instead of 20%.
    • The “Mademoiselle de Bourbon” now makes villagers gather 20% fraster instead of 30%.
    • The Age III Princesses ("Principessa of Savoy', "Kronprinsessa of Sweden" (currently disabled), "Duchess of Brabant" and "Princess of Orange") now cost 1200 Food and 1000 Coin instead of 1000 Food and 800 Coin;
    • The effects of the "Principessa Hospitaller"'s bonuses were edited:
      • Schlossen are now affected by the Princess' bonus instead of Forts, as the Habsburgs don't have access to the latter.
      • To match the Princess' description, the Outpost, Schloss and Wall hitpoint increase is now of 200% instead of 100%.
  • The Habsburg Pandur now grants 25 XP upon creation or after being killed (from 20 XP).
  • The Habsburg card “Werndl System” now affects gunpowder cavalry, as originally intended.
  • The Italian Royal Decree improvements (“Romanitá”, “Carabinieri” and “Zaptié”) had their research times reduced from 40 seconds to 15 seconds.
  • The Italian Royal Decree improvement “Romanitá” has been disabled for now.
  • The Italian cards “Gunpowder Attack”, “Gunpowder Hit Points” and “Gunpowder Combat” have been renamed to “Royal Attack”, “Royal Hit Points” and “Royal Combat”, respectively.
  • The Italian cards “Medieval Attack”, “Medieval Hit Points” and “Medieval Combat” have been replaced by the cards “People’s Attack”, “People’s Hit Points” and “People’s Combat”, which affects the Ranger and Pikeman.
  • The Italian card “Pavise Shield” has been replaced by the card “Barricades”, which increases the armor of Rangers.
  • The Maltese Royal Decree improvement “Corso Galleys” now requires a Home City Water Flag to be present before becoming available for research.
  • Latin Americans
  • The Haitians are now available to play.
  • The card “Reducciones” has been turned into a regular improvement, available at the Town Hall. Besides upgrading Native warriors to legendary status, the improvement now increases their build limit by +10 instead of making them train 25% faster.
  • The bug that prevented the Argentine and Paraguayan “The Poet” Politician from delivering a Trading Posts Wagon has been fixed.
  • Peruvian decoy units cost half as much now:
  • Brenero: 15 Food and 5 Coin from 30 Food and 10 Coin;
  • Legion Peruana: 30 Food and 15 Coin from 60 Food and 30 Coin;
  • Grieve Cannon: 62 Food and 100 Coin from 125 Food and 200 Coin;
  • Morochuco: 15 Food and 15 Wood from 30 Food and 30 Coin.
  • The Colombian Independentista now has a Age V upgrade texture, icon and portrait.
  • The Paraguayan Barracks, Stable and Heavy Works now only start spawning the Primero de Línea and Acá Yboty at Age II, and the Cohete at Age IV (Age III if “The Early Industrialist” Politician is selected). This is to prevent players from getting these units on maps that have these buildings present from start in an Age earlier than intended.
  • The Argentinian Lassador and Montonera now have new textures.
  • Latin American Hussar and Dragoon now have proper textures.
  • American Natives
  • The bug that prevented the improvements "Earth Ceremony", "Earth Gift Ceremony" and "Excessive Tribute" from affecting the villager gather rate from the Iroquois Plantations has been fixed.
  • The Mapuche Council members now have random names.
  • The Mapuche Council members now have proper icons and portraits.
  • The bug that prevented the Mapuche card “Advanced Religion” from enabling Inquisitors at the Monument has been fixed.
  • The Mapuche Tralkatufe now uses a new texture.
  • The Mapuche cards that deliver units now require available population space before the player can send them.
  • The Mapuche card “Kinship Ties” now enables the Villager at the Ruca instead of the Native Embassy, as the civilization doesn’t get access to the latter.
  • The Mapuche Ruca now has a new icon and portrait.
  • The Mapuche Trangolaf now has a new icon and portrait.
  • The Pucara now has a proper icon and portrait.
  • Espionage
  • The bug that prevented the Australian Spy from getting renamed to “Secret Agent” once the upgrade tech “Secret Agents” is researched has been fixed.
  • Mercenaries
  • The Colorado is now available to train at Saloons and Monasteries.
  • The bug that prevented the Granadero de Tarqui from being trainable at Saloons and Monasteries has been fixed.
  • The Roshior now has a new icon and portrait.
  • Minor Natives
  • Lakota Axe Riders should be trainable on the Native Embassy and on the Mapuche Ruca once a Trading Post is built on a Lakota Native settlement.
  • The Guarani Catechumen now has a new texture, icon and portrait.
  • Random Maps
  • The Elephant Bird’s size has been reduced by 35% to make it easier to hunt this animal.
  • Religions
  • Voodoo has been added as a Religion.
  • The Laicism-enabled Priest has been renamed from “Physician” to “Philosopher” and its Temple has been renamed from “Temple” to “Lodge”.
  • Selecting Hinduism as a Religion now properly increases Priest armor by 50% instead of decreasing it by 50%.
  • The Lutheran religious improvement “Catechism” now also enables the training of African Slaves at the Chapel if your civilization can train them.
  • Revolutions
  • The bug that prevented Lenin from enabling Red Guards and upgrading Ryadavoys to Imperial status has been fixed.
  • A bug that prevented the use of one of the trigger techs to unlock the Soviet Revolution has been fixed.
  • Banks no longer trickle Coin upon revolting, as originally intended.
  • Resource trickles granted through cards and techs are disabled upon revolting, as originally intended.

1.0.10a

    Balance fixes for Haiti, as well as numerous balance changes in response to the Cheese Hunt tournament.
    General
  • The AI for the Egyptian, Ethiopian, Haitian and Zulu civilizations should be working now.
  • The following anti-infantry ranged units had their stats reworked:
  • African Bowman:
    • The Bowman is now a Crossbowman-like unit. Its stats have been rebalanced accordingly.
    • Cost increased from 40 Food and 40 Wood to 45 Food and 45 Wood;
    • Experience bounty increased from 9 XP to 10 XP;
    • Hitpoints increased from 90 to 100;
    • Training time decreased from 30 seconds to 25 seconds;
    • Siege attack increased from 10 to 12;
    • Ranged attack decreased from 20 to 12, range decreased from 22 to 15, rate of fire increased from 1.5 second to 2 seconds;
    • Ranged attack bonuses changed from x2 against light cavalry and x1.25 against heavy infantry to x1.5 against light cavalry;
    • Hand attack bonuses changed from x2 against light cavalry and x1.25 against heavy infantry to x1.5 against light cavalry.
  • Anglophone Militia:
    • The Militia is now a Ranger-like unit. Its stats have been rebalanced accordingly.
    • Cost decreased from 40 Food and 40 Coin to 55 Food and 25 Wood;
    • Experience bounty decreased from 10 XP to 8 XP;
    • Hitpoints decreased from 110 to 75;
    • Training time decreased from 30 seconds to 25 seconds;
    • Ranged attack increased from 12 to 18, range decreased from 16 to 14;
    • Ranged attack bonuses changed from x1.5 against heavy infantry, x1.5 against light cavalry and x0.8 against cavalry to x1.5 against light cavalry;
    • Hand attack increased from 6 to 12;
    • Hand attack bonuses changed from x1.5 against heavy infantry, x1.5 against light cavalry and x0.8 against cavalry to x1.5 against light cavalry.
  • Balkan Hajduk:
    • The Hajduk is now a Ranger-like unit. Its stats have been rebalanced accordingly.
    • Cost changed from 45 Food and 45 Wood to 55 Food and 35 Coin;
    • Hitpoints decreased from 125 to 100;
    • Training time increased from 25 seconds to 27 seconds;
    • Armor changed from 20% against hand attacks to 20% against ranged attacks;
    • Movement speed decreased from 4.5 to 4;
    • Siege attack decreased from 10 to 8;
    • Ranged attack increased from 18 to 20, range increased from 12 to 14;
    • Ranged attack bonuses changed from none to x1.5 against light cavalry;
    • Hand attack decreased from 10 to 7;
    • Hand attack bonuses changed from x3 against cavalry and x2.25 against light cavalry to x1.5 against light cavalry.
  • Balkan Seimen:
    • The Seimen is now a heavy ranged infantry unit. Its stats have been rebalanced accordingly.
    • Cost changed from 45 Food and 45 Coin to 60 Food and 15 Coin;
    • Experience bounty decreased from 9 XP to 8 XP;
    • Hitpoints decreased from 135 to 90;
    • Training time increased from 20 seconds to 25 seconds;
    • Armor changed from 20% against ranged attacks to 20% against hand attacks;
    • Siege attack increased from 12 to 16
    • Ranged attack decreased from 20 to 18, range decreased from 20 to 12;
    • Ranged attack bonuses removed;
    • Hand attack decreased from 6 to 4;
    • Hand attack bonuses changed from x2 against heavy infantry, x2 against light cavalry and x0.75 against cavalry to x8 against cavalry and x6 against light infantry.
  • Brazilian Cassador Montado:
    • Cost increased from 90 Food and 90 Coin to 170 Food and 70 Coin;
    • Experience bounty increased from 18 XP to 23 XP;
    • Hitpoints increased from 200 to 210;
    • Armor increased from 30% to 50% against ranged attacks;
    • Training time increased from 40 seconds to 46 seconds;
    • Movement speed increased from 7.25 to 8;
    • Siege attack increased from 9 to 24;
    • Ranged attack increased from 25 to 34;
    • Ranged attack bonuses changed from x3 against infantry to x2 against heavy infantry, x2 against light cavalry, x0.75 against hand cavalry and x0.75 against light infantry;
    • Hand attack decreased from 11 to 10;
    • Hand attack bonuses changed from x3 against infantry to x2 against heavy infantry, x2 against light cavalry, x0.75 against hand cavalry and x0.75 against light infantry.
  • Brazilian Voluntario da Patria:
    • Training time increased from 10 seconds to 23 seconds;
    • Movement speed decreased from 6 to 5;
    • Siege attack decreased from 9 to 6;
    • Ranged attack decreased from 12 to 10;
    • Ranged attack bonuses changed from x2 against heavy infantry, x2 against light cavalry and x0.8 against cavalry to x2 against heavy infantry, x2 against light cavalry, x0.75 against light infantry and x0.5 against hand cavalry;
    • Hand attack decreased from 6 to 4;
    • Hand attack bonuses changed from x2 against heavy infantry, x2 against light cavalry and x0.8 against cavalry to x2 against heavy infantry, x2 against light cavalry, x0.75 against light infantry and x0.5 against hand cavalry.
  • Dutch Flankeur:
    • Cost increased from 80 Food and 95 Coin to 135 Food and 115 Coin;
    • Experience bounty increased from 18 XP to 25 XP;
    • Hitpoints increased from 120 to 290.
    • Training time increased from 33 to 40.
    • Population cost increased from 1 to 2;
    • Armor increased from 30% to 40% against ranged attacks.
    • Siege attack increased from 12 to 18.
    • Ranged attack increased from 15 to 24, reload rate decreased from 3 to 2 seconds.
    • Ranged attack bonuses changed from x4 against infantry, x0.25 against heavy infantry to x3 against cavalry, x2 against heavy infantry, x2.25 against light infantry.
  • Italian Alpino:
    • Cost increased from 50 Food and 56 Coin to 60 Food and 65 Coin
    • Experience bounty increased from 12 to 13
    • Movement speed decreased from 4 to 3.5;
    • Siege attack decreased from 12 to 10;
    • Ranged attack increased from 12 to 16, range increased from 23 to 24;
    • Ranged attack bonuses changed from x2 against heavy infantry, x2 against light cavalry and x0.8 against cavalry to x2 against heavy infantry, x2 against light cavalry, x0.75 against light infantry and x0.5 against hand cavalry;
    • Hand attack bonuses changed from x2 against heavy infantry, x2 against light cavalry and x0.8 against cavalry to x2 against heavy infantry, x2 against light cavalry, x0.75 against light infantry and x0.5 against hand cavalry.
  • Italian Bersaglieri:
    • Cost increased from 75 Food and 25 Coin to 90 Food and 40 Coin;
    • Experience bounty increased from 10 XP to 13 XP;
    • Hitpoints increased from 120 to 140;
    • Ranged attack increased from 20 to 25, range increased from 15 to 16;
    • Hand attack decreased from 13 to 10;
    • Hand attack bonuses changed from x3 against cavalry and x2.25 against light infantry to x3 against cavalry and x2 against light infantry.
  • Latin American Escopetero:
    • Cost increased from 65 Food and 50 Coin to 65 Food and 65 Coin;
    • Experience bounty increased from 12 XP to 13 XP;
    • Training time increased from 33 seconds to 35 seconds;
    • Ranged attack decreased from 20 to 10, reload rate increased from 2 seconds to 3 seconds, range increased from 12 to 16;
    • Ranged attack bonuses changed from x3.5 against heavy infantry, x3 against light cavalry and x0.35 against cavalry to x3 against heavy infantry, x3 against light cavalry, x0.5 against light infantry and x0.75 against cavalry;
    • Short-ranged attack decreased from 20 to 15, range increased from 5 to 8, damage area increased from 1 to 2;
    • Short-ranged attack bonuses changed from x4 against heavy infantry, x3 against light cavalry and x0.35 against cavalry to x3 against heavy infantry, x3 against light cavalry, x0.5 against light infantry and x0.75 against cavalry;
    • Hand attack decreased from 6 to 5;
    • Hand attack bonuses changed from x3.5 against heavy infantry, x3 against light cavalry and x0.35 against cavalry to x3 against heavy infantry, x3 against light cavalry, x0.5 against light infantry and x0.75 against cavalry.
  • Peruvian Brenero:
    • Cost increased from 60 Food and 30 Coin to 40 Food and 60 Coin;
    • Experience bounty increased from 9 XP to 10 XP;
    • Training time increased from 15 seconds to 30 seconds;
    • Movement speed decreased from 4.75 to 4.
    • Siege attack increased from 9 to 10;
    • Ranged attack increased from 12 to 20, range decreased from 20 to 18;
    • Ranged attack bonuses changed from x1.3 against heavy infantry and x0.6 against cavalry to x1.5 against heavy infantry, x1.5 against light cavalry, x0.75 against hand cavalry and x0.75
    • against light infantry;
    • Hand attack decreased from 6 to 5;
    • Hand attack bonuses changed from none to x1.5 against heavy infantry, x1.5 against light cavalry, x0.75 against hand cavalry and x0.75
    • against light infantry.
  • Portuguese Atirador:
    • Cost increased from 80 Food and 50 Coin to 100 Food an 80 Coin;
    • Experience bounty increased from 12 XP to 18 XP;
    • Hitpoints increased from 140 to 160;
    • Training time increased from 33 seconds to 40 seconds;
    • Movement speed decreased from 4.5 to 4;
    • Population cost reduced from 2 to 1;
    • Siege attack increased from 12 to 14;
    • Ranged attack rate of fire decreased from 4.5 seconds to 3 seconds.
    • Ranged attack bonuses changed from x5 against artillery, x2 against heavy infantry, x2 against light cavalry, x0.8 against hand cavalry to x6 against infantry, x5 against artillery, x0.75 against light infantry, x0.5 against hand cavalry and x0.3 against heavy infantry.
  • Romanian Dorobant:
    • Cost decreased from 75 Food and 45 Coin to 20 Food and 55 Coin;
    • Experience bounty decreased from 12 XP to 8 XP;
    • Hitpoints decreased from 110 to 90;
    • Movement speed decreased from 4.5 to 4;
    • Armor increased from 20% to 30% against hand attacks;
    • Training time decreased from 30 seconds to 27 seconds;
    • Siege attack increased from 19 to 20;
    • Ranged attack decreased from 46 to 27;
    • Hand attack decreased from 23 to 15;
    • Hand attack bonuses changed from x1.5 against cavalry and x1.25 against light infantry to x3 against cavalry and x2.25 against light infantry.
  • Romanian Vanator:
    • Cost increased from 50 Food and 70 Coin to 70 Food and 70 Coin;
    • Experience bounty increased from 12 XP to 14 XP.
    • Armor increased from 20% against ranged attacks to 50% against ranged attacks;
    • Training time increased from 35 seconds to 36 seconds;
    • Ranged attack increased from 14 to 20, range increased from 18 to 22;
    • Ranged attack bonuses changed from x3 against heavy infantry, x3 against light cavalry and x0.75 against cavalry to x2 against infantry, x0.5 against heavy infantry, x0.5 against light cavalry, x0.4 against light infantry and x0.3 against hand cavalry;
    • Hand attack bonuses changed from x3 against heavy infantry, x3 against light cavalry and x0.75 against cavalry to x2 against infantry, x0.5 against heavy infantry, x0.5 against light cavalry, x0.4 against light infantry and x0.3 against hand cavalry.
  • Russian Pekhota:
    • Hitpoints increased from 170 to 300;
    • Armor changed from 20% against ranged attacks to 40% against siege attacks;
    • Siege attack increased from 22 to 30
    • Ranged attack decreased from 80 to 60, range decreased from 30 to 20, rate of fire decreased from 5 seconds to 3 seconds, damage type changed from ranged to siege.
    • Ranged attack bonuses changed from x2 against heavy infantry, x2 against light cavalry and x0.8 against cavalry to x5 against ships, x1.5 against infantry, x0.5 against light infantry and x0.5 against hand cavalry.
    • Hand attack bonuses removed.
  • Spanish Chapelgorris:
    • The Chapelgorris is now a mercenary unit. Its stats have been rebalanced accordingly.
    • Cost increased from 70 Food and 70 Wood to 190 Coin;
    • Experience bounty increased from 14 to 19;
    • Hitpoints increased from 120 to 200;
    • Training time decreased from 33 seconds to 20 seconds;
    • Armor increased from 20% to 40% against ranged attacks;
    • Movement speed decreased from 4.5 to 4;
    • Population cost increased from 1 to 2;
    • Siege attack increased from 12 to 15;
    • Ranged attack increased from 15 to 32, range increased from 20 to 24;
    • Ranged attack bonuses changed from x2 against heavy infantry, x2 against light cavalry and x0.8 against cavalry to x2 against heavy infantry, x2 against light cavalry, x0.75 against light infantry and x0.5 against hand cavalry;
    • Hand attack increased from 6 to 16;
    • Hand attack bonuses changed from from x2 against heavy infantry, x2 against light cavalry and x0.8 against cavalry to x2 against heavy infantry, x2 against light cavalry, x0.75 against light infantry and x0.5 against hand cavalry.
    Africans
  • The bug that prevented the icons of the Egyptian cards “Alcancias” and “Berthier Rifles” from showing up has been fixed.
  • The bug that made Youths maturing into a Askari or Escort more expensive than the actual cost of the Askari and Escort has been fixed.
  • Asians
  • The bug that prevented the new icon of the Japanese card “Way of the Marksman” from showing up has been fixed.
  • Anglophones
  • The unit description of the Convict Labourer now mentions by how much he decreases the gather rate of all other Convict Labourers (1%).
  • Balkans
  • Due to the stat changes listed above, the Greeks now get the Seimen instead of the Hajduk, while the Romanians get the Hajduk instead of the Seimen. You may have to create new decks to remove the “ghost” Seimen cards from taking up space in the Romanian deck. This problem does not affect newly-created Romanian Home Cities.
  • The Bulgarian card “4 Free Spasitel + Voivod” has been renamed to “4 Free Spasitel + Cavalry Voivod” and now delivers a Cavalry Voivod instead of a Infantry Voivod.
  • The bug that made the Bulgarian Politician “Ivan Vazov” deliver 4 Peasants instead of 4 Strong Peasants has been fixed.
  • The bug that prevented the icon and portrait of the Greek Chorofylax from showing up has been fixed.
  • Europeans
  • The European Pikeman-delivering cards now use the new icon of the unit available for that culture.
  • The European Skirmisher now has a new icon, portrait and textures.
  • The French Cuirassier now has a new icon, portrait and textures.
  • The Ottoman Akinci has been replaced by the Deli (unit textures taken from PredatoR’s Ottoman Empire Mod under authorization, be sure to check his mod!). For now, both units have the same stats.
  • The Italian cards “People’s Attack”, “People’s Hit Points” and “People’s Combat” now also affects the Pikeman, as originally intended.
  • The Spanish Regular now has a new icon and portrait.
  • The Spanish card “Tercio Vascongado” now costs 2,000 Coin to be sent.
  • The bug that prevented the Portuguese Line Infantry and Ranger cards from showing up has been fixed. You may have to create new decks to remove the “ghost” Crossbowman and Musketeer cards from taking up space. This problem does not affect newly-created Portuguese Home Cities.
  • The bug that prevented the Russian Line Infantry cards from showing up has been fixed. You may have to create new decks to remove the “ghost” Musketeer cards from taking up space. This problem does not affect newly-created Russian Home Cities.
  • The bug that prevented the icons of the Habsburg cards “Maximilian’s Reforms”, “TEAM Congress of Europe” and “TEAM Oñate Treaty” from showing up has been fixed.
  • The German version of the “Advanced Religion” and “1 Hospital Wagon” now deliver 4 Uhlans. Since these cards are coded separately from the original “Advanced Religion” and “1 Hospital Wagon” cards, you may have to create new decks to remove the latter from your decks to not make them take up space. This problem does not affect newly-created German Home Cities.
  • The bug that made the Habsburg Magyar Hussar rider disappear when attacking buildings has been fixed.
  • The bug that made the Maltese cards that ships Chests of Coin also deliver a Falcon before sending the card “Tribute of the Maltese Falcon” has been fixed.
  • The bug that prevented the Habsburg Magyar Grenadier from showing up has been fixed.
  • The bug that prevented the Portuguese Ordenanza hat from showing up has been fixed.
  • The bug that prevented the portrait of the British Politician “The Duke” from showing up has been fixed.
  • The bug that prevented the portrait of the British and Dutch Politician “The Gentleman Pirate” from showing up has been fixed.
  • The bug that prevented the portrait of the Italian Politician “The Consigliere” from showing up has been fixed.
  • The bug that prevented the portrait of the Portuguese Politician “The Mistress” from showing up has been fixed.
  • The bug that prevented the icon of the French Royal Decree improvement “Garde Imperial 3” from showing up has been fixed.
  • The bug that prevented the Russian Royal Decree improvements “Westernization” and “Petrine Reforms” from upgrading the Line Infantry respectively to Veteran and Guard status has been fixed.
  • Latin Americans
  • The Latin American cards that delivers Pikemen and Skirmishers are now separate from the European cards. You may have to create new decks to remove the “ghost” Pikeman and Skirmisher cards from taking up space. This problem does not affect newly-created Home Cities for the Latin American civilizations with access to these units.
  • We received various reports from people saying they're unable to use the Gold Works wagons received from as the Haitian “Rum Industry” card. Keep in mind that each Gold Works requires 5 free population space, so please check if you have at least 10 free population space to construct the building.
  • The Bacamarteer now uses a new texture.
  • Haitian units no longer gain a hitpoint boost from being away from their nearest Town Center. Also, the attack aura now affects only land units.
  • The Haitians now start with 1 Crate of Food, 1 Cord of Wood and 2 random crates (from 2 Crates of Food, 1 Cord of Wood and 1 Chest of Coin).
  • The Age I to Age II Haitian Politician “The New President” now delivers 5 Revolutionary Militias instead of 15 Revolutionary Militias and upgrades Pickets to Brave status.
  • The Age II to Age III Haitian Politician “The New President” now also upgrades Pickets to Brave and Skilled status.
  • The Age III to Age IV Haitian Politician “The New President” now properly triggers the Revolution mode.
  • The Haitian Voodoo Monument now has virtually infinite range, making it able to convert any visible enemy unit. To balance that, the time it takes for the “Convert Unit” ability to reload has been increased from 90 seconds to 300 seconds.
  • The Haitians now can unlock the following cards at their Home City:
    • 9 Quilombola Allies;
    • 24 Quilombola Allies;
    • 30 Quilombola Allies;
    • Hire Caribbean Mercenary Army;
    • Hire Cuban Mambis;
    • Hire Dominican Pardos;
    • Hire Jamaican Black Shots;
    • TEAM 10 Quilombolas.
  • The Haitian card “Marronage” now requires the card “9 Quilombola Allies” to be unlocked before.
  • The bug that made the Haitian Politician “The Queen Mother” deliver 3 Queen Mothers instead of 1 Queen Mother has been fixed.
  • The bug that prevented the Haitian card “Citadelle Laferriere” from increasing the Fort build limit has been fixed.
  • The bug that prevented the Haitian card “Papal Concordat” from enabling the Queen Mother at the Abbey has been fixed.
  • The bug that prevented the Haitian card “Powder Monopoly” from enabling the “Sabotage” ability for Coronels has been fixed.
  • The bug that made the Haitian cards “Gourd”, “Rum Industry”, “Louisiana Immigration”, “War of Knives” vanish from ESO decks has been fixed.
  • The bug that made the Haitian unit upgrades at the Barracks not align with the units they upgrade in the row above has been fixed.
  • The bug that prevented the Peruvian Morochuco from properly attacking buildings has been fixed.
  • North American Natives
  • The Soux cards that deliver Bisons (“12 Bisons”, “9 Bisons” and “15 Bisons”) now display the description of the unit they deliver.
  • South American Natives
  • The Mapuche Artillery Piece now has a new icon and portrait.
  • The Mapuche Pucara now uses a new model.
  • The bug that prevented the Mapuche Malon from attacking while in Trample Mode and from properly attacking buildings has been fixed.
  • The Mapuche Corral units (Huampelen, Kaweltulinko, Malon, and Winitufe) no longer grant 2x more Experience upon creation.
  • The Mapuche War Hut units (Tralkatufe, Trangolaf and Waikilaf) no longer grant 2x more Experience upon creation.
  • The Mapuche Mawidanche now grants 19 XP upon creation of after being killed (from 18 XP).
  • The bug that prevented the Mapuche Ruca icon and portrait from showing up has been fixed.
  • The bug that made the Tupi Town Center not change its texture at Age II and Age IV has been fixed.
  • The bug that made the Tupi Town Center display a black square above it has been fixed.
  • Consulate
  • The Tercio now uses the European Pikeman texture, icon and portrait.
  • Immigrants
  • The Immigrants available for the Haitians (Germans, Irish and Polish) should be working properly now.
  • The Irish Immigrant units now have proper voicesets.
  • The Irish Fenian now has a new icon and portrait.
  • The Irish Patrician now has a new icon and portrait.
  • The Irish Wild Goose now has a new icon and portrait.
  • The Immigrant Polish improvement “Resurrectionist Congregation” now decreases the cost of the Catholic religious improvements enabled by the Haitian card “Papal Concordat”.
  • The bug that prevented the Filibuster from showing up has been fixed.
  • Mercenaries
  • The Pardo (Dominican mercenary Halberdier) is now available to train at Saloons and Monasteries.
  • Natives
  • The Quilombola Maroon now has a new icon and portrait.
  • Random Maps
  • The bug that prevented the reduced size of the Elephant Bird from showing up has been fixed.
  • The bug that prevented the following Treasures from being picked up by Explorers and villagers has been fixed:
    • A fossil of a scarily big bird claw, worth 140 XP. (HaastSkeleton);
    • Marula fruit, worth 55 Food. (MarulaFruit);
    • A big jar of crunchy peanut butter, worth 170 Food. (PeanutButterJar);
    • A big jar of crunchy peanut butter, worth 170 Food. (PeanutButterJar2);
    • A nest of weaver birds, worth 80 XP. (Weavers);
    • A family of Vervet monkeys, worth 130 Food. (Vervets).
    Religions
  • The Queen Mother now gets affected by Priest upgrades (“Devotion”, “Redemption”, “Purity” and “Sanctity”), has a build limit of 10 and can garrison in buildings like a regular Priest.
  • The hitpoint boost aura granted by Queen Mothers has been reduced from 10% to 1%.
  • The bug that prevented the Voodoo improvement “Zombies” from enabling the “Convert Unit” ability for Queen Mothers has been fixed.
  • The bug that prevented the Voodoo improvement “Crossroads Ritual” from making Queen Mothers temporarily invulnerable has been fixed.
  • Revolutions
  • The bug that prevented the flags of each Revolutionary civ from showing up has been fixed.
  • The bug that prevented the portrait of the Revolutionary Politicians “Artigas” (Uruguay), “Gonçalves” (Piratini) and “Tiradentes” (Minas Gerais) from showing up has been fixed.
  • The Revolutionary Politician “Pearse” (Ireland) no longer gives a maximum build limit to Fenians.

When are you gonna stop?

Peter Piepenberg